diff --git a/client/src/components/infoview/main.tsx b/client/src/components/infoview/main.tsx index 0680fa9..a230f45 100644 --- a/client/src/components/infoview/main.tsx +++ b/client/src/components/infoview/main.tsx @@ -39,7 +39,7 @@ import { Hints } from '../hints'; /** Wrapper for the two editors. It is important that the `div` with `codeViewRef` is * always present, or the monaco editor cannot start. */ -export function DualEditor({ level, codeviewRef, levelId, worldId, lastLevel = false }) { +export function DualEditor({ level, codeviewRef, levelId, worldId, worldSize }) { const ec = React.useContext(EditorContext) const { commandLineMode } = React.useContext(InputModeContext) return <> @@ -48,7 +48,7 @@ export function DualEditor({ level, codeviewRef, levelId, worldId, lastLevel = f
{ec ? -Editor is starting up...
@@ -59,7 +59,7 @@ export function DualEditor({ level, codeviewRef, levelId, worldId, lastLevel = f } /** The part of the two editors that needs the editor connection first */ -function DualEditorMain({ worldId, levelId, level, lastLevel }: { worldId: string, levelId: number, level: LevelInfo, lastLevel: boolean }) { +function DualEditorMain({ worldId, levelId, level, worldSize }: { worldId: string, levelId: number, level: LevelInfo, worldSize: number }) { const ec = React.useContext(EditorContext) const gameId = React.useContext(GameIdContext) const { commandLineMode } = React.useContext(InputModeContext) @@ -109,7 +109,7 @@ function DualEditorMain({ worldId, levelId, level, lastLevel }: { worldId: strinDo you want to delete your saved progress irreversibly?
-(This only affects your saved proofs, no levels are ever locked. - Saves from other games are not deleted.)
++ (This deletes your proofs and your collected inventory. + Saves from other games are not deleted.) +