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psblas3/base/serial/impl/Makefile

47 lines
1.1 KiB
Makefile

include ../../../Make.inc
#
# The object files
#
BOBJS=psb_base_mat_impl.o psb_s_base_mat_impl.o psb_d_base_mat_impl.o psb_c_base_mat_impl.o psb_z_base_mat_impl.o
SOBJS=psb_s_csr_impl.o psb_s_coo_impl.o psb_s_csc_impl.o psb_s_mat_impl.o
DOBJS=psb_d_csr_impl.o psb_d_coo_impl.o psb_d_csc_impl.o psb_d_mat_impl.o
COBJS=psb_c_csr_impl.o psb_c_coo_impl.o psb_c_csc_impl.o psb_c_mat_impl.o
ZOBJS=psb_z_csr_impl.o psb_z_coo_impl.o psb_z_csc_impl.o psb_z_mat_impl.o
OBJS=$(BOBJS) $(SOBJS) $(DOBJS) $(COBJS) $(ZOBJS)
#
# Where the library should go, and how it is called.
# Note that we are regenerating most of libsparker.a on the fly.
SPARKERDIR=..
LIBDIR=../..
MODDIR=../../modules
FINCLUDES=$(FMFLAG)$(LIBDIR) $(FMFLAG)$(MODDIR) $(FMFLAG)$(SPARKERDIR) $(FMFLAG).
#LIBNAME=libsparker.a
LIBFILE=$(LIBDIR)/$(LIBNAME)
#
# No change should be needed below
#
default: lib
lib: $(LIBDIR)/$(LIBNAME)
$(LIBDIR)/$(LIBNAME): $(OBJS)
$(AR) $(LIBDIR)/$(LIBNAME) $(OBJS)
$(RANLIB) $(LIBDIR)/$(LIBNAME)
# A bit excessive, but safe
$(OBJS): $(MODDIR)/psb_base_mod.o
clean: cleanobjs
veryclean: cleanobjs
cleanobjs:
/bin/rm -f $(OBJS)