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https://github.com/sfilippone/psblas3.git
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Rename GPU into cuda, and merge SPGPU code.
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@@ -0,0 +1,58 @@
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#pragma once
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/*
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* spGPU - Sparse matrices on GPU library.
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*
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* Copyright (C) 2010 - 2012
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* Davide Barbieri - University of Rome Tor Vergata
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* version 3 as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#include "stdio.h"
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#include "stdlib.h"
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#ifndef _WIN32
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#include <execinfo.h>
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inline
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void printTrace (void)
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{
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void *array[32];
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size_t size;
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char **strings;
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size_t i;
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size = backtrace (array, 32);
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strings = backtrace_symbols (array, size);
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printf ("---- Obtained %zd stack frames.\n", size);
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for (i = 0; i < size; i++)
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printf ("%s\n", strings[i]);
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free (strings);
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}
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#endif
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inline void __assert(int e, const char* w)
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{
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if (!e)
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{
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printf("%s\n",w);
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#ifndef _WIN32
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printTrace();
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#endif
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exit(0);
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}
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}
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