include ../../../Make.inc # # The object files # BOBJS=psi_lcx_mod.o psi_alcx_mod.o psi_acx_mod.o IOBJS=psb_m_hsort_impl.o psb_m_isort_impl.o psb_m_msort_impl.o psb_m_qsort_impl.o LOBJS=psb_e_hsort_impl.o psb_e_isort_impl.o psb_e_msort_impl.o psb_e_qsort_impl.o SOBJS=psb_s_hsort_impl.o psb_s_isort_impl.o psb_s_msort_impl.o psb_s_qsort_impl.o DOBJS=psb_d_hsort_impl.o psb_d_isort_impl.o psb_d_msort_impl.o psb_d_qsort_impl.o COBJS=psb_c_hsort_impl.o psb_c_isort_impl.o psb_c_msort_impl.o psb_c_qsort_impl.o ZOBJS=psb_z_hsort_impl.o psb_z_isort_impl.o psb_z_msort_impl.o psb_z_qsort_impl.o OBJS=$(BOBJS) $(SOBJS) $(DOBJS) $(COBJS) $(ZOBJS) $(IOBJS) $(LOBJS) # # Where the library should go, and how it is called. # Note that we are regenerating most of libsparker.a on the fly. LIBDIR=../.. INCDIR=../.. MODDIR=../../modules FINCLUDES=$(FMFLAG). $(FMFLAG)$(MODDIR) $(FMFLAG)$(INCDIR) LIBFILE=$(LIBDIR)/$(LIBNAME) # # No change should be needed below # default: lib lib: $(OBJS) $(AR) $(LIBDIR)/$(LIBNAME) $(OBJS) $(RANLIB) $(LIBDIR)/$(LIBNAME) # A bit excessive, but safe $(OBJS): $(MODDIR)/psb_base_mod.o $(IOBJS) $(LOBJS) $(SOBJS) $(DOBJS) $(COBJS) $(ZOBJS): $(BOBJS) clean: cleanobjs veryclean: cleanobjs cleanobjs: /bin/rm -f $(OBJS) *$(.mod)