You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
psblas3/cuda/spgpu/kernels/supd_xyz.cu

80 lines
2.0 KiB
Plaintext

/*
* spGPU - Sparse matrices on GPU library.
*
* Copyright (C) 2010 - 2012
* Davide Barbieri - University of Rome Tor Vergata
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* version 3 as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include "cudadebug.h"
#include "cudalang.h"
#include <cuda_runtime.h>
extern "C"
{
#include "core.h"
#include "vector.h"
int getGPUMultiProcessors();
int getGPUMaxThreadsPerMP();
}
#include "debug.h"
#define BLOCK_SIZE 512
__global__ void spgpuSupd_xyz_krn(int n, float alpha, float beta, float gamma, float delta,
float* x, float *y, float *z)
{
int id = threadIdx.x + BLOCK_SIZE*blockIdx.x;
unsigned int gridSize = blockDim.x * gridDim.x;
float t;
for ( ; id < n; id +=gridSize)
//if (id,n)
{
if (beta == 0.0)
t = PREC_FMUL(alpha,x[id]);
else
t = PREC_FADD(PREC_FMUL(alpha, x[id]), PREC_FMUL(beta,y[id]));
if (delta == 0.0)
z[id] = gamma * t;
else
z[id] = PREC_FADD(PREC_FMUL(gamma, t), PREC_FMUL(delta,z[id]));
y[id] = t;
}
}
void spgpuSupd_xyz(spgpuHandle_t handle,
int n,
float alpha,
float beta,
float gamma,
float delta,
__device float* x,
__device float* y,
__device float *z)
{
int msize = (n+BLOCK_SIZE-1)/BLOCK_SIZE;
int num_mp, max_threads_mp, num_blocks_mp, num_blocks;
dim3 block(BLOCK_SIZE);
num_mp = getGPUMultiProcessors();
max_threads_mp = getGPUMaxThreadsPerMP();
num_blocks_mp = max_threads_mp/BLOCK_SIZE;
num_blocks = num_blocks_mp*num_mp;
dim3 grid(num_blocks);
spgpuSupd_xyz_krn<<<grid, block, 0, handle->currentStream>>>(n, alpha, beta, gamma, delta,
x, y, z);
}