/* * spGPU - Sparse matrices on GPU library. * * Copyright (C) 2010 - 2012 * Davide Barbieri - University of Rome Tor Vergata * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * version 3 as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ #include "cudadebug.h" #include "cudalang.h" #include extern "C" { #include "core.h" #include "vector.h" int getGPUMultiProcessors(); int getGPUMaxThreadsPerMP(); } #include "debug.h" #define BLOCK_SIZE 512 __global__ void spgpuSxyzw_krn(int n, float a, float b, float c, float d, float e, float f, float * x, float *y, float *z, float *w) { int id = threadIdx.x + BLOCK_SIZE*blockIdx.x; unsigned int gridSize = blockDim.x * gridDim.x; float ty, tz; for ( ; id < n; id +=gridSize) //if (id,n) { ty = PREC_FADD(PREC_FMUL(a, x[id]), PREC_FMUL(b,y[id])); tz = PREC_FADD(PREC_FMUL(c, ty), PREC_FMUL(d,z[id])); w[id] = PREC_FADD(PREC_FMUL(e, tz), PREC_FMUL(f,w[id])); y[id] = ty; z[id] = tz; } } void spgpuSxyzw(spgpuHandle_t handle, int n, float a, float b, float c, float d, float e, float f, __device float * x, __device float * y, __device float * z, __device float *w) { int msize = (n+BLOCK_SIZE-1)/BLOCK_SIZE; int num_mp, max_threads_mp, num_blocks_mp, num_blocks; dim3 block(BLOCK_SIZE); num_mp = getGPUMultiProcessors(); max_threads_mp = getGPUMaxThreadsPerMP(); num_blocks_mp = max_threads_mp/BLOCK_SIZE; num_blocks = num_blocks_mp*num_mp; dim3 grid(num_blocks); spgpuSxyzw_krn<<currentStream>>>(n, a,b,c,d,e,f, x, y, z,w); }