add function to retrieve tactic docstring
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@@ -140,6 +140,9 @@ LemmaDoc Nat.succ_pos as "succ_pos" in "Nat" "says `0 < n.succ`, etc."
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* The string following `as` is the displayed name (in the Inventory).
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* The identifier after `in` is the category to group lemmas by (in the Inventory).
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* The description is a string supporting Markdown.
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Use `[[mathlib_doc]]` in the string to insert a link to the mathlib doc page. This requries
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The lemma/definition to have the same fully qualified name as in mathlib.
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-/
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elab "LemmaDoc" name:ident "as" displayName:str "in" category:str content:str : command =>
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modifyEnv (inventoryTemplateExt.addEntry · {
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@@ -165,6 +168,9 @@ DefinitionDoc Function.Bijective as "Bijective" "defined as `Injective f ∧ Sur
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It is preferably the true name of the definition. However, this is not required.
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* The string following `as` is the displayed name (in the Inventory).
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* The description is a string supporting Markdown.
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Use `[[mathlib_doc]]` in the string to insert a link to the mathlib doc page. This requries
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The lemma/definition to have the same fully qualified name as in mathlib.
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-/
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elab "DefinitionDoc" name:ident "as" displayName:str template:str : command =>
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modifyEnv (inventoryTemplateExt.addEntry · {
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@@ -487,8 +493,21 @@ elab "Hole" t:tacticSeq : tactic => do
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Tactic.evalTactic t
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-- TODO: Notes for testing if a declaration has the simp attribute
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-- -- Test: From zulip
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-- section test
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-- open Lean Meta Elab Command Tactic Simp
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-- def Lean.Meta.SimpTheorems.hasAttribute (d : SimpTheorems) (decl : Name) :=
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-- d.isLemma (.decl decl) || d.isDeclToUnfold decl
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-- def isInSimpset (simpAttr decl: Name) : CoreM Bool := do
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-- let .some simpDecl ←getSimpExtension? simpAttr | return false
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-- return (← simpDecl.getTheorems).hasAttribute decl
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-- end test
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/-! # Make Game -/
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@@ -503,6 +522,64 @@ def GameLevel.setComputedInventory (level : GameLevel) :
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| .Definition, v => {level with definitions := {level.definitions with tiles := v}}
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| .Lemma, v => {level with lemmas := {level.lemmas with tiles := v}}
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/-- Copied from `Mathlib.Tactic.HelpCmd`.
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Gets the initial string token in a parser description. For example, for a declaration like
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`syntax "bla" "baz" term : tactic`, it returns `some "bla"`. Returns `none` for syntax declarations
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that don't start with a string constant. -/
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partial def getHeadTk (e : Expr) : Option String :=
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match (Expr.withApp e λ e a => (e.constName?.getD Name.anonymous, a)) with
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| (``ParserDescr.node, #[_, _, p]) => getHeadTk p
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| (``ParserDescr.unary, #[.app _ (.lit (.strVal "withPosition")), p]) => getHeadTk p
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| (``ParserDescr.unary, #[.app _ (.lit (.strVal "atomic")), p]) => getHeadTk p
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| (``ParserDescr.binary, #[.app _ (.lit (.strVal "andthen")), p, _]) => getHeadTk p
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| (``ParserDescr.nonReservedSymbol, #[.lit (.strVal tk), _]) => some tk
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| (``ParserDescr.symbol, #[.lit (.strVal tk)]) => some tk
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| (``Parser.withAntiquot, #[_, p]) => getHeadTk p
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| (``Parser.leadingNode, #[_, _, p]) => getHeadTk p
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| (``HAndThen.hAndThen, #[_, _, _, _, p, _]) => getHeadTk p
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| (``Parser.nonReservedSymbol, #[.lit (.strVal tk), _]) => some tk
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| (``Parser.symbol, #[.lit (.strVal tk)]) => some tk
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| _ => none
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/-- Modified from `#help` in `Mathlib.Tactic.HelpCmd` -/
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def getTacticDocstring (env : Environment) (name: Name) : CommandElabM (Option String) := do
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let name := name.toString (escape := false)
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let mut decls : Lean.RBMap String (Array SyntaxNodeKind) compare := {}
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let catName : Name := `tactic
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let catStx : Ident := mkIdent catName -- TODO
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let some cat := (Parser.parserExtension.getState env).categories.find? catName
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| throwErrorAt catStx "{catStx} is not a syntax category"
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liftTermElabM <| Term.addCategoryInfo catStx catName
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for (k, _) in cat.kinds do
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let mut used := false
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if let some tk := do getHeadTk (← (← env.find? k).value?) then
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let tk := tk.trim
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if name ≠ tk then -- was `!name.isPrefixOf tk`
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continue
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used := true
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decls := decls.insert tk ((decls.findD tk #[]).push k)
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for (_name, ks) in decls do
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for k in ks do
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if let some doc ← findDocString? env k then
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return doc
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logWarning <| m!"Could not find a docstring for this tactic, consider adding one " ++
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m!"using `TacticDoc {name} \"some doc\"`"
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return none
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/-- Retrieve the docstring associated to an inventory item. For Tactics, this
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is not guaranteed to work. -/
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def getDocstring (env : Environment) (name : Name) (type : InventoryType) :
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CommandElabM (Option String) :=
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match type with
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-- for tactics it's a lookup following mathlib's `#help`. not guaranteed to be the correct one.
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| .Tactic => getTacticDocstring env name
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| .Lemma => findDocString? env name
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-- TODO: for definitions not implemented yet, does it work?
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| .Definition => findDocString? env name
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/-- Build the game. This command will precompute various things about the game, such as which
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tactics are available in each level etc. -/
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elab "MakeGame" : command => do
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@@ -512,19 +589,35 @@ elab "MakeGame" : command => do
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if game.worlds.hasLoops then
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throwError "World graph must not contain loops! Check your `Path` declarations."
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let env ← getEnv
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-- Now create The doc entries from the templates
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for item in inventoryTemplateExt.getState (← getEnv) do
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-- TODO: Add information about inventory items
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for item in inventoryTemplateExt.getState env do
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let name := item.name
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let docstring ← getDocstring env name item.type
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let content : String := match item.content with
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| "" =>
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-- If documentation is missing, try using the docstring instead.
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match docstring with
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| some ds => s!"*(lean docstring)*\\\n{ds}" -- TODO `\n` does not work in markdown
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| none => "(missing)"
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| template =>
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-- TODO: Process content template.
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-- TODO: Add information about inventory items
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template.replace "[[mathlib_doc]]"
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s!"[mathlib doc](https://leanprover-community.github.io/mathlib4_docs/find/?pattern={name}#doc)"
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match item.type with
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| .Lemma =>
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modifyEnv (inventoryExt.addEntry · { item with
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-- Add the lemma statement to the doc.
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content := content
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-- Add the lemma statement to the doc
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statement := (← getStatementString name)
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})
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| _ =>
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modifyEnv (inventoryExt.addEntry · {
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item with
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modifyEnv (inventoryExt.addEntry · { item with
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content := content
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})
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-- Compute which inventory items are available in which level:
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@@ -75,7 +75,7 @@ structure InventoryTemplate where
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/-- Free-text short name -/
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displayName: String := name.toString
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/-- Template documentation. Allows for special tags to insert mathlib info [TODO!] -/
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content: String := "(missing)"
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content: String := ""
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deriving ToJson, Repr, Inhabited
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/-- A full inventory item including the processing by `MakeGame`, which creates these
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