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base/internals/psi_desc_impl.f90 base/internals/psi_idx_ins_cnv.f90 base/modules/psb_desc_type.f90 base/serial/Makefile base/serial/impl base/tools/psb_casb.f90 base/tools/psb_cd_inloc.f90 base/tools/psb_cd_set_bld.f90 base/tools/psb_cdall.f90 base/tools/psb_cdals.f90 base/tools/psb_cdalv.f90 base/tools/psb_cdcpy.F90 base/tools/psb_cdcpy.f90 base/tools/psb_cdprt.f90 base/tools/psb_cdrep.f90 base/tools/psb_cfree.f90 base/tools/psb_cins.f90 base/tools/psb_cspfree.f90 base/tools/psb_dasb.f90 base/tools/psb_dfree.f90 base/tools/psb_dins.f90 base/tools/psb_dspfree.f90 base/tools/psb_glob_to_loc.f90 base/tools/psb_iasb.f90 base/tools/psb_icdasb.F90 base/tools/psb_ifree.f90 base/tools/psb_iins.f90 base/tools/psb_sasb.f90 base/tools/psb_sfree.f90 base/tools/psb_sins.f90 base/tools/psb_sspfree.f90 base/tools/psb_zasb.f90 base/tools/psb_zfree.f90 base/tools/psb_zins.f90 base/tools/psb_zspfree.f90 Take out matrix_data component.
45 lines
1.1 KiB
Makefile
45 lines
1.1 KiB
Makefile
include ../../../Make.inc
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#
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# The object files
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#
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BOBJS=psb_base_mat_impl.o psb_s_base_mat_impl.o psb_d_base_mat_impl.o psb_c_base_mat_impl.o psb_z_base_mat_impl.o
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SOBJS=psb_s_csr_impl.o psb_s_coo_impl.o psb_s_csc_impl.o psb_s_mat_impl.o
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DOBJS=psb_d_csr_impl.o psb_d_coo_impl.o psb_d_csc_impl.o psb_d_mat_impl.o
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COBJS=psb_c_csr_impl.o psb_c_coo_impl.o psb_c_csc_impl.o psb_c_mat_impl.o
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ZOBJS=psb_z_csr_impl.o psb_z_coo_impl.o psb_z_csc_impl.o psb_z_mat_impl.o
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OBJS=$(BOBJS) $(SOBJS) $(DOBJS) $(COBJS) $(ZOBJS)
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#
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# Where the library should go, and how it is called.
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# Note that we are regenerating most of libsparker.a on the fly.
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SPARKERDIR=..
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LIBDIR=../..
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MODDIR=../../modules
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FINCLUDES=$(FMFLAG)$(LIBDIR) $(FMFLAG)$(MODDIR) $(FMFLAG)$(SPARKERDIR) $(FMFLAG).
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#LIBNAME=libsparker.a
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LIBFILE=$(LIBDIR)/$(LIBNAME)
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#
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# No change should be needed below
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#
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default: lib
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lib: $(OBJS)
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$(AR) $(LIBDIR)/$(LIBNAME) $(OBJS)
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$(RANLIB) $(LIBDIR)/$(LIBNAME)
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# A bit excessive, but safe
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$(OBJS): $(MODDIR)/psb_sparse_mod.o
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clean: cleanobjs
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veryclean: cleanobjs
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cleanobjs:
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/bin/rm -f $(OBJS)
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