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psblas3:
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@@ -7,8 +7,8 @@ original version by: Nikos Drakos, CBLU, University of Leeds
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Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
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<HTML>
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<HEAD>
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<TITLE>psb_geaxpby -- General Dense Matrix Sum</TITLE>
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<META NAME="description" CONTENT="psb_geaxpby -- General Dense Matrix Sum">
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<TITLE>Heap data structure</TITLE>
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@@ -18,261 +18,83 @@ original version by: Nikos Drakos, CBLU, University of Leeds
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HREF="node51.html">psb_gedot Dot</A>
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HREF="node49.html">Computational routines</A>
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HREF="node9.html">Data Structures and Classes</A>
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<B> Previous:</B> <A NAME="tex2html849"
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HREF="node49.html">Preconditioner data structure</A>
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<B> <A NAME="tex2html855"
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HREF="node1.html">Contents</A></B>
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<BR>
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<BR>
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<!--End of Navigation Panel-->
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<H2><A NAME="SECTION00051000000000000000">
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psb_geaxpby -- General Dense Matrix Sum</A>
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<H2><A NAME="SECTION00045000000000000000">
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Heap data structure</A>
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</H2>
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<P>
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This subroutine is an interface to the computational kernel for
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dense matrix sum:
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<BR><P></P>
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<DIV ALIGN="CENTER">
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<!-- MATH
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\begin{displaymath}
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y \leftarrow \alpha\> x+ \beta y
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\end{displaymath}
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-->
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<IMG
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WIDTH="93" HEIGHT="27" BORDER="0"
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SRC="img19.png"
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ALT="\begin{displaymath}y \leftarrow \alpha\> x+ \beta y \end{displaymath}">
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</DIV>
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<BR CLEAR="ALL">
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<P></P>
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<P>
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<PRE>
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call psb_geaxpby(alpha, x, beta, y, desc_a, info)
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</PRE>
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<P>
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<BR><P></P>
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<DIV ALIGN="CENTER"><A NAME="1861"></A>
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<TABLE>
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<CAPTION><STRONG>Table 1:</STRONG>
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Data types</CAPTION>
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<TR><TD>
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<DIV ALIGN="CENTER">
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<TABLE CELLPADDING=3 BORDER="1" ALIGN="CENTER">
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<TR><TD ALIGN="LEFT"><IMG
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WIDTH="13" HEIGHT="14" ALIGN="BOTTOM" BORDER="0"
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SRC="img20.png"
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ALT="$x$">, <IMG
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WIDTH="13" HEIGHT="30" ALIGN="MIDDLE" BORDER="0"
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SRC="img21.png"
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ALT="$y$">, <IMG
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WIDTH="14" HEIGHT="14" ALIGN="BOTTOM" BORDER="0"
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SRC="img22.png"
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ALT="$\alpha$">, <IMG
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WIDTH="14" HEIGHT="30" ALIGN="MIDDLE" BORDER="0"
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SRC="img23.png"
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ALT="$\beta$"></TD>
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<TD ALIGN="LEFT"><B>Subroutine</B></TD>
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</TR>
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<TR><TD ALIGN="LEFT">Short Precision Real</TD>
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<TD ALIGN="LEFT">psb_geaxpby</TD>
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</TR>
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<TR><TD ALIGN="LEFT">Long Precision Real</TD>
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<TD ALIGN="LEFT">psb_geaxpby</TD>
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</TR>
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<TR><TD ALIGN="LEFT">Short Precision Complex</TD>
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<TD ALIGN="LEFT">psb_geaxpby</TD>
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</TR>
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<TR><TD ALIGN="LEFT">Long Precision Complex</TD>
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<TD ALIGN="LEFT">psb_geaxpby</TD>
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</TR>
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</TABLE>
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</DIV>
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</TD></TR>
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</TABLE>
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</DIV><P></P>
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<BR>
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<P>
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Among the tools routines of sec. <A HREF="node70.html#sec:toolsrout">6</A>, we have a number
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of sorting utilities; the heap sort is implemented in terms of heaps
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having the following signatures:
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<DL>
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<DT><STRONG>Type:</STRONG></DT>
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<DD>Synchronous.
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<DT><STRONG><TT>psb_T_heap</TT></STRONG></DT>
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<DD>: a heap containing elements of type T, where T
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can be <code>i,s,c,d,z</code> for integer, real and complex data;
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</DD>
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<DT><STRONG><B>On Entry</B></STRONG></DT>
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<DD>
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</DD>
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<DT><STRONG>alpha</STRONG></DT>
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<DD>the scalar <IMG
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WIDTH="14" HEIGHT="14" ALIGN="BOTTOM" BORDER="0"
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SRC="img22.png"
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ALT="$\alpha$">.
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<BR>
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Scope: <B>global</B>
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<BR>
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Type: <B>required</B>
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<BR>
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Intent: <B>in</B>.
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<BR>
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Specified as: a number of the data type indicated in Table <A HREF="#tab:f90axpby">1</A>.
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</DD>
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<DT><STRONG>x</STRONG></DT>
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<DD>the local portion of global dense matrix
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<IMG
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WIDTH="13" HEIGHT="14" ALIGN="BOTTOM" BORDER="0"
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SRC="img20.png"
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ALT="$x$">.
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<BR>
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Scope: <B>local</B>
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<BR>
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Type: <B>required</B>
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<BR>
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Intent: <B>in</B>.
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<BR>
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Specified as: a rank one or two array or an object of type vdata<TT>psb_T_vect_type</TT>
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containing numbers of type
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specified in Table <A HREF="#tab:f90axpby">1</A>. The rank of <IMG
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WIDTH="13" HEIGHT="14" ALIGN="BOTTOM" BORDER="0"
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SRC="img20.png"
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ALT="$x$"> must be the same of <IMG
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WIDTH="13" HEIGHT="30" ALIGN="MIDDLE" BORDER="0"
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SRC="img21.png"
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ALT="$y$">.
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</DD>
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<DT><STRONG>beta</STRONG></DT>
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<DD>the scalar <IMG
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WIDTH="14" HEIGHT="30" ALIGN="MIDDLE" BORDER="0"
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SRC="img23.png"
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ALT="$\beta$">.
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<BR>
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Scope: <B>global</B>
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<BR>
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Type: <B>required</B>
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<BR>
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Intent: <B>in</B>.
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<BR>
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Specified as: a number of the data type indicated in Table <A HREF="#tab:f90axpby">1</A>.
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</DD>
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<DT><STRONG>y</STRONG></DT>
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<DD>the local portion of the global dense matrix
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<IMG
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WIDTH="13" HEIGHT="30" ALIGN="MIDDLE" BORDER="0"
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SRC="img21.png"
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ALT="$y$">.
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<BR>
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Scope: <B>local</B>
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<BR>
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Type: <B>required</B>
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<BR>
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Intent: <B>inout</B>.
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<BR>
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Specified as: a rank one or two array or an object of type vdata<TT>psb_T_vect_type</TT> containing numbers of the type
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indicated in Table <A HREF="#tab:f90axpby">1</A>. The rank of <IMG
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WIDTH="13" HEIGHT="30" ALIGN="MIDDLE" BORDER="0"
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SRC="img21.png"
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ALT="$y$"> must be the same of <IMG
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WIDTH="13" HEIGHT="14" ALIGN="BOTTOM" BORDER="0"
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SRC="img20.png"
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ALT="$x$">.
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</DD>
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<DT><STRONG>desc_a</STRONG></DT>
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<DD>contains data structures for communications.
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<BR>
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Scope: <B>local</B>
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<BR>
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Type: <B>required</B>
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<BR>
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Intent: <B>in</B>.
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<BR>
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Specified as: an object of type descdata<TT>psb_desc_type</TT>.
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<P>
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<DT><STRONG><TT>psb_T_idx_heap</TT></STRONG></DT>
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<DD>: a heap containing elements of type T, as
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above, together with an integer index.
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</DD>
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</DL>
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<P>
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Given a heap object, the following methods are defined on it:
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<DL>
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<DT><STRONG><B>On Return</B></STRONG></DT>
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<DD>
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<DT><STRONG>init</STRONG></DT>
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<DD>Initialize memory; also choose ascending or descending
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order;
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</DD>
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<DT><STRONG>y</STRONG></DT>
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<DD>the local portion of result submatrix <IMG
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WIDTH="13" HEIGHT="30" ALIGN="MIDDLE" BORDER="0"
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SRC="img21.png"
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ALT="$y$">.
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<BR>
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Scope: <B>local</B>
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<BR>
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Type: <B>required</B>
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<BR>
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Intent: <B>inout</B>.
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<BR>
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Specified as: a rank one or two array or an object of type vdata<TT>psb_T_vect_type</TT> containing numbers of the type
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indicated in Table <A HREF="#tab:f90axpby">1</A>.
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<DT><STRONG>howmany</STRONG></DT>
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<DD>Current heap occupancy;
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</DD>
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<DT><STRONG>info</STRONG></DT>
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<DD>Error code.
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<BR>
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Scope: <B>local</B>
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<BR>
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Type: <B>required</B>
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<BR>
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Intent: <B>out</B>.
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<BR>
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An integer value; 0 means no error has been detected.
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<DT><STRONG>insert</STRONG></DT>
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<DD>Add an item (or an item and its index);
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</DD>
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<DT><STRONG>get_first</STRONG></DT>
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<DD>Remove and return the first element;
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</DD>
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<DT><STRONG>dump</STRONG></DT>
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<DD>Print on file;
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</DD>
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<DT><STRONG>free</STRONG></DT>
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<DD>Release memory.
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</DD>
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</DL>
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These objects are used in MLD2P4 to implement the factorization
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algorithms.
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<P>
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