export const Vec2 = { Mutate: { add(target, [x, y]) { target[0] += x target[1] += y return target }, scale(target, factor) { target[0] *= factor target[1] *= factor return target }, normalize(target) { const norm = Vec2.norm2([x, y]) target[0] /= norm target[1] /= norm return target }, set(target, [x, y]) { target[0] = x target[1] = y return target }, }, perpendicular([x, y]) { return [-y, x] }, distance2(v1, v2) { return Vec2.norm2(Vec2.sub(v1, v2)) }, add([x1, y1], [x2, y2]) { return [x1 + x2, y1 + y2] }, sub([x1, y1], [x2, y2]) { return [x1 - x2, y1 - y2] }, dot([x1, y1], [x2, y2]) { return x1 * x2 + y1 * y2 }, scale([x, y], factor) { return [x * factor, y * factor] }, norm2([x, y]) { return Math.sqrt(x ** 2 + y ** 2) }, normalize([x, y]) { const norm = Vec2.norm2([x, y]) return [x / norm, y / norm] }, } export const Vec3 = { Mutate: { add(target, [x, y, z]) { target[0] += x target[1] += y target[2] += z return target }, scale(target, factor) { target[0] *= factor target[1] *= factor target[2] *= factor return target }, normalize(target) { const norm = Vec3.norm2(target) target[0] /= norm target[1] /= norm target[2] /= norm return target }, }, distance2(v1, v2) { return Vec3.norm2(Vec3.sub(v1, v2)) }, add([x1, y1, z1], [x2, y2, z2]) { return [x1 + x2, y1 + y2, z1 + z2] }, sub([x1, y1, z1], [x2, y2, z2]) { return [x1 - x2, y1 - y2, z1 - z2] }, dot([x1, y1, z1], [x2, y2, z2]) { return x1 * x2 + y1 * y2 + z1 * z2 }, scale([x, y, z], factor) { return [x * factor, y * factor, z * factor] }, norm2([x, y, z]) { return Math.sqrt(x ** 2 + y ** 2 + z ** 2) }, normalize([x, y, z]) { const norm = Vec3.norm2([x, y, z]) return [x / norm, y / norm, z / norm] }, } export function clamp(min, value, max) { return Math.min(max, Math.max(min, value)) }