#pragma once /* * spGPU - Sparse matrices on GPU library. * * Copyright (C) 2010 - 2012 * Davide Barbieri - University of Rome Tor Vergata * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * version 3 as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ #include "stdio.h" #include "stdlib.h" #ifndef _WIN32 #include inline void printTrace (void) { void *array[32]; size_t size; char **strings; size_t i; size = backtrace (array, 32); strings = backtrace_symbols (array, size); printf ("---- Obtained %zd stack frames.\n", size); for (i = 0; i < size; i++) printf ("%s\n", strings[i]); free (strings); } #endif inline void __assert(int e, const char* w) { if (!e) { printf("%s\n",w); #ifndef _WIN32 printTrace(); #endif exit(0); } }