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@ -22,7 +22,7 @@ import { ConnectionContext, connection, useLeanClient } from '../connection'
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import { useAppDispatch, useAppSelector } from '../hooks'
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import { useGetGameInfoQuery, useLoadInventoryOverviewQuery, useLoadLevelQuery } from '../state/api'
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import { changedSelection, codeEdited, selectCode, selectSelections, selectCompleted, helpEdited,
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selectHelp, selectDifficulty, selectInventory } from '../state/progress'
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selectHelp, selectDifficulty, selectInventory, selectTypewriterMode, changeTypewriterMode } from '../state/progress'
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import { store } from '../state/store'
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import { Button } from './button'
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import Markdown from './markdown'
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@ -204,12 +204,17 @@ function PlayableLevel({impressum, setImpressum}) {
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const {worldId, levelId} = useContext(WorldLevelIdContext)
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const {mobile} = React.useContext(MobileContext)
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const dispatch = useAppDispatch()
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const difficulty = useSelector(selectDifficulty(gameId))
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const initialCode = useAppSelector(selectCode(gameId, worldId, levelId))
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const initialSelections = useAppSelector(selectSelections(gameId, worldId, levelId))
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const inventory: Array<String> = useSelector(selectInventory(gameId))
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const gameInfo = useGetGameInfoQuery({game: gameId})
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const typewriterMode = useSelector(selectTypewriterMode(gameId))
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const setTypewriterMode = (newTypewriterMode: boolean) => dispatch(changeTypewriterMode({game: gameId, typewriterMode: newTypewriterMode}))
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const gameInfo = useGetGameInfoQuery({game: gameId})
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const level = useLoadLevelQuery({game: gameId, world: worldId, level: levelId})
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// The state variables for the `ProofContext`
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@ -221,15 +226,11 @@ function PlayableLevel({impressum, setImpressum}) {
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const [showHelp, setShowHelp] = useState<Set<number>>(new Set())
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// Only for mobile layout
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const [pageNumber, setPageNumber] = useState(0)
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const [typewriterMode, setTypewriterMode] = useState(()=>{
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const savedMode = localStorage.getItem('lean4game:typewriterMode');
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return savedMode !== null ? JSON.parse(savedMode) : true;
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})
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// set to true to prevent switching between typewriter and editor
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const [lockInputMode, setLockInputMode] = useState(false)
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const [typewriterInput, setTypewriterInput] = useState("")
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const lastLevel = levelId >= gameInfo.data?.worldSize[worldId]
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const dispatch = useAppDispatch()
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// impressum pop-up
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function toggleImpressum() {setImpressum(!impressum)}
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