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377 lines
9.2 KiB
Vue
377 lines
9.2 KiB
Vue
<script>
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import GuessGrid from '../components/GuessGrid.vue'
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import Keyboard from '../components/Keyboard.vue';
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import Overlay from '../components/Overlay.vue';
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export default {
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data() {
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return {
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// Constants
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LETTER_ANIMATION_DURATION: 0.3,
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SHAKE_ANIMATION_DURATION: 0.3,
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// Variables
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words: [],
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pairs: [],
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listen: true,
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gridState: null,
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rowsAnimations: null,
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keyboardMask: null,
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currentAttempt: 0,
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currentIndex: 0,
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secretWords: null,
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gameOver: false,
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won: false,
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overlayVisible: false,
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popups: {}
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}
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},
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async created() {
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window.addEventListener('keyup', (e) => {
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if (e.key === 'Backspace') {
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this.keyPress('Delete');
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} else if (e.key === 'Delete' || e.key === 'Enter') {
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this.keyPress(e.key);
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} else if (e.key.match(/^[a-zA-Z]$/)) {
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this.keyPress(e.key.toUpperCase())
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}
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});
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let req = await fetch('./math-words.json');
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this.words = await req.json();
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req = await fetch('./math-pairs.json');
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this.pairs = await req.json();
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this.setupGame();
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},
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components: {
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GuessGrid,
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Keyboard,
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Overlay,
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},
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methods: {
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setupGame() {
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this.gridState = Array.from({length: 6}, () => {
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return Array.from({length: 5}, () => {
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return {
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letter: '',
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state: 'unset'
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};
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});
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});
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this.rowsAnimations = new Array(6).fill(false);
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this.keyboardMask = Object.fromEntries(
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Array.from({length: 26}, (v, i) => [
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String.fromCharCode(i + 65), 'unused'
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])
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);
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this.keyboardMask['Enter'] = 'unused';
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this.keyboardMask['Delete'] = 'unused';
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console.log(this.keyboardMask);
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this.currentAttempt = 0;
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this.currentIndex = 0;
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let gameId = 0;
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for(let i = 0; i < this.$route.params.id.length; i++) {
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let mod = this.$route.params.id.charCodeAt(i);
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gameId += mod * mod * mod * mod;
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}
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this.secretWords = this.pairs[gameId % this.pairs.length];
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console.log(this.secretWords);
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console.log(this.secretWords[0]);
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console.log(this.secretWords[1]);
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this.gameOver = false;
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this.won = false;
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this.overlayVisible = false;
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},
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async newGame() {
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let newId = this.randomId(8);
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await this.$router.replace({params: {id: newId}});
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this.setupGame();
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},
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randomId(length) {
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let result = '';
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let characters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789';
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let charactersLength = characters.length;
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for ( let i = 0; i < length; i++ ) {
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result += characters.charAt(Math.floor(Math.random() *
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charactersLength));
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}
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return result;
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},
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addPopUp(message) {
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let id = this.randomId(16);
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this.popups[id] = message;
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setTimeout(() => delete this.popups[id], 10*1000);
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},
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checkWin(matches, oneWordMatch) {
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if (!oneWordMatch) {
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return false;
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}
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for(let i = 0; i < 5; i++) {
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if (matches[i][0] === -1 || !matches[i][1]) {
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return false;
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}
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}
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return true;
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},
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resolveGame(won) {
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this.won = won;
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this.gameOver = true;
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this.overlayVisible = true;
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},
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keyPress(event) {
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if (!this.listen) {
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return;
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}
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if (event === "Delete") {
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if(this.currentIndex > 0) {
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this.currentIndex -= 1;
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this.gridState[this.currentAttempt][this.currentIndex].letter = '';
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this.gridState[this.currentAttempt][this.currentIndex].state = 'unset';
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}
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} else if (event == "Enter") {
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if(this.currentIndex === 5) {
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// Validate Word
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let currentWord = "";
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for(let i = 0; i < 5; i++) {
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currentWord += this.gridState[this.currentAttempt][i].letter;
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}
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if(!this.words.includes(currentWord)) {
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// Invalid attempt, signal error
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this.listen = false;
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this.rowsAnimations[this.currentAttempt] = true;
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setTimeout(() => {
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this.listen = true;
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this.rowsAnimations[this.currentAttempt] = false;
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}, this.SHAKE_ANIMATION_DURATION * 1000);
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return;
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}
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// Calculate result
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let wordsFlags = [ this.secretWords[0].split(''), this.secretWords[1].split('') ];
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let matches = [ [-1,false], [-1,false], [-1,false], [-1,false], [-1,false] ];
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for(let i = 0; i < 5; i++) {
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let letter = this.gridState[this.currentAttempt][i].letter;
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for(let j = 0; j < 2; j++) {
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if (wordsFlags[j][i] === letter) {
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wordsFlags[j][i] = null;
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matches[i] = [j, true];
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}
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}
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}
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for(let i = 0; i < 5; i++) {
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let letter = this.gridState[this.currentAttempt][i].letter;
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for(let j = 0; j < 2; j++) {
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for(let k = 0; k < 5; k++) {
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if(wordsFlags[j][k] === letter) {
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wordsFlags[j][k] = null;
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matches[i] = [j, false];
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}
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}
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}
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}
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let oneWordMatch = true;
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for(let i = 0; i < 5; i++) {
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for(let j = 0; j < 5; j++) {
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if (matches[i][0] == 0 && matches[j][0] == 1) {
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oneWordMatch = false;
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}
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}
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}
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// Update grid to tease result
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for(let i = 0; i < 5; i++) {
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if (matches[i][0] !== -1 && matches[i][1]) {
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this.gridState[this.currentAttempt][i].state = `correct-${oneWordMatch ? 'full' : 'half'}`;
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} else if (matches[i][0] !== -1 && !matches[i][1]) {
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this.gridState[this.currentAttempt][i].state = `misplaced-${oneWordMatch ? 'full' : 'half'}`;
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} else {
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this.gridState[this.currentAttempt][i].state = 'wrong';
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}
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}
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this.listen = false;
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// Resolve
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setTimeout(() => {
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for(let i = 0; i < 5; i++) {
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if (matches[i][0] !== -1 && matches[i][1]) {
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if(this.keyboardMask[this.gridState[this.currentAttempt][i].letter] === 'unused' ||
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this.keyboardMask[this.gridState[this.currentAttempt][i].letter] === 'misplaced') {
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this.keyboardMask[this.gridState[this.currentAttempt][i].letter] = 'correct';
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}
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} else if (matches[i][0] !== -1 && !matches[i][1]) {
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if(this.keyboardMask[this.gridState[this.currentAttempt][i].letter] === 'unused') {
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this.keyboardMask[this.gridState[this.currentAttempt][i].letter] = 'misplaced';
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}
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} else {
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if(this.keyboardMask[this.gridState[this.currentAttempt][i].letter] === 'unused') {
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this.keyboardMask[this.gridState[this.currentAttempt][i].letter] = 'wrong';
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}
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}
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}
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this.currentAttempt += 1;
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this.currentIndex = 0;
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if (this.checkWin(matches, oneWordMatch)) {
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this.resolveGame(true);
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} else if (this.currentAttempt === 6) {
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this.resolveGame(false);
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}
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this.listen = true;
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}, this.LETTER_ANIMATION_DURATION * 1000 * 5);
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}
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} else {
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if (this.currentIndex < 5) {
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this.gridState[this.currentAttempt][this.currentIndex].letter = event;
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this.gridState[this.currentAttempt][this.currentIndex].state = 'set';
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this.currentIndex += 1;
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}
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}
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}
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}
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};
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</script>
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<template>
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<div class="page"
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:style="`--letter-animation-duration: ${LETTER_ANIMATION_DURATION}s; --shake-animation-duration: ${SHAKE_ANIMATION_DURATION}s`"
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>
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<div class="toolbar">
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<div class="logo">
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<img src="logo-circuit-board.svg" alt="logo" />
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/
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Math qwordle
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</div>
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</div>
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<div v-if="this.gridState !== null" class="interface">
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<div class="header">
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<div>Math qwordle</div>
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<div class="end">
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<div class="material-icons-outlined">info</div>
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<div v-if="gameOver" class="material-icons-outlined" @click="overlayVisible = true">military_tech</div>
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</div>
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</div>
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<GuessGrid :state="gridState" :rows-animations="rowsAnimations"/>
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<Keyboard :mask="keyboardMask" @add="keyPress($event)" :listen="true"/>
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</div>
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<Overlay v-if="overlayVisible"
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:secret-words="secretWords"
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:state="gridState"
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:won="won"
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:last-attempt="currentAttempt"
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@close="overlayVisible = false"
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@reset="newGame()"
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@share="addPopUp('copied to clipboard!')"
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/>
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<div v-for="popup in popups" class="popup">
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{{popup}}
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</div>
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</div>
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</template>
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<style lang="scss">
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.page {
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position: relative;
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.toolbar {
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padding: 1rem .75rem 1rem 1rem;
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display: flex;
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align-items: center;
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border-bottom: 2px solid var(--border-color);
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.logo {
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display: flex;
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align-items: center;
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img {
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max-height: 2.5rem;
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}
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}
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}
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.interface {
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 2rem;
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padding: 4rem;
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.header {
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width: 18rem;
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display: flex;
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justify-content: space-between;
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font-size: 1.5rem;
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font-weight: 600;
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.end {
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display: flex;
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gap: 0.5rem;
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}
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}
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}
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}
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.material-icons, .material-icons-outlined, .button {
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cursor: pointer;
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}
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@keyframes appear {
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0% {
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transform: translate(-50%, 0);
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opacity: 0;
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}
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20% {
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transform: translate(-50%, -3rem);
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opacity: 1;
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}
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80% {
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transform: translate(-50%, -3rem);
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opacity: 1;
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}
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100% {
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transform: translate(-50%, 0);
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opacity: 0;
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}
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}
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.popup {
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position: absolute;
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bottom: 0%;
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left: 50%;
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transform: translateX(-50%);
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opacity: 0;
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animation: ease-in-out appear 5s;
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background-color: var(--popup-color);
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border-radius: 20px;
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padding: 1rem 3rem;
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font-weight: 600;
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}
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</style>
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