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170 lines
5.1 KiB
C++
170 lines
5.1 KiB
C++
#pragma once
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#include <iostream>
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#include <vector>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <stdint.h>
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#include <numeric>
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#include <bits/stdc++.h>
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#include "aux.cpp"
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using namespace std;
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/**
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* @brief Struct that represents an edge in the graph
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*
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* @param from: the starting node of the edge
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* @param to: the ending node of the edge
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* @param weight: the weight of the edge
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*
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*/
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struct Edge {
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string from, to;
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int weight;
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// void print() {
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// cout << from << " --> " << to << " w: " << weight << endl;
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// }
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};
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/**
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* @brief Function that compares two edges based on their weight
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*
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* @param e1: the first edge
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* @param e2: the second edge
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* @return true if the weight of e1 is greater than the weight of e2, false otherwise
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*/
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bool compareEdge(Edge e1, Edge e2) {
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return (e1.weight > e2.weight);
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}
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/**
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* @brief Class that represents an undirected weighted graph
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*
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* @param AdjList: the adjacency list of the graph
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*
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* @details The class provides methods to add edges to the graph, to check if a combination of edges is valid and to find a solution to the problem
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*
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*/
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class UndirectedWeightedGraph {
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private:
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void addWeightedEdge(string from, string to, int weight) {
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for (Edge& edge : AdjList[from]) {
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if (to == edge.to) {
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edge.weight += weight;
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return;
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}
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}
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Edge newEdge;
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newEdge.from = from;
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newEdge.to = to;
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newEdge.weight = weight;
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AdjList[from].push_back(newEdge);
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}
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public:
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unordered_map<string, vector<Edge>> AdjList;
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void addEdge(string node1, string node2) {
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addWeightedEdge(node1, node2, 1);
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addWeightedEdge(node2, node1, 1);
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}
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// void print() {
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// for (auto& pair : AdjList) {
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// for (Edge& edge : pair.second) {
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// edge.print();
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// }
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// }
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// }
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/**
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* @brief Function that checks if a combination of edges is valid
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*
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* @param star: the combination of edges to check
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* @return true if the combination is valid, false otherwise
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*
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* @details The function checks if the intersection of the sets of nodes reachable from the nodes of the edges in the combination is a singleton
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*
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*/
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bool checkComb(vector<Edge> star) {
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auto it = star.begin();
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auto v = AdjList[(*it).to];
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unordered_set<string> acc;
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for (auto& e : v) {
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acc.insert(e.to);
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}
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it++;
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for (; it != star.end(); it++) {
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auto v = AdjList[(*it).to];
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unordered_set<string> s;
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for (auto& e : v) {
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s.insert(e.to);
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}
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acc = intersectSets(acc,s);
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}
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return acc.size() == 1;
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}
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/**
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* @brief Function that finds a solution to the problem
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*
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* @param c: the number of solutions to find
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* @param k: the number of edges in the solution
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* @param seed: the seed for the random number generator
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* @return a vector of vectors of edges, each vector of edges represents a solution
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*
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* @details The function iterates over the keys of the adjacency list, shuffles them, and, for each key, it sorts the edges by weight and tries all the combinations of k edges.
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* If a combination is valid, it is added to the solution vector
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*/
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vector<vector<Edge>> findSol(int c, int k, long seed) {
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vector<vector<Edge>> Sol;
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vector<string> keys = getShuffleKeys(AdjList, seed);
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for (auto& key : keys) {
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auto edges = AdjList[key];
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if (c == 0)
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break;
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if (edges.size() >= k) {
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sort(edges.begin(), edges.end(), compareEdge);
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vector<int> indices(k);
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iota(indices.begin(), indices.end(), 0); // Fill indices with 0, 1, 2, ..., k - 1
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do {
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vector<Edge> subV;
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for (int i : indices)
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subV.push_back(edges[i]);
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if (checkComb(subV)) {
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c--;
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Sol.push_back(subV);
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break;
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}
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} while(!nextComb(indices, edges.size()));
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}
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}
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return Sol;
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}
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void printSol(vector<vector<Edge>> Sol) {
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for (auto& edges : Sol) {
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cout << edges[0].from << ":" << " ";
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for (auto& edge : edges) {
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cout << edge.to << " ";
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}
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cout << endl;
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}
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}
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}; |