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include ../../../Make.inc
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#
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# The object files
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#
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BOBJS=psi_lcx_mod.o psi_alcx_mod.o psi_acx_mod.o
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IOBJS=psb_m_hsort_impl.o psb_m_isort_impl.o psb_m_msort_impl.o psb_m_qsort_impl.o
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LOBJS=psb_e_hsort_impl.o psb_e_isort_impl.o psb_e_msort_impl.o psb_e_qsort_impl.o
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SOBJS=psb_s_hsort_impl.o psb_s_isort_impl.o psb_s_msort_impl.o psb_s_qsort_impl.o
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DOBJS=psb_d_hsort_impl.o psb_d_isort_impl.o psb_d_msort_impl.o psb_d_qsort_impl.o
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COBJS=psb_c_hsort_impl.o psb_c_isort_impl.o psb_c_msort_impl.o psb_c_qsort_impl.o
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ZOBJS=psb_z_hsort_impl.o psb_z_isort_impl.o psb_z_msort_impl.o psb_z_qsort_impl.o
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OBJS=$(BOBJS) $(SOBJS) $(DOBJS) $(COBJS) $(ZOBJS) $(IOBJS) $(LOBJS)
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#
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# Where the library should go, and how it is called.
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# Note that we are regenerating most of libsparker.a on the fly.
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LIBDIR=../..
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INCDIR=../..
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MODDIR=../../modules
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FINCLUDES=$(FMFLAG). $(FMFLAG)$(MODDIR) $(FMFLAG)$(INCDIR)
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LIBFILE=$(LIBDIR)/$(LIBNAME)
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#
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# No change should be needed below
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#
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default: lib
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lib: $(OBJS)
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$(AR) $(LIBDIR)/$(LIBNAME) $(OBJS)
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$(RANLIB) $(LIBDIR)/$(LIBNAME)
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# A bit excessive, but safe
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$(OBJS): $(MODDIR)/psb_base_mod.o
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$(IOBJS) $(LOBJS) $(SOBJS) $(DOBJS) $(COBJS) $(ZOBJS): $(BOBJS)
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clean: cleanobjs
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veryclean: cleanobjs
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cleanobjs:
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/bin/rm -f $(OBJS) *$(.mod)
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