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include ../../../Make.inc
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#
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# The object files
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#
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BOBJS=psb_base_mat_impl.o psb_s_base_mat_impl.o psb_d_base_mat_impl.o psb_c_base_mat_impl.o psb_z_base_mat_impl.o
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SOBJS=psb_s_csr_impl.o psb_s_coo_impl.o psb_s_csc_impl.o psb_s_mat_impl.o
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DOBJS=psb_d_csr_impl.o psb_d_coo_impl.o psb_d_csc_impl.o psb_d_mat_impl.o
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COBJS=psb_c_csr_impl.o psb_c_coo_impl.o psb_c_csc_impl.o psb_c_mat_impl.o
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ZOBJS=psb_z_csr_impl.o psb_z_coo_impl.o psb_z_csc_impl.o psb_z_mat_impl.o
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OBJS=$(BOBJS) $(SOBJS) $(DOBJS) $(COBJS) $(ZOBJS)
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#
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# Where the library should go, and how it is called.
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# Note that we are regenerating most of libsparker.a on the fly.
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SPARKERDIR=..
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LIBDIR=../..
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MODDIR=../../modules
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FINCLUDES=$(FMFLAG)$(LIBDIR) $(FMFLAG)$(MODDIR) $(FMFLAG)$(SPARKERDIR) $(FMFLAG).
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#LIBNAME=libsparker.a
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LIBFILE=$(LIBDIR)/$(LIBNAME)
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#
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# No change should be needed below
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#
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default: lib
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lib: $(OBJS)
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$(AR) $(LIBDIR)/$(LIBNAME) $(OBJS)
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$(RANLIB) $(LIBDIR)/$(LIBNAME)
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# A bit excessive, but safe
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$(OBJS): $(MODDIR)/psb_base_mod.o
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clean: cleanobjs
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veryclean: cleanobjs
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cleanobjs:
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/bin/rm -f $(OBJS)
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