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psblas3/base/serial/sort/Makefile

44 lines
1.1 KiB
Makefile

include ../../../Make.inc
#
# The object files
#
IOBJS=psb_m_hsort_impl.o psb_m_isort_impl.o psb_m_msort_impl.o psb_m_qsort_impl.o
LOBJS=psb_e_hsort_impl.o psb_e_isort_impl.o psb_e_msort_impl.o psb_e_qsort_impl.o
SOBJS=psb_s_hsort_impl.o psb_s_isort_impl.o psb_s_msort_impl.o psb_s_qsort_impl.o
DOBJS=psb_d_hsort_impl.o psb_d_isort_impl.o psb_d_msort_impl.o psb_d_qsort_impl.o
COBJS=psb_c_hsort_impl.o psb_c_isort_impl.o psb_c_msort_impl.o psb_c_qsort_impl.o
ZOBJS=psb_z_hsort_impl.o psb_z_isort_impl.o psb_z_msort_impl.o psb_z_qsort_impl.o
OBJS=$(SOBJS) $(DOBJS) $(COBJS) $(ZOBJS) $(IOBJS) $(LOBJS)
#
# Where the library should go, and how it is called.
# Note that we are regenerating most of libsparker.a on the fly.
LIBDIR=../..
INCDIR=../..
MODDIR=../../modules
FINCLUDES=$(FMFLAG). $(FMFLAG)$(MODDIR) $(FMFLAG)$(INCDIR)
LIBFILE=$(LIBDIR)/$(LIBNAME)
#
# No change should be needed below
#
objs: $(OBJS)
lib: objs
$(AR) $(LIBDIR)/$(LIBNAME) $(OBJS)
$(RANLIB) $(LIBDIR)/$(LIBNAME)
# A bit excessive, but safe
$(OBJS): $(MODDIR)/psb_base_mod.o
clean: cleanobjs
veryclean: cleanobjs
cleanobjs:
/bin/rm -f $(OBJS) *$(.mod)