fix gameserver path
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+1
-1
@@ -95,7 +95,7 @@ function startServerProcess(owner, repo) {
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let serverProcess
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if (isDevelopment) {
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let args = ["--server", game_dir]
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let executable = path.join(game_dir, ".lake", "packages", "GameServer", ".lake", "build", "bin", "gameserver")
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let executable = path.join(game_dir, ".lake", "packages", "GameServer", "server", ".lake", "build", "bin", "gameserver")
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if (fs.existsSync(executable)) {
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// Try to use the game's own copy of `gameserver`.
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serverProcess = cp.spawn(executable, args, { cwd: game_dir })
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