save state of code

pull/43/head
Alexander Bentkamp 2 years ago
parent 4114cbc304
commit 32b9d028a7

@ -21,7 +21,10 @@ import './level.css'
import { ConnectionContext } from '../connection';
import Infoview from './Infoview';
import { useParams } from 'react-router-dom';
import { useLoadLevelQuery } from '../game/api';
import { useLoadLevelQuery } from '../state/api';
import { codeEdited, selectCode } from '../state/progress';
import { useAppDispatch } from '../hooks';
import { useSelector } from 'react-redux';
@ -45,7 +48,17 @@ function Level() {
const connection = React.useContext(ConnectionContext)
const level = useLoadLevelQuery({world: worldId, level: levelId})
const {editor, infoProvider} = useLevelEditor(worldId, levelId, codeviewRef, infoviewRef)
const dispatch = useAppDispatch()
const onDidChangeContent = (code) => {
dispatch(codeEdited({world: worldId, level: levelId, code}))
}
const initialCode = useSelector(selectCode(worldId, levelId))
const {editor, infoProvider} =
useLevelEditor(worldId, levelId, codeviewRef, infoviewRef, initialCode, onDidChangeContent)
return <>
<Box style={level.isLoading ? null : {display: "none"}} display="flex" alignItems="center" justifyContent="center" sx={{ height: "calc(100vh - 64px)" }}><CircularProgress /></Box>
@ -84,7 +97,7 @@ function Level() {
export default Level
function useLevelEditor(worldId: string, levelId: number, codeviewRef, infoviewRef) {
function useLevelEditor(worldId: string, levelId: number, codeviewRef, infoviewRef, initialCode, onDidChangeContent) {
const connection = React.useContext(ConnectionContext)
@ -128,8 +141,11 @@ function useLevelEditor(worldId: string, levelId: number, codeviewRef, infoviewR
if (editor) {
const uri = monaco.Uri.parse(`file:///${worldId}/${levelId}`)
const model = monaco.editor.getModel(uri) ??
monaco.editor.createModel('', 'lean4', uri)
let model = monaco.editor.getModel(uri)
if (!model) {
model = monaco.editor.createModel(initialCode, 'lean4', uri)
model.onDidChangeContent(() => onDidChangeContent(model.getValue()))
}
editor.setModel(model)
infoviewApi.serverRestarted(leanClient.initializeResult)
@ -139,7 +155,7 @@ function useLevelEditor(worldId: string, levelId: number, codeviewRef, infoviewR
new AbbreviationRewriter(new AbbreviationProvider(), model, editor)
}
})
// TODO: Properly close the file to stop send "keepAlive" calls to the server
}, [editor, levelId, connection])
return {editor, infoProvider}

@ -14,7 +14,7 @@ import { Link as RouterLink, useNavigate } from 'react-router-dom';
cytoscape.use( klay );
import { Box, Typography, Button, CircularProgress, Grid } from '@mui/material';
import { useGetGameInfoQuery } from '../game/api';
import { useGetGameInfoQuery } from '../state/api';
import { Link } from 'react-router-dom';

@ -1,5 +1,5 @@
import { TypedUseSelectorHook, useDispatch, useSelector } from 'react-redux'
import type { RootState, AppDispatch } from './store'
import type { RootState, AppDispatch } from './state/store'
// Use throughout your app instead of plain `useDispatch` and `useSelector`
export const useAppDispatch: () => AppDispatch = useDispatch

@ -3,7 +3,7 @@ import { createRoot } from 'react-dom/client';
import './index.css';
import App from './App';
import { ConnectionContext, connection } from './connection'
import { store } from './store';
import { store } from './state/store';
import { Provider } from 'react-redux';
import {
createHashRouter,

@ -37,7 +37,7 @@ const customBaseQuery = async (
}
// Define a service using a base URL and expected endpoints
export const gameApi = createApi({
export const apiSlice = createApi({
reducerPath: 'gameApi',
baseQuery: customBaseQuery,
endpoints: (builder) => ({
@ -52,4 +52,4 @@ export const gameApi = createApi({
// Export hooks for usage in functional components, which are
// auto-generated based on the defined endpoints
export const { useGetGameInfoQuery, useLoadLevelQuery } = gameApi
export const { useGetGameInfoQuery, useLoadLevelQuery } = apiSlice

@ -0,0 +1,30 @@
import { createSlice } from '@reduxjs/toolkit'
import type { PayloadAction } from '@reduxjs/toolkit'
interface ProgressState {
code: {[world: string]: {[level: number]: string}}
}
const initialState = { code: {} } as ProgressState
export const progressSlice = createSlice({
name: 'progress',
initialState,
reducers: {
codeEdited(state, action: PayloadAction<{world: string, level: number, code: string}>) {
if (!state.code[action.payload.world]) {
state.code[action.payload.world] = {}
}
state.code[action.payload.world][action.payload.level] = action.payload.code
},
}
})
export function selectCode(world: string, level: number) {
return (state) => {
if (!state.progress.code[world]) { return undefined }
state.progress.code[world][level];
}
}
export const { codeEdited } = progressSlice.actions

@ -1,19 +1,21 @@
import { configureStore } from '@reduxjs/toolkit';
import { connection } from './connection'
import { connection } from '../connection'
import thunkMiddleware from 'redux-thunk'
import { gameApi } from './game/api'
import { apiSlice } from './api'
import { progressSlice } from './progress'
export const store = configureStore({
reducer: {
[gameApi.reducerPath]: gameApi.reducer,
[apiSlice.reducerPath]: apiSlice.reducer,
[progressSlice.name]: progressSlice.reducer,
},
middleware: getDefaultMiddleware =>
getDefaultMiddleware({
thunk: {
extraArgument: { connection }
}
}).concat(gameApi.middleware),
}).concat(apiSlice.middleware),
});
// Infer the `RootState` and `AppDispatch` types from the store itself
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