implement i18next and i18next-scanner
This commit is contained in:
@@ -0,0 +1,101 @@
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const typescriptTransform = require('i18next-scanner-typescript');
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const fs = require('fs');
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const chalk = require('chalk');
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module.exports = {
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input: [
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'client/src/**/*.{tsx,ts}',
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// Use ! to filter out files or directories
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'!client/i18n/**',
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'!**/node_modules/**',
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],
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output: './client/public/locales',
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options: {
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debug: true,
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func: {
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list: ['i18next.t', 'i18n.t', 't'],
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extensions: ['.js', '.jsx'] // not .ts or .tsx since we use i18next-scanner-typescript!
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},
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trans: {
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component: 'Trans',
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i18nKey: 'i18nKey',
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defaultsKey: 'defaults',
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extensions: ['.js', '.jsx'], // not .ts or .tsx since we use i18next-scanner-typescript!
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fallbackKey: (ns, value) => {return value},
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// https://react.i18next.com/latest/trans-component#usage-with-simple-html-elements-like-less-than-br-greater-than-and-others-v10.4.0
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supportBasicHtmlNodes: true, // Enables keeping the name of simple nodes (e.g. <br/>) in translations instead of indexed keys.
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keepBasicHtmlNodesFor: ['br', 'strong', 'i', 'p'], // Which nodes are allowed to be kept in translations during defaultValue generation of <Trans>.
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// // https://github.com/acornjs/acorn/tree/master/acorn#interface
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// acorn: {
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// ecmaVersion: 2020,
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// sourceType: 'module', // defaults to 'module'
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// }
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},
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lngs: ['en','de'],
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ns: [],
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defaultLng: 'en',
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defaultNs: 'translation',
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defaultValue: (lng, ns, key) => {
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if (lng === 'en') {
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return key; // Use key as value for base language
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}
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return ''; // Return empty string for other languages
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},
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resource: {
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loadPath: './{{lng}}/{{ns}}.json',
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savePath: './{{lng}}/{{ns}}.json',
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jsonIndent: 2,
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lineEnding: '\n'
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},
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nsSeparator: false, // namespace separator
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keySeparator: false, // key separator
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plurals: false,
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interpolation: {
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prefix: '{{',
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suffix: '}}'
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},
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metadata: {},
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allowDynamicKeys: false,
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},
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transform: typescriptTransform(
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// options
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{
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// default value for extensions
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extensions: [".ts", ".tsx"],
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// optional ts configuration
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tsOptions: {
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target: "es2017",
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},
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},
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function(outputText, file, enc, done) {
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'use strict';
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const parser = this.parser;
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parser.parseTransFromString(outputText);
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parser.parseFuncFromString(outputText);
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// const content = fs.readFileSync(file.path, enc);
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// let count = 0;
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// parser.parseFuncFromString(content, { list: ['i18n._', 'i18n.__'] }, (key, options) => {
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// parser.set(key, Object.assign({}, options, {
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// nsSeparator: false,
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// keySeparator: false
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// }));
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// ++count;
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// });
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// if (count > 0) {
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// console.log(`[i18next-scanner] transform: count=${chalk.cyan(count)}, file=${chalk.yellow(JSON.stringify(file.relative))}`);
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// }
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done();
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}
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),
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};
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@@ -0,0 +1,11 @@
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{
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"Lean Game Server": "Lean-Spieleserver",
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"<p>Game rules determine if it is allowed to skip levels and if the games runs checks to only allow unlocked tactics and theorems in proofs.</p><1>Note: \"Unlocked\" tactics (or theorems) are determined by two things: The set of minimal tactics needed to solve a level, plus any tactics you unlocked in another level. That means if you unlock <1>simp</1> in a level, you can use it henceforth in any level.</1><p>The options are:</p>": "<p>Die Spielregeln bestimmen ob es erlaubt ist, Levels zu überspringen und ob das Spiel überprüft welche Taktiken und Theoreme freigeschaltet sind und nur diese im Beweis akzeptiert.</p><1>Bemerkung: \"Freigeschaltete\" Taktiken (und Theoreme) werden durch zwei Faktoren bestimmt: The Menge der Taktiken die minimal notwending sind um den Level zu lösen und dazu die Menge aller Taktiken, die in einem anderen Level freigeschaltet wurden. Das bedeutet wenn <1>simp</1> in einem Level freigeschaltet wird, kann diese Taktik danach in jeglichen Levels verwendet werden.",
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"Game Rules": "Spielregeln",
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"levels": "Levels",
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"tactics": "Taktiken",
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"regular": "regulär",
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"relaxed": "relaxed",
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"none": "keine",
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"Rules": "Regend"
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}
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@@ -0,0 +1,11 @@
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{
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"Lean Game Server": "Lean Game Server",
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"<p>Game rules determine if it is allowed to skip levels and if the games runs checks to only allow unlocked tactics and theorems in proofs.</p><1>Note: \"Unlocked\" tactics (or theorems) are determined by two things: The set of minimal tactics needed to solve a level, plus any tactics you unlocked in another level. That means if you unlock <1>simp</1> in a level, you can use it henceforth in any level.</1><p>The options are:</p>": "<p>Game rules determine if it is allowed to skip levels and if the games runs checks to only allow unlocked tactics and theorems in proofs.</p><1>Note: \"Unlocked\" tactics (or theorems) are determined by two things: The set of minimal tactics needed to solve a level, plus any tactics you unlocked in another level. That means if you unlock <1>simp</1> in a level, you can use it henceforth in any level.</1><p>The options are:</p>",
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"Game Rules": "Game Rules",
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"levels": "levels",
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"tactics": "tactics",
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"regular": "regular",
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"relaxed": "relaxed",
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"none": "none",
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"Rules": "Rules"
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}
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@@ -139,7 +139,7 @@ function LandingPage() {
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"trequetrum/lean4game-logic",
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]
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let allTiles = allGames.map((gameId) => (useGetGameInfoQuery({game: `g/${gameId}`}).data?.tile))
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const { t, i18n } = useTranslation();
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const { t, i18n } = useTranslation()
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return <div className="landing-page">
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<header style={{backgroundImage: `url(${bgImage})`}}>
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@@ -149,6 +149,7 @@ function LandingPage() {
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<div>
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<button onClick={() => i18n.changeLanguage("en")}>{flag["English"]}</button>
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<button onClick={() => i18n.changeLanguage("fr")}>{flag["French"]}</button>
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<button onClick={() => i18n.changeLanguage("de")}>{flag["German"]}</button>
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{/* Add more buttons for other languages as needed */}
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</div>
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<div id="main-title">
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@@ -2,6 +2,7 @@
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* @fileOverview
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*/
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import * as React from 'react'
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import { Trans, useTranslation } from 'react-i18next'
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/** Pop-up that is displayed when opening the help explaining the game rules.
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*
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@@ -9,42 +10,46 @@ import * as React from 'react'
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* controlled by the containing element.
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*/
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export function RulesHelpPopup ({handleClose}: {handleClose: () => void}) {
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const { t, i18n } = useTranslation()
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return <div className="privacy-policy modal-wrapper">
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<div className="modal-backdrop" onClick={handleClose} />
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<div className="modal">
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<div className="codicon codicon-close modal-close" onClick={handleClose}></div>
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<h2>Game Rules</h2>
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<p>
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Game rules determine if it is allowed to skip levels and if the games runs checks to only
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allow unlocked tactics and theorems in proofs.
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</p>
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<p>
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Note: "Unlocked" tactics (or theorems) are determined by two things: The set of minimal
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tactics needed to solve a level, plus any tactics you unlocked in another level. That means
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if you unlock <code>simp</code> in a level, you can use it henceforth in any level.
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</p>
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<p>The options are:</p>
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<h2>{t("Game Rules")}</h2>
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<Trans>
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<p>
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Game rules determine if it is allowed to skip levels and if the games runs checks to only
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allow unlocked tactics and theorems in proofs.
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</p>
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<p>
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Note: "Unlocked" tactics (or theorems) are determined by two things: The set of minimal
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tactics needed to solve a level, plus any tactics you unlocked in another level. That means
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if you unlock <code>simp</code> in a level, you can use it henceforth in any level.
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</p>
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<p>The options are:</p>
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</Trans>
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<table>
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<thead>
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<tr>
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<th scope="col"></th>
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<th scope="col">levels</th>
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<th scope="col">tactics</th>
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<th scope="col">{t("levels")}</th>
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<th scope="col">{t("tactics")}</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<th scope="row">regular</th>
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<th scope="row">{t("regular")}</th>
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<td>🔐</td>
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<td>🔐</td>
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</tr>
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<tr>
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<th scope="row">relaxed</th>
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<th scope="row">{t("relaxed")}</th>
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<td>🔓</td>
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<td>🔐</td>
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</tr>
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<tr>
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<th scope="row">none</th>
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<th scope="row">{t("none")}</th>
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<td>🔓</td>
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<td>🔓</td>
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</tr>
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@@ -17,6 +17,7 @@ import { store } from '../state/store'
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import '../css/world_tree.css'
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import { PreferencesContext } from './infoview/context'
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import { useTranslation } from 'react-i18next'
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// Settings for the world tree
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cytoscape.use( klay )
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@@ -195,6 +196,7 @@ export const downloadFile = ({ data, fileName, fileType } :
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/** The menu that is shown next to the world selection graph */
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export function WorldSelectionMenu({rulesHelp, setRulesHelp}) {
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const { t, i18n } = useTranslation()
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const gameId = React.useContext(GameIdContext)
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const difficulty = useSelector(selectDifficulty(gameId))
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const dispatch = useAppDispatch()
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@@ -202,20 +204,20 @@ export function WorldSelectionMenu({rulesHelp, setRulesHelp}) {
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function label(x : number) {
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return x == 0 ? 'none' : x == 1 ? 'relaxed' : 'regular'
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return x == 0 ? t("none") : x == 1 ? t("relaxed") : t("regular")
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}
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return <nav className={`world-selection-menu${mobile ? '' : ' desktop'}`}>
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<div className="slider-wrap">
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<span className="difficulty-label">Rules
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<span className="difficulty-label">{t("Rules")}
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<FontAwesomeIcon icon={rulesHelp ? faXmark : faCircleQuestion} className='helpButton' onClick={() => (setRulesHelp(!rulesHelp))}/>
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</span>
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<Slider
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orientation="vertical"
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title="Game Rules"
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title={t("Game Rules")}
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min={0} max={2}
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aria-label="Game Rules"
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aria-label={t("Game Rules")}
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value={difficulty}
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marks={[
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{value: 0, label: label(0)},
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+2
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@@ -1,29 +1,11 @@
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import i18n from "i18next";
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import Backend from "i18next-http-backend"
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import { initReactI18next } from "react-i18next";
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// the translations
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// (tip move them in a JSON file and import them,
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// or even better, manage them separated from your code: https://react.i18next.com/guides/multiple-translation-files)
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const resources = {
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en: {
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translation: {
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"Welcome to React": "Welcome to React and react-i18next",
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"Lean Game Server": "Lean Game Server translated"
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}
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},
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fr: {
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translation: {
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"Welcome to React": "Bienvenue à React et react-i18next",
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"Lean Game Server": "Lean Game Server French"
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}
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}
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};
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i18n
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.use(initReactI18next) // passes i18n down to react-i18next
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.use(Backend)
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.init({
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resources,
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lng: "en", // language to use, more information here: https://www.i18next.com/overview/configuration-options#languages-namespaces-resources
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// you can use the i18n.changeLanguage function to change the language manually: https://www.i18next.com/overview/api#changelanguage
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// if you're using a language detector, do not define the lng option
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