include ../../../Make.inc # # The object files # BOBJS=psb_base_mat_impl.o psb_s_base_mat_impl.o psb_d_base_mat_impl.o psb_c_base_mat_impl.o psb_z_base_mat_impl.o SOBJS=psb_s_csr_impl.o psb_s_coo_impl.o psb_s_csc_impl.o psb_s_mat_impl.o DOBJS=psb_d_csr_impl.o psb_d_coo_impl.o psb_d_csc_impl.o psb_d_mat_impl.o COBJS=psb_c_csr_impl.o psb_c_coo_impl.o psb_c_csc_impl.o psb_c_mat_impl.o ZOBJS=psb_z_csr_impl.o psb_z_coo_impl.o psb_z_csc_impl.o psb_z_mat_impl.o OBJS=$(BOBJS) $(SOBJS) $(DOBJS) $(COBJS) $(ZOBJS) # # Where the library should go, and how it is called. # Note that we are regenerating most of libsparker.a on the fly. SPARKERDIR=.. LIBDIR=../.. MODDIR=../../modules FINCLUDES=$(FMFLAG). $(FMFLAG)$(SPARKERDIR) $(FMFLAG)$(MODDIR) $(FMFLAG)$(LIBDIR) #LIBNAME=libsparker.a LIBFILE=$(LIBDIR)/$(LIBNAME) # # No change should be needed below # default: lib lib: $(OBJS) $(AR) $(LIBDIR)/$(LIBNAME) $(OBJS) $(RANLIB) $(LIBDIR)/$(LIBNAME) # A bit excessive, but safe $(OBJS): $(MODDIR)/psb_base_mod.o clean: cleanobjs veryclean: cleanobjs cleanobjs: /bin/rm -f $(OBJS)