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psblas3/base/modules
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README.F2003

Design principles for this directory.

1. What is a sparse matrix? 
   It is an object which does have some properties (number of rows,
   number of columns, whether it is a triangle, and in that case
   upper/lower, unit/nonunit), a state (null, build, assembled,
   update), a type (real/complex, single/double), and a storage
   format.  
   Thus we have a three-level inheritance chain: 
   i.   The  base object, defining the methods to set/query the various
        properties, and allocate and  free. Some of the property
        getters/setters, allocate and free depend on the storage
        format, so at this level they will just throw an error. 
   ii.  The X_base_object, where X=s,d,c,z  thus defining the
        type. At this level we define the computational interfaces to
	MV and SV, since they require the type of the vectors/scalars
   	involved (should also add NRMI here!!!!), but again they will
   	be empty shells. We also define the interface to CSPUT,
   	required to build the object, and TO_COO,FROM_COO (see
   	below). 
   iii. The X_YYY_object where the real implementation of the
      	MV/SV/NRMI/CSPUT/ALLOCATE/FREE/TO_COO/FROM_COO takes place.  

2. What is a sparse matrix (take 2)? 
   The above structure by itself does not allow a sparse matrix to
   switch among different storage formats during its life. To do this,
   we define all of the above to be INNER objects, encapsulated in an
   OUTER object which is what the rest of the library sees, as
   follows: 
     
   type :: psbn_d_sparse_mat

     class(psbn_d_base_sparse_mat), allocatable  :: a 
    
   end type psbn_d_sparse_mat
   type(psbn_d_sparse_mat) :: a

   In this way we can have an outer object whose type is stable
   both statically (at compile time) and at runtime, while at runtime
   the type of the inner object switches from COO to CSR to whatever as
   needed. All of the methods are simply thrown onto the corresponding
   methods of the (allocatable, polymorphic) component A%A as needed
   (provided the component is allocated, that is).
   This is what is called a STATE design pattern (different from the
   internal state we discussed above).

   As an example, consider the allocate/build/assembly cycle: 
   the outer code would do the following: 
   1.  Allocate(psbn_d_coo_sparse_mat ::  a%a) 

   2. During the build loop a call to A%CSINS() gets translated into
      CALL A%A%CSINS()
    
   3. At assembly time the code would do the following
      subroutine psb_spasb(a,....)
      type(psbn_d_sparse_mat), intent(inout)  :: a 

      class(psbn_d_base_sparse_mat), allocatable :: temp

      select case (TYPE)
      case('CSR')
         allocate(psbn_d_csr_sparse_mat :: temp, stat=info)
      end select				 
      call temp%from_coo(a%a)
      call a%a%free()
      call move_alloc(temp,a%a)
      

   4. Note in the above that to_coo, from_coo are defined so that every
      conceivable  storage representation provides just 2 conversion
      routines, avoiding quadratic explosion. But since all have to
      provide them, the to_coo/from_coo is defined in d_base_mat_mod
      together with d_coo_sparse_mat, which enjoys the "crown prince"
      status with respect to all the other types derived from
      d_base_sparse_mat (its "siblings"). 

   5. How does a user add a new storage format? Very simple. After
      deriving the class and implementing all the necessary methods,
      the user declares in the program a dummy variable of the new
      inner type 

      type(X_YYY_sparse_mat) :: reftype


      then calls 
        call psb_spasb(a,....,mold=reftype)

      In psb_spasb we have
      class(psbn_d_base_sparse_mat), intent(in), optional :: mold

      if (present(mold)) then 
        allocate(temp,source=mold,stat=info)
      end select				 
      call temp%from_coo(a%a)
      call a%a%free()
      call move_alloc(temp,a%a)
  
      AND IT'S DONE! Nothing else in the library requires the explicit
      knowledge of type of  MOLD. 

    
  
3. Data precisoin (aka KIND / aka byte size)
   Data precision is a bit of a thorny issue here, because it is used
   by the Fortran language to disambiguate generic interfaces. This
   means that we must be careful when choosing precision for data
   structures. On the other hand, we want to have some freedom of
   choice. The sticky point here is how to deal with integers, because
   real and complex are already standardized on S/D/C/Z.
   Integers are tricky because we do not want to use large integer
   sizes (read: 8 bytes) unless they are really necessary; moreover,
   the GPU code currently use 4 byte integers (and with good
   reason). However if we want to tackle large index spaces, we will
   need at some point 8-byte integers.

   So, here is the plan.
   A. We have two basic integer kinds, 4-byte PSB_MPK_ which takes its
      name from being the kind that is going to be passed to MPI for
      all arguments other than data buffers, and 8-byte PSB_EPK_, to
      be used as necessary;  the PSB_SIZEOF functions which return
      data structure sizes (sometimes summed over all processes) are
      always 8-byte.   

   B. At all levels where a function/subroutine is supposed to be
      interfaced with an array of integers, there should be two
      versions, distinguished by an M or an E in the specific name,
      all adding to a generic set. This applies to the internal
      utilities, such as sorting and reallocation.
      
   C. For computation we have I and L, as in psb_ipk_ and
      psb_lpk_. The idea is that I<=L, and I is used for almost
      everything, e.g. for the integer parts of the sparse matrix data
      structures. L is only used for a very small subset of data, and
      specifically for the indices in *GLOBAL* numbering mode, hence
      the I<=L constraint. 
      
   D. The values for I and L can be remapped independently at
      configure time over M and E; thus, if a sparse matrix routine is
      reallocating integer data through the generic names of the
      utilities, the PSB_IPK_ is remapped at compile time onto
      PSB_MPK_ or PSB_EPK_ as needed.
      
   E. Because we must have I<=L, this means that supported
      configurations are (I=4,L=4), (I=4,L=8), (I=8,L=8). Default
      is (I=4,L=8), because it allows us to go to multi-billion linear
      systems while still keeping all local data structures on 4-byte
      integers.
      
   F. Thus, care must be taken in defining specific interfaces: to
      reiterate, if we are dealing with an interface which accepts an
      integer array, it should be defined with M and E (which are
      always distinct) and not I/L (which might be
      indistinguishable). Example in case:
      interface  psb_realloc
        Subroutine psb_r_m_m_rk1(len,rrax,info,pad,lb)               
            integer(psb_mpk_),Intent(in) :: len
            integer(psb_mpk_), allocatable, intent(inout) :: rrax(:)
            integer(psb_ipk_) :: info
            integer(psb_mpk_), optional, intent(in) :: pad
            integer(psb_mpk_), optional, intent(in) :: lb
	    
   G. The INFO argument and others related to error handling should
      always be PSB_IPK_;
      
   H. Arguments related to MPI interfacing should always be PSB_MPK_
   
   I. Encapsulated types such as psb_i_base_vect_mod can still be I
      and L, because if the name of the type is different, the types
      are interpreted as distinguishable even when the contents are
      identical.
      
   L. This means that most user-level interfaces will deal in I and L,
      not M and E, which are going to be used mostly in the
      internals.

   M. Actually, the user will probably never see M, but will (for
      sizeof & friends) see E.