#pragma once /* * spGPU - Sparse matrices on GPU library. * * Copyright (C) 2010 - 2013 * Davide Barbieri - University of Rome Tor Vergata * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * version 3 as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ #include "dia.h" #include /** \addtogroup conversionRoutines Conversion Routines * @{ */ #ifdef __cplusplus extern "C" { #endif int computeDiaDiagonalsCount( int rowsCount, int columnsCount, int nonZerosCount, const int* cooRowIndices, const int* cooColsIndices); void coo2dia( void* values, int* offsets, int valuesPitch, int diagonals, int rowsCount, int columnsCount, int nonZerosCount, const int* cooRowIndices, const int* cooColsIndices, const void* cooValues, int cooBaseIndex, spgpuType_t valuesType); /** * \fn int computeDiaAllocPitch(int rowsCount) * This function returns a pitch (in number of elements) that can be used to allocate the values array for DIA matrix format. * \param rowsCount the rows count * \return the pitch for an DIA matrix of rowsCount rows. */ int computeDiaAllocPitch(int rowsCount); #ifdef __cplusplus } #endif /** @}*/