include ../../../Make.inc # # The object files # FOBJS = psb_s_csr_impl.o psb_c_csr_impl.o psb_d_csr_impl.o psb_z_csr_impl.o\ psb_s_coo_impl.o psb_c_coo_impl.o psb_d_coo_impl.o psb_z_coo_impl.o\ psb_s_csc_impl.o psb_c_csc_impl.o psb_d_csc_impl.o psb_z_csc_impl.o OBJS=$(FOBJS) # # Where the library should go, and how it is called. # Note that we are regenerating most of libsparker.a on the fly. SPARKERDIR=.. LIBDIR=../.. MODDIR=../../modules FINCLUDES=$(FMFLAG)$(LIBDIR) $(FMFLAG)$(MODDIR) $(FMFLAG)$(SPARKERDIR) $(FMFLAG). #LIBNAME=libsparker.a LIBFILE=$(LIBDIR)/$(LIBNAME) # # No change should be needed below # default: lib lib: $(OBJS) $(AR) $(LIBDIR)/$(LIBNAME) $(OBJS) $(RANLIB) $(LIBDIR)/$(LIBNAME) clean: cleanobjs veryclean: cleanobjs cleanobjs: /bin/rm -f $(OBJS)