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389 lines
17 KiB
C++
389 lines
17 KiB
C++
// g++ -Wall -pedantic -std=c++17 -Ofast -pthread kenobi.cpp -o kenobi
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#include <iostream>
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#include <iomanip>
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#include <vector>
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#include <map>
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#include <string>
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#include <queue>
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#include <list>
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#include <thread>
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#include <mutex>
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#include <stack>
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#include <set>
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#include <fstream> // getline
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#include <algorithm> // find
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#include <math.h> // ceil
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#include <sys/time.h>
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using namespace std;
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struct Film {
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string name;
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vector<int> actor_indicies;
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};
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struct Actor {
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string name;
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vector<int> film_indices;
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};
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map<int, Actor> A; // Dictionary {actor_id (key): Actor (value)}
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map<int, Film> F; // Dictionary {film_id (value): Film (value)}
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int MAX_ACTOR_ID = -1; // Here DataRead() puts the larges actor_id loaded from Attori.txt
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const int N_THREADS = 12; // Number of threads to use for some functions
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void DataRead()
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{
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ifstream actors("../data/data_actor_graph/Attori.txt"); // read the file
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ifstream movies("../data/data_actor_graph/FilmFiltrati.txt"); // read the file
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string s,t;
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const string space /* the final frontier */ = "\t";
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for (int i = 1; getline(actors,s); i++)
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{
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if (s.empty()) // jumps empty lines, sometimes can happen
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continue;
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try {
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Actor TmpObj; // Temporary object for the actor class
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int id = stoi(s.substr(0, s.find(space)));
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TmpObj.name = s.substr(s.find(space)+1);
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A[id] = TmpObj; // Matlab/Python notation, works since C++17
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if (id > MAX_ACTOR_ID)
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MAX_ACTOR_ID = id;
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} catch (...) {
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cout << "Could not read the line " << i << " of Actors file" << endl;
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}
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}
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for (int i = 1; getline(movies,t); i++)
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{
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if (t.empty())
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continue;
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try{
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Film TmpObj;
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int id = stoi(t.substr(0, t.find(space)));
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TmpObj.name = t.substr(t.find(space)+1);
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F[id] = TmpObj;
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} catch (...) {
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cout << "Could not read the line " << i << " of Film file" << endl;
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}
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}
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}
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void BuildGraph()
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{
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ifstream relations("data/Relazioni.txt");
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string s;
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const string space = "\t";
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for (int i=1; getline(relations,s); i++){ // Scorro relations
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if (s.empty())
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continue;
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try {
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int id_film = stoi(s.substr(0, s.find(space))); // Index of the movie
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int id_attore = stoi(s.substr(s.find(space)+1)); // Index of the actor
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if (A.count(id_attore) && F.count(id_film)) { // Do not consider the filtered ones
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A[id_attore].film_indices.push_back(id_film);
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F[id_film].actor_indicies.push_back(id_attore);
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}
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} catch (...) {
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cout << "Could not read the line " << i << " of Releations file" << endl;
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}
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}
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}
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void PrintGraph(size_t max_n_actors = 3)
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{
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const size_t n = min(max_n_actors, A.size()); // There could be less film than max actors!
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size_t i = 0;
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for (const auto& [id_attore, attore] : A) {
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cout << id_attore << " (" << attore.name << ")";
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if (!attore.film_indices.empty()) {
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cout << ":\n";
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for (int id_film : attore.film_indices) {
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cout << "\t- " << id_film << " (" << F[id_film].name << ")\n";
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for (int id_attore_adj : F[id_film].actor_indicies)
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if (id_attore_adj != id_attore)
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cout << "\t\t* " << id_attore_adj << " (" << A[id_attore_adj].name << ")\n";
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}
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}
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cout << endl;
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i++; // Taking count of how many are getting printed
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if (i >= n) // Stop when I arrive ad n
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break;
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}
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}
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// Find a movie by the title. Gives -1 if there is no match
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int FindFilm(string title)
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{
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for (const auto& [id, film] : F)
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if (film.name == title)
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return id;
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return -1;
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}
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// Find an actor by the name. Gives -1 if there is no match
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int FindActor(string name)
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{
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for (const auto& [id, actor] : A)
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if (actor.name == name)
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return id;
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return -1;
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}
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vector<pair<int, double>> closeness(const size_t k) {
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vector<pair<int, double>> top_actors; // Each pair is (actor_index, farness).
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top_actors.reserve(k+1); // We need exactly k items, no more and no less.
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vector<thread> threads;
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mutex top_actors_mutex; // The threads write to top_actors, so another thread reading top_actors at the same time may find it in an invalid state (if the read happens while the other thread is still writing)
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threads.reserve(N_THREADS);
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for (int i = 0; i < N_THREADS; i++) {
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// Launching the threads
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threads.push_back(thread([&top_actors,&top_actors_mutex,&k](int start) {
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vector<bool> enqueued(MAX_ACTOR_ID, false); // Vector to see which vertices with put in the queue during the BSF
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// We loop over each vertex
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for (int actor_id = start; actor_id <= MAX_ACTOR_ID; actor_id += N_THREADS) {
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if (!A.count(actor_id)) // The actor must exist, otherwise A[actor_id] would attempt to write A, and this may produce a race condition if multiple threads do it at the same time
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continue;
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// We just compute the farness of our vertex using a BFS
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queue<pair<int,int>> q; // FIFO of pairs (actor_index, distance from our vertex).
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for (size_t i = 0; i < enqueued.size(); i++)
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enqueued[i] = false;
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int r = 0; // |R|, where R is the set of vertices reachable from our vertex
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long long int sum_distances = 0; // Sum of the distances to other nodes
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int prev_distance = 0; // Previous distance, to see when we get to a deeper level of the BFS
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q.push(make_pair(actor_id, 0)); // This vertex, which is at distance 0
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enqueued[actor_id] = true;
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bool skip = false;
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while (!q.empty()) {
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auto [bfs_actor_id, distance] = q.front(); // Prendo l'elemento in cima alla coda
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q.pop();
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// Try to set a lower bound on the farness
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if (distance > prev_distance) {
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top_actors_mutex.lock(); // Acquire ownership of the mutex, wait if another thread already owns it
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if (top_actors.size() == k) { // We are in the first item of the next exploration level
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// We assume r = A.size(), the maximum possible value
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double farness_lower_bound = 1.0 / ((double)A.size() - 1) * (sum_distances + q.size() * distance);
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if (top_actors[k-1].second <= farness_lower_bound) { // Stop the BFS
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skip = true;
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top_actors_mutex.unlock(); // Release the ownership
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break;
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}
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}
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top_actors_mutex.unlock(); // Release the ownership
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}
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// We compute the farness of our vertex actor_id
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r++;
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sum_distances += distance;
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// We loop on each actor on each film that bfs_actor_id played in, and add them to the queue
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for (int bfs_film_id : A[bfs_actor_id].film_indices) {
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for (int adj_actor_id : F[bfs_film_id].actor_indicies) {
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if (!enqueued[adj_actor_id]) {
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// The adjacent vertices have distance +1 with respect to the current vertex
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q.push(make_pair(adj_actor_id, distance+1));
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enqueued[adj_actor_id] = true;
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}
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}
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}
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}
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if (skip) {
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cout << actor_id << " " << A[actor_id].name << " SKIPPED" << endl;
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continue;
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}
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// BFS is over, we compute the farness
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double farness;
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if (r <= 1) // Avoid computing something/0
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farness = numeric_limits<double>::infinity();
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else
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farness = (double)(A.size()-1) / pow((double)r-1, 2) * (double)sum_distances;
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top_actors_mutex.lock(); // Acquire ownership of the mutex, wait if another thread already owns it
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// Insert the actor in top_actors, before the first element with farness >= than our actor's (i.e. sorted insertion)
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auto index = find_if(top_actors.begin(), top_actors.end(),
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[&farness](const pair<int, double>& p) { return p.second > farness; });
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top_actors.insert(index, make_pair(actor_id, farness));
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if (top_actors.size() > k)
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top_actors.pop_back();
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top_actors_mutex.unlock(); // Release the ownerhsip (we are done with top_actors)
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cout << actor_id << " " << A[actor_id].name << "\n\tCC: " << 1.0/farness << endl;
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// top_actors_lock gets destroyed after this line, releasing the mutex
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}
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}, i));
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}
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for (auto& thread : threads)
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// Waiting for all threads to finish
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thread.join();
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ofstream output_file("visualization/top_actors_c.txt");
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for (const auto& [actor_id, farness] : top_actors) {
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output_file << actor_id << "\t" << A[actor_id].name << "\t" << 1.0/farness << endl;
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}
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return top_actors;
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}
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vector<pair<int, double>> harmonic(const size_t k) { //
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vector<pair<int, double>> top_actors; // Each pair is (actor_index, harmonic centrality).
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top_actors.reserve(k+1); // We need exactly k items, no more and no less.
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vector<thread> threads;
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mutex top_actors_mutex; // To prevent simultaneous accesses to top_actors
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threads.reserve(N_THREADS);
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for (int i = 0; i < N_THREADS; i++) {
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threads.push_back(thread([&top_actors,&top_actors_mutex,&k](int start) {
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vector<bool> enqueued(MAX_ACTOR_ID, false); // Vector to see which vertices with put in the queue during the BSF
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// We loop over each vertex
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for (int actor_id = start; actor_id <= MAX_ACTOR_ID; actor_id += N_THREADS) {
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if (!A.count(actor_id)) // The actor must exist, otherwise A[actor_id] would attempt to write A, and this may produce a race condition if multiple threads do it at the same time
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continue;
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// if |Top| ≥ k and L[v] > Farn[Top[k]] then return Top; => We can not exploit the lower bound of our vertex to stop the loop, as we are not updating lower bounds L.
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// We just compute the farness of our vertex using a BFS
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queue<pair<int,int>> q; // FIFO of pairs (actor_index, distance from our vertex).
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for (size_t i = 0; i < enqueued.size(); i++)
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enqueued[i] = false;
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int r = 0; // |R|, where R is the set of vertices reachable from our vertex
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double sum_reverse_distances = 0; // Sum of the distances to other nodes
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int prev_distance = 0; // Previous distance, to see when we get to a deeper level of the BFS
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q.push(make_pair(actor_id, 0));
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enqueued[actor_id] = true;
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bool skip = false;
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while (!q.empty()) {
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auto [bfs_actor_id, distance] = q.front();
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q.pop();
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// Try to set an upper bound on the centrality
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if (distance > prev_distance) {
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top_actors_mutex.lock(); // Acquire ownership of the mutex, wait if another thread already owns it
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if (top_actors.size() == k) { // We are in the first item of the next exploration level
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double harmonic_centrality_upper_bound = sum_reverse_distances + q.size() / (double)distance + (A.size() - r - q.size()) / (double)(distance + 1);
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if (top_actors[k-1].second >= harmonic_centrality_upper_bound) { // Stop the BFS
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skip = true;
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top_actors_mutex.unlock(); // Release the ownership
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break;
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}
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}
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top_actors_mutex.unlock(); // Release the ownership
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}
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// We compute the farness of our vertex actor_id
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r++;
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if (distance != 0)
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sum_reverse_distances += 1.0/distance;
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// We loop on the adjacencies of bfs_actor_id and add them to the queue
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for (int bfs_film_id : A[bfs_actor_id].film_indices) {
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for (int adj_actor_id : F[bfs_film_id].actor_indicies) {
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if (!enqueued[adj_actor_id]) {
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// The adjacent vertices have distance +1 with respect to the current vertex
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q.push(make_pair(adj_actor_id, distance+1));
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enqueued[adj_actor_id] = true;
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}
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}
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}
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}
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if (skip) {
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cout << actor_id << " " << A[actor_id].name << " SKIPPED" << endl;
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continue;
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}
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// BFS is over, we compute the centrality
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double harmonic_centrality = sum_reverse_distances;
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if (!isfinite(harmonic_centrality))
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continue;
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top_actors_mutex.lock(); // Acquire ownership of the mutex, wait if another thread already owns it
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// Insert the actor in top_actors, before the first element with farness >= than our actor's (i.e. sorted insertion)
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auto index = find_if(top_actors.begin(), top_actors.end(),
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[&harmonic_centrality](const pair<int, double>& p) { return p.second < harmonic_centrality; });
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top_actors.insert(index, make_pair(actor_id, harmonic_centrality));
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if (top_actors.size() > k)
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top_actors.pop_back();
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cout << actor_id << " " << A[actor_id].name << "\n\tHC: " << harmonic_centrality << endl;
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top_actors_mutex.unlock(); // Release the ownership
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}
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}, i));
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}
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for (auto& thread : threads)
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thread.join();
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ofstream output_file("visualization/top_actors_h.txt");
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for (const auto& [actor_id, harmonic] : top_actors) {
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output_file << actor_id << "\t" << A[actor_id].name << "\t" << harmonic << endl;
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}
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return top_actors;
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}
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int main()
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{
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srand(time(NULL));
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DataRead();
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BuildGraph();
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cout << "Numero film: " << F.size() << endl;
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cout << "Numero attori: " << A.size() << endl;
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PrintGraph();
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// ------------------------------------------------------------- //
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// FUNZIONE CERCA FILM
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// cout << "Cerca film: ";
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// string titolo;
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// getline(cin, titolo);
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// int id_film = FindFilm(titolo);
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// cout << id_film << "(" << F[id_film].name << ")";
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// if (!F[id_film].actor_indicies.empty()) {
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// cout << ":";
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// for (int id_attore : F[id_film].actor_indicies)
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// cout << " " << id_attore << "(" << A[id_attore].name << ")";
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// }
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// cout << endl;
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// // FUNZIONE CERCA ATTORE
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// cout << "Cerca attore: ";
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// string attore;
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// getline(cin, attore);
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// int id_attore = FindActor(attore);
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// cout << id_attore << "(" << A[id_attore].name << ")";
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// if (!A[id_attore].film_indices.empty()) {
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// cout << ":";
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// for (int id_attore : A[id_attore].film_indices)
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// cout << " " << id_attore << "(" << F[id_film].name << ")"; // Non worka ancora
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// }
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// cout << endl;
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// ------------------------------------------------------------- //
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cout << "Grafo, grafo delle mie brame... chi è il più centrale del reame?\n" <<endl;
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const size_t k = 100;
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auto top_by_closeness = closeness(k);
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auto top_by_harmonic = harmonic(k);
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printf("\n%36s %36s\n", "CLOSENESS CENTRALITY", "HARMONIC CENTRALITY");
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for (size_t i = 0; i < k; i++) {
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const auto& [closeness_actor_id, farness] = top_by_closeness[i];
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const auto& [centrality_actor_id, centrality] = top_by_harmonic[i];
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printf("%25s : %8lg %25s : %8lg\n",
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A[closeness_actor_id].name.c_str(), 1.0/farness,
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A[centrality_actor_id].name.c_str(), centrality);
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}
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// for (const auto& [actor_id, farness] : top_by_closeness) {
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// cout << A[actor_id].name << "\n\tCloseness Centrality: " << 1.0/farness << endl;
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// }
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// for (const auto& [actor_id, centrality] : top_by_harmonic) {
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// cout << A[actor_id].name << "\n\tHarmonic Centrality: " << centrality << endl;
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// }
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}
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