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585 lines
22 KiB
Rust
585 lines
22 KiB
Rust
6 months ago
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use std::time::Instant;
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use crossbeam::channel::{unbounded, Receiver, Sender};
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use eframe::{run_native, App, CreationContext};
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use egui::{CollapsingHeader, Context, Pos2, ScrollArea, Slider, Ui};
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use egui_graphs::events::Event;
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use egui_graphs::{to_graph, DefaultEdgeShape, DefaultNodeShape, Graph, GraphView};
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use fdg_sim::glam::Vec3;
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use fdg_sim::{ForceGraph, ForceGraphHelper, Simulation, SimulationParameters};
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use petgraph::stable_graph::{DefaultIx, EdgeIndex, NodeIndex, StableGraph};
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use petgraph::Directed;
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use rand::Rng;
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use settings::{SettingsGraph, SettingsInteraction, SettingsNavigation, SettingsStyle};
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mod settings;
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const SIMULATION_DT: f32 = 0.035;
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const EVENTS_LIMIT: usize = 100;
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pub struct ConfigurableApp {
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g: Graph<(), (), Directed, DefaultIx>,
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sim: Simulation<(), f32>,
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settings_graph: SettingsGraph,
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settings_interaction: SettingsInteraction,
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settings_navigation: SettingsNavigation,
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settings_style: SettingsStyle,
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last_events: Vec<String>,
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simulation_stopped: bool,
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fps: f64,
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last_update_time: Instant,
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frames_last_time_span: usize,
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event_publisher: Sender<Event>,
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event_consumer: Receiver<Event>,
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pan: Option<[f32; 2]>,
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zoom: Option<f32>,
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}
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impl ConfigurableApp {
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fn new(_: &CreationContext<'_>) -> Self {
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let settings_graph = SettingsGraph::default();
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let (g, sim) = generate(&settings_graph);
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let (event_publisher, event_consumer) = unbounded();
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Self {
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g,
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sim,
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event_consumer,
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event_publisher,
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settings_graph,
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settings_interaction: SettingsInteraction::default(),
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settings_navigation: SettingsNavigation::default(),
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settings_style: SettingsStyle::default(),
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last_events: Vec::default(),
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simulation_stopped: false,
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fps: 0.,
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last_update_time: Instant::now(),
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frames_last_time_span: 0,
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pan: Option::default(),
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zoom: Option::default(),
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}
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}
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fn update_simulation(&mut self) {
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if self.simulation_stopped {
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return;
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}
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// the following manipulations is a hack to avoid having looped edges in the simulation
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// because they cause the simulation to blow up;
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// this is the issue of the fdg_sim engine we use for the simulation
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// https://github.com/grantshandy/fdg/issues/10
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// * remove loop edges
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// * update simulation
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// * restore loop edges
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// remove looped edges
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let looped_nodes = {
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let graph = self.sim.get_graph_mut();
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let mut looped_nodes = vec![];
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let mut looped_edges = vec![];
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graph.edge_indices().for_each(|idx| {
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let edge = graph.edge_endpoints(idx).unwrap();
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let looped = edge.0 == edge.1;
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if looped {
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looped_nodes.push((edge.0, ()));
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looped_edges.push(idx);
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}
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});
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for idx in looped_edges {
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graph.remove_edge(idx);
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}
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self.sim.update(SIMULATION_DT);
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looped_nodes
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};
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// restore looped edges
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let graph = self.sim.get_graph_mut();
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for (idx, _) in looped_nodes.iter() {
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graph.add_edge(*idx, *idx, 1.);
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}
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}
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/// Syncs the graph with the simulation.
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///
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/// Changes location of nodes in `g` according to the locations in `sim`. If node from `g` is dragged its location is prioritized
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/// over the location of the corresponding node from `sim` and this location is set to the node from the `sim`.
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///
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/// If node or edge is selected it is added to the corresponding selected field in `self`.
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fn sync_graph_with_simulation(&mut self) {
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let g_indices = self.g.g.node_indices().collect::<Vec<_>>();
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for g_n_idx in &g_indices {
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let g_n = self.g.g.node_weight_mut(*g_n_idx).unwrap();
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let sim_n = self.sim.get_graph_mut().node_weight_mut(*g_n_idx).unwrap();
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let loc = sim_n.location;
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g_n.set_location(Pos2::new(loc.x, loc.y));
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}
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// reset the weights of the edges
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self.sim.get_graph_mut().edge_weights_mut().for_each(|w| {
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*w = 1.;
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});
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}
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fn update_fps(&mut self) {
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self.frames_last_time_span += 1;
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let now = Instant::now();
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let elapsed = now.duration_since(self.last_update_time);
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if elapsed.as_secs() >= 1 {
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self.last_update_time = now;
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self.fps = self.frames_last_time_span as f64 / elapsed.as_secs_f64();
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self.frames_last_time_span = 0;
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}
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}
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fn reset_graph(&mut self, ui: &mut Ui) {
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let settings_graph = SettingsGraph::default();
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let (g, sim) = generate(&settings_graph);
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self.g = g;
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self.sim = sim;
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self.settings_graph = settings_graph;
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self.last_events = Vec::default();
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GraphView::<(), (), Directed, DefaultIx>::reset_metadata(ui);
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}
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fn handle_events(&mut self) {
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self.event_consumer.try_iter().for_each(|e| {
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if self.last_events.len() > EVENTS_LIMIT {
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self.last_events.remove(0);
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}
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self.last_events.push(serde_json::to_string(&e).unwrap());
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match e {
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Event::Pan(payload) => match self.pan {
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Some(pan) => {
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self.pan = Some([pan[0] + payload.diff[0], pan[1] + payload.diff[1]]);
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}
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None => {
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self.pan = Some(payload.diff);
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}
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},
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Event::Zoom(z) => {
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match self.zoom {
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Some(zoom) => {
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self.zoom = Some(zoom + z.diff);
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}
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None => {
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self.zoom = Some(z.diff);
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}
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};
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}
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Event::NodeMove(payload) => {
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let node_id = NodeIndex::new(payload.id);
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let diff = Vec3::new(payload.diff[0], payload.diff[1], 0.);
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let node = self.sim.get_graph_mut().node_weight_mut(node_id).unwrap();
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node.location += diff;
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}
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_ => {}
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}
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});
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}
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fn random_node_idx(&self) -> Option<NodeIndex> {
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let nodes_cnt = self.g.node_count();
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if nodes_cnt == 0 {
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return None;
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}
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let random_n_idx = rand::thread_rng().gen_range(0..nodes_cnt);
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self.g.g.node_indices().nth(random_n_idx)
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}
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fn random_edge_idx(&self) -> Option<EdgeIndex> {
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let edges_cnt = self.g.edge_count();
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if edges_cnt == 0 {
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return None;
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}
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let random_e_idx = rand::thread_rng().gen_range(0..edges_cnt);
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self.g.g.edge_indices().nth(random_e_idx)
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}
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fn remove_random_node(&mut self) {
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let idx = self.random_node_idx().unwrap();
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self.remove_node(idx);
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}
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fn add_random_node(&mut self) {
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let random_n_idx = self.random_node_idx();
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if random_n_idx.is_none() {
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return;
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}
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let random_n = self.g.node(random_n_idx.unwrap()).unwrap();
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// location of new node is in surrounging of random existing node
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let mut rng = rand::thread_rng();
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let location = Pos2::new(
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random_n.location().x + 10. + rng.gen_range(0. ..50.),
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random_n.location().y + 10. + rng.gen_range(0. ..50.),
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);
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let idx = self.g.add_node_with_location((), location);
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let mut sim_node = fdg_sim::Node::new(idx.index().to_string().as_str(), ());
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sim_node.location = Vec3::new(location.x, location.y, 0.);
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self.sim.get_graph_mut().add_node(sim_node);
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}
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fn remove_node(&mut self, idx: NodeIndex) {
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self.g.remove_node(idx);
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self.sim.get_graph_mut().remove_node(idx).unwrap();
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// update edges count
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self.settings_graph.count_edge = self.g.edge_count();
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}
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fn add_random_edge(&mut self) {
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let random_start = self.random_node_idx().unwrap();
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let random_end = self.random_node_idx().unwrap();
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self.add_edge(random_start, random_end);
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}
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fn add_edge(&mut self, start: NodeIndex, end: NodeIndex) {
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self.g.add_edge(start, end, ());
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self.sim.get_graph_mut().add_edge(start, end, 1.);
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}
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fn remove_random_edge(&mut self) {
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let random_e_idx = self.random_edge_idx();
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if random_e_idx.is_none() {
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return;
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}
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let endpoints = self.g.edge_endpoints(random_e_idx.unwrap()).unwrap();
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self.remove_edge(endpoints.0, endpoints.1);
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}
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fn remove_edge(&mut self, start: NodeIndex, end: NodeIndex) {
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let (g_idx, _) = self.g.edges_connecting(start, end).next().unwrap();
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self.g.remove_edge(g_idx);
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let sim_idx = self.sim.get_graph_mut().find_edge(start, end).unwrap();
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self.sim.get_graph_mut().remove_edge(sim_idx).unwrap();
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}
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fn draw_section_app(&mut self, ui: &mut Ui) {
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CollapsingHeader::new("App Config")
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.default_open(true)
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.show(ui, |ui| {
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ui.add_space(10.);
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ui.label("Simulation");
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ui.separator();
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ui.horizontal(|ui| {
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if ui
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.button(match self.simulation_stopped {
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true => "start",
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false => "stop",
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})
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.clicked()
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{
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self.simulation_stopped = !self.simulation_stopped;
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};
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if ui.button("reset").clicked() {
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self.reset_graph(ui);
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}
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});
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ui.add_space(10.);
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self.draw_counts_sliders(ui);
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ui.add_space(10.);
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ui.separator();
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});
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}
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fn draw_section_widget(&mut self, ui: &mut Ui) {
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CollapsingHeader::new("Widget")
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.default_open(true)
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.show(ui, |ui| {
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CollapsingHeader::new("Navigation").default_open(true).show(ui, |ui|{
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if ui
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.checkbox(&mut self.settings_navigation.fit_to_screen_enabled, "fit_to_screen")
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.changed()
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&& self.settings_navigation.fit_to_screen_enabled
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{
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self.settings_navigation.zoom_and_pan_enabled = false
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};
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ui.label("Enable fit to screen to fit the graph to the screen on every frame.");
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ui.add_space(5.);
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ui.add_enabled_ui(!self.settings_navigation.fit_to_screen_enabled, |ui| {
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ui.vertical(|ui| {
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ui.checkbox(&mut self.settings_navigation.zoom_and_pan_enabled, "zoom_and_pan");
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ui.label("Zoom with ctrl + mouse wheel, pan with middle mouse drag.");
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}).response.on_disabled_hover_text("disable fit_to_screen to enable zoom_and_pan");
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});
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});
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CollapsingHeader::new("Style").show(ui, |ui| {
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ui.checkbox(&mut self.settings_style.labels_always, "labels_always");
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ui.label("Wheter to show labels always or when interacted only.");
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});
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CollapsingHeader::new("Interaction").show(ui, |ui| {
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if ui.checkbox(&mut self.settings_interaction.dragging_enabled, "dragging_enabled").clicked() && self.settings_interaction.dragging_enabled {
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self.settings_interaction.node_clicking_enabled = true;
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};
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ui.label("To drag use LMB click + drag on a node.");
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ui.add_space(5.);
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ui.add_enabled_ui(!(self.settings_interaction.dragging_enabled || self.settings_interaction.node_selection_enabled || self.settings_interaction.node_selection_multi_enabled), |ui| {
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ui.vertical(|ui| {
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ui.checkbox(&mut self.settings_interaction.node_clicking_enabled, "node_clicking_enabled");
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ui.label("Check click events in last events");
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}).response.on_disabled_hover_text("node click is enabled when any of the interaction is also enabled");
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});
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ui.add_space(5.);
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ui.add_enabled_ui(!self.settings_interaction.node_selection_multi_enabled, |ui| {
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ui.vertical(|ui| {
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if ui.checkbox(&mut self.settings_interaction.node_selection_enabled, "node_selection_enabled").clicked() && self.settings_interaction.node_selection_enabled {
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self.settings_interaction.node_clicking_enabled = true;
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};
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ui.label("Enable select to select nodes with LMB click. If node is selected clicking on it again will deselect it.");
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}).response.on_disabled_hover_text("node_selection_multi_enabled enables select");
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});
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if ui.checkbox(&mut self.settings_interaction.node_selection_multi_enabled, "node_selection_multi_enabled").changed() && self.settings_interaction.node_selection_multi_enabled {
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self.settings_interaction.node_clicking_enabled = true;
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self.settings_interaction.node_selection_enabled = true;
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}
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ui.label("Enable multiselect to select multiple nodes.");
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ui.add_space(5.);
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ui.add_enabled_ui(!(self.settings_interaction.edge_selection_enabled || self.settings_interaction.edge_selection_multi_enabled), |ui| {
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ui.vertical(|ui| {
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ui.checkbox(&mut self.settings_interaction.edge_clicking_enabled, "edge_clicking_enabled");
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ui.label("Check click events in last events");
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}).response.on_disabled_hover_text("edge click is enabled when any of the interaction is also enabled");
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});
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ui.add_space(5.);
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ui.add_enabled_ui(!self.settings_interaction.edge_selection_multi_enabled, |ui| {
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ui.vertical(|ui| {
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if ui.checkbox(&mut self.settings_interaction.edge_selection_enabled, "edge_selection_enabled").clicked() && self.settings_interaction.edge_selection_enabled {
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self.settings_interaction.edge_clicking_enabled = true;
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};
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ui.label("Enable select to select edges with LMB click. If edge is selected clicking on it again will deselect it.");
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}).response.on_disabled_hover_text("edge_selection_multi_enabled enables select");
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});
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if ui.checkbox(&mut self.settings_interaction.edge_selection_multi_enabled, "edge_selection_multi_enabled").changed() && self.settings_interaction.edge_selection_multi_enabled {
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self.settings_interaction.edge_clicking_enabled = true;
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self.settings_interaction.edge_selection_enabled = true;
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}
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ui.label("Enable multiselect to select multiple edges.");
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});
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CollapsingHeader::new("Selected").default_open(true).show(ui, |ui| {
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ScrollArea::vertical().auto_shrink([false, true]).max_height(200.).show(ui, |ui| {
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self.g.selected_nodes().iter().for_each(|node| {
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ui.label(format!("{node:?}"));
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||
|
});
|
||
|
self.g.selected_edges().iter().for_each(|edge| {
|
||
|
ui.label(format!("{edge:?}"));
|
||
|
});
|
||
|
});
|
||
|
});
|
||
|
|
||
|
CollapsingHeader::new("Last Events").default_open(true).show(ui, |ui| {
|
||
|
ScrollArea::vertical().auto_shrink([false, true]).max_height(200.).show(ui, |ui| {
|
||
|
self.last_events.iter().rev().for_each(|event| {
|
||
|
ui.label(event);
|
||
|
});
|
||
|
});
|
||
|
});
|
||
|
});
|
||
|
}
|
||
|
|
||
|
fn draw_section_debug(&mut self, ui: &mut Ui) {
|
||
|
CollapsingHeader::new("Debug")
|
||
|
.default_open(true)
|
||
|
.show(ui, |ui| {
|
||
|
if let Some(zoom) = self.zoom {
|
||
|
ui.label(format!("zoom: {:.5}", zoom));
|
||
|
};
|
||
|
if let Some(pan) = self.pan {
|
||
|
ui.label(format!("pan: [{:.5}, {:.5}]", pan[0], pan[1]));
|
||
|
};
|
||
|
|
||
|
ui.label(format!("FPS: {:.1}", self.fps));
|
||
|
});
|
||
|
}
|
||
|
|
||
|
fn draw_counts_sliders(&mut self, ui: &mut Ui) {
|
||
|
ui.horizontal(|ui| {
|
||
|
let before = self.settings_graph.count_node as i32;
|
||
|
|
||
|
ui.add(Slider::new(&mut self.settings_graph.count_node, 1..=2500).text("nodes"));
|
||
|
|
||
|
let delta = self.settings_graph.count_node as i32 - before;
|
||
|
(0..delta.abs()).for_each(|_| {
|
||
|
if delta > 0 {
|
||
|
self.add_random_node();
|
||
|
return;
|
||
|
};
|
||
|
self.remove_random_node();
|
||
|
});
|
||
|
});
|
||
|
|
||
|
ui.horizontal(|ui| {
|
||
|
let before = self.settings_graph.count_edge as i32;
|
||
|
|
||
|
ui.add(Slider::new(&mut self.settings_graph.count_edge, 0..=5000).text("edges"));
|
||
|
|
||
|
let delta = self.settings_graph.count_edge as i32 - before;
|
||
|
(0..delta.abs()).for_each(|_| {
|
||
|
if delta > 0 {
|
||
|
self.add_random_edge();
|
||
|
return;
|
||
|
};
|
||
|
self.remove_random_edge();
|
||
|
});
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
|
||
|
impl App for ConfigurableApp {
|
||
|
fn update(&mut self, ctx: &Context, _: &mut eframe::Frame) {
|
||
|
egui::SidePanel::right("right_panel")
|
||
|
.min_width(250.)
|
||
|
.show(ctx, |ui| {
|
||
|
ScrollArea::vertical().show(ui, |ui| {
|
||
|
self.draw_section_app(ui);
|
||
|
ui.add_space(10.);
|
||
|
self.draw_section_debug(ui);
|
||
|
ui.add_space(10.);
|
||
|
self.draw_section_widget(ui);
|
||
|
});
|
||
|
});
|
||
|
|
||
|
egui::CentralPanel::default().show(ctx, |ui| {
|
||
|
let settings_interaction = &egui_graphs::SettingsInteraction::new()
|
||
|
.with_node_selection_enabled(self.settings_interaction.node_selection_enabled)
|
||
|
.with_node_selection_multi_enabled(
|
||
|
self.settings_interaction.node_selection_multi_enabled,
|
||
|
)
|
||
|
.with_dragging_enabled(self.settings_interaction.dragging_enabled)
|
||
|
.with_node_clicking_enabled(self.settings_interaction.node_clicking_enabled)
|
||
|
.with_edge_clicking_enabled(self.settings_interaction.edge_clicking_enabled)
|
||
|
.with_edge_selection_enabled(self.settings_interaction.edge_selection_enabled)
|
||
|
.with_edge_selection_multi_enabled(
|
||
|
self.settings_interaction.edge_selection_multi_enabled,
|
||
|
);
|
||
|
let settings_navigation = &egui_graphs::SettingsNavigation::new()
|
||
|
.with_zoom_and_pan_enabled(self.settings_navigation.zoom_and_pan_enabled)
|
||
|
.with_fit_to_screen_enabled(self.settings_navigation.fit_to_screen_enabled)
|
||
|
.with_zoom_speed(self.settings_navigation.zoom_speed);
|
||
|
let settings_style = &egui_graphs::SettingsStyle::new()
|
||
|
.with_labels_always(self.settings_style.labels_always);
|
||
|
ui.add(
|
||
|
&mut GraphView::<_, _, _, _, DefaultNodeShape, DefaultEdgeShape>::new(&mut self.g)
|
||
|
.with_interactions(settings_interaction)
|
||
|
.with_navigations(settings_navigation)
|
||
|
.with_styles(settings_style)
|
||
|
.with_events(&self.event_publisher),
|
||
|
);
|
||
|
});
|
||
|
|
||
|
self.handle_events();
|
||
|
self.sync_graph_with_simulation();
|
||
|
|
||
|
self.update_simulation();
|
||
|
self.update_fps();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fn generate(settings: &SettingsGraph) -> (Graph<(), (), Directed, DefaultIx>, Simulation<(), f32>) {
|
||
|
let g = generate_random_graph(settings.count_node, settings.count_edge);
|
||
|
let sim = construct_simulation(&g);
|
||
|
|
||
|
(g, sim)
|
||
|
}
|
||
|
|
||
|
fn construct_simulation(g: &Graph<(), (), Directed, DefaultIx>) -> Simulation<(), f32> {
|
||
|
// create force graph
|
||
|
let mut force_graph = ForceGraph::with_capacity(g.g.node_count(), g.g.edge_count());
|
||
|
g.g.node_indices().for_each(|idx| {
|
||
|
let idx = idx.index();
|
||
|
force_graph.add_force_node(format!("{idx}").as_str(), ());
|
||
|
});
|
||
|
g.g.edge_indices().for_each(|idx| {
|
||
|
let (source, target) = g.g.edge_endpoints(idx).unwrap();
|
||
|
force_graph.add_edge(source, target, 1.);
|
||
|
});
|
||
|
|
||
|
// initialize simulation
|
||
|
let mut params = SimulationParameters::default();
|
||
|
let force = fdg_sim::force::fruchterman_reingold_weighted(100., 0.5);
|
||
|
params.set_force(force);
|
||
|
|
||
|
Simulation::from_graph(force_graph, params)
|
||
|
}
|
||
|
|
||
|
fn generate_random_graph(node_count: usize, edge_count: usize) -> Graph<(), ()> {
|
||
|
let mut rng = rand::thread_rng();
|
||
|
let mut graph = StableGraph::new();
|
||
|
|
||
|
// add nodes
|
||
|
for _ in 0..node_count {
|
||
|
graph.add_node(());
|
||
|
}
|
||
|
|
||
|
// add random edges
|
||
|
for _ in 0..edge_count {
|
||
|
let source = rng.gen_range(0..node_count);
|
||
|
let target = rng.gen_range(0..node_count);
|
||
|
|
||
|
graph.add_edge(NodeIndex::new(source), NodeIndex::new(target), ());
|
||
|
}
|
||
|
|
||
|
to_graph(&graph)
|
||
|
}
|
||
|
|
||
|
fn main() {
|
||
|
let native_options = eframe::NativeOptions::default();
|
||
|
run_native(
|
||
|
"egui_graphs_configurable_demo",
|
||
|
native_options,
|
||
|
Box::new(|cc| Box::new(ConfigurableApp::new(cc))),
|
||
|
)
|
||
|
.unwrap();
|
||
|
}
|