$/game/setInventory no longer needed

This commit is contained in:
Alexander Bentkamp
2023-12-15 22:09:41 +01:00
parent 422f54e8f7
commit 2e09526484
3 changed files with 0 additions and 20 deletions
-8
View File
@@ -219,10 +219,8 @@ function PlayableLevel({impressum, setImpressum}) {
const dispatch = useAppDispatch()
const difficulty = useSelector(selectDifficulty(gameId))
const initialCode = useAppSelector(selectCode(gameId, worldId, levelId))
const initialSelections = useAppSelector(selectSelections(gameId, worldId, levelId))
const inventory: Array<String> = useSelector(selectInventory(gameId))
const typewriterMode = useSelector(selectTypewriterMode(gameId))
const setTypewriterMode = (newTypewriterMode: boolean) => dispatch(changeTypewriterMode({game: gameId, typewriterMode: newTypewriterMode}))
@@ -301,12 +299,6 @@ function PlayableLevel({impressum, setImpressum}) {
// a hint at the beginning of the proof...
const [selectedStep, setSelectedStep] = useState<number>()
// TODO: if the user inventory changes, notify the server
// useEffect(() => {
// let leanClient = connection.getLeanClient(gameId)
// leanClient.sendNotification('$/game/setInventory', {inventory: inventory, difficulty: difficulty})
// }, [inventory])
useEffect (() => {
// Lock editor mode
if (level?.data?.template) {