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224 lines
7.4 KiB
Rust

use cust::prelude::*;
use std::fs::File;
use std::io::Read;
async fn main() {
// Initialize CUDA context
let _ctx = cust::quick_init().unwrap();
// Load the CUDA module
let mut file = File::open("kernel.ptx").unwrap();
let mut ptx = String::new();
file.read_to_string(&mut ptx).unwrap();
let module = Module::load_from_string(&ptx).unwrap();
let stream = Stream::new(StreamFlags::DEFAULT, None).unwrap();
let mut graph = load_graph();
let mut desired_distance_matrix = HashMap::new();
graph.node_indices().for_each(|idx| {
desired_distance_matrix.insert(idx, dijkstra(&graph, idx, None, |_| 1.0 as f32));
});
loop {
let num_nodes = graph.node_count();
let max_neighbors = 10; // Adjust based on your data
// Prepare data for GPU
let positions_x: Vec<f32> = graph.node_weights().map(|(_, pos)| pos.x).collect();
let positions_y: Vec<f32> = graph.node_weights().map(|(_, pos)| pos.y).collect();
let mut forces_x = vec![0.0f32; num_nodes];
let mut forces_y = vec![0.0f32; num_nodes];
let neighbors = vec![-1; num_nodes * max_neighbors]; // Placeholder for neighbors
let distances = vec![0.0f32; num_nodes * max_neighbors]; // Placeholder for distances
// TODO: Fill neighbors and distances arrays based on your graph structure
// Allocate device memory
let positions_x_device = positions_x.as_slice().as_dvec().unwrap();
let positions_y_device = positions_y.as_slice().as_dvec().unwrap();
let forces_x_device = forces_x.as_mut_slice().as_dvec().unwrap();
let forces_y_device = forces_y.as_mut_slice().as_dvec().unwrap();
let neighbors_device = neighbors.as_slice().as_dvec().unwrap();
let distances_device = distances.as_slice().as_dvec().unwrap();
// Launch the CUDA kernel
unsafe {
launch!(module.compute_forces<<<num_nodes / 256 + 1, 256, 0, stream>>>(
positions_x_device.as_device_ptr(),
positions_y_device.as_device_ptr(),
forces_x_device.as_device_ptr(),
forces_y_device.as_device_ptr(),
neighbors_device.as_device_ptr(),
distances_device.as_device_ptr(),
num_nodes as i32,
max_neighbors as i32
))
.unwrap();
}
stream.synchronize().unwrap();
// Copy results back to host
forces_x_device.copy_to(&mut forces_x).unwrap();
forces_y_device.copy_to(&mut forces_y).unwrap();
// Update node positions
for (i, (force_x, force_y)) in forces_x.iter().zip(forces_y.iter()).enumerate() {
let (_, pos) = graph.node_weight_mut(NodeIndex::new(i)).unwrap();
pos.x += force_x;
pos.y += force_y;
}
// Render
let now = Instant::now();
clear_background(WHITE);
draw_graph(&graph);
let elapsed = now.elapsed();
println!("frame: {:?}", elapsed);
next_frame().await;
}
}
fn load_graph() -> StableGraph<(String, Point2<f32>), ()> {
println!("Loading graph");
let mut graph = StableGraph::new();
let file = std::fs::File::open(env::args().nth(1).expect("missing gfa file argument")).unwrap();
let entries = parser::parse_source(file).unwrap();
let mut index_map = HashMap::new();
let node_count = entries
.iter()
.filter_map(|entry| match entry {
Entry::Segment { id, .. } => Some(id),
_ => None,
})
.count();
println!("Node count: {}", node_count);
let radius = (node_count as f32).sqrt();
let mut i = -10.0;
for entry in entries
.iter()
.filter(|entry| matches!(entry, Entry::Link { .. }))
.take(3000)
{
// println!("{:?}", entry);
if let Entry::Link {
from,
from_orient,
to,
to_orient,
} = entry
{
// add first node if not present
let a = index_map
.entry(from.clone())
.or_insert_with(|| {
i += 1.0;
graph.add_node((
format!("{}{}", from, from_orient),
Point2::new(rand::gen_range(0.0, radius), rand::gen_range(0.0, radius)),
// Point2::new(i, 50.0 + rand::gen_range(0.0, 100.0)),
))
})
.to_owned();
// add second node if not present
let b = index_map
.entry(to.clone())
.or_insert_with(|| {
i += 1.0;
graph.add_node((
format!("{}{}", from, to_orient),
Point2::new(rand::gen_range(0.0, radius), rand::gen_range(0.0, radius)),
// Point2::new(i, 50.0 + rand::gen_range(0.0, 100.0)),
))
})
.to_owned();
graph.add_edge(a, b, ());
graph.add_edge(b, a, ());
}
}
println!("Loading completed");
graph
}
fn draw_graph(graph: &StableGraph<(String, Point2<f32>), ()>) {
let (width, height) = (screen_width(), screen_height());
let (min_x, max_x) = graph
.node_weights()
.map(|(_, pos)| pos.x)
.fold((f32::INFINITY, f32::NEG_INFINITY), |(min, max), x| {
(min.min(x), max.max(x))
});
let (min_y, max_y) = graph
.node_weights()
.map(|(_, pos)| pos.y)
.fold((f32::INFINITY, f32::NEG_INFINITY), |(min, max), y| {
(min.min(y), max.max(y))
});
let source_range: f32 = (max_x - min_x).max(max_y - min_y);
for idx in graph.edge_indices() {
let ((_, source), (_, target)) = graph
.edge_endpoints(idx)
.map(|(a, b)| (graph.node_weight(a).unwrap(), graph.node_weight(b).unwrap()))
.unwrap();
draw_line(
remap(source.x, min_x, min_x + source_range, 10.0, width - 10.0),
remap(source.y, min_y, min_y + source_range, 10.0, height - 10.0),
remap(target.x, min_x, min_x + source_range, 10.0, width - 10.0),
remap(target.y, min_y, min_y + source_range, 10.0, height - 10.0),
1.0,
BLACK,
);
}
for (_label, pos) in graph.node_weights() {
let x = remap(pos.x, min_x, min_x + source_range, 10.0, width - 10.0);
let y = remap(pos.y, min_y, min_y + source_range, 10.0, height - 10.0);
draw_circle(x, y, 2.0, RED);
// draw_text(label.as_str(), x - 30.0, y - 30.0, 10.0, BLACK);
}
draw_line(
remap(0.0, min_x, min_x + source_range, 10.0, width - 10.0),
remap(0.0, min_y, min_y + source_range, 10.0, height - 10.0),
remap(100.0, min_x, min_x + source_range, 10.0, width - 10.0),
remap(0.0, min_y, min_y + source_range, 10.0, height - 10.0),
2.0,
BLUE,
);
draw_line(
remap(0.0, min_x, min_x + source_range, 10.0, width - 10.0),
remap(0.0, min_y, min_y + source_range, 10.0, height - 10.0),
remap(0.0, min_x, min_x + source_range, 10.0, width - 10.0),
remap(100.0, min_y, min_y + source_range, 10.0, height - 10.0),
2.0,
BLUE,
);
}
fn remap(value: f32, from_min: f32, from_max: f32, to_min: f32, to_max: f32) -> f32 {
(value - from_min) / (from_max - from_min) * (to_max - to_min) + to_min
}