implement i18next and i18next-scanner
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@@ -139,7 +139,7 @@ function LandingPage() {
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"trequetrum/lean4game-logic",
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]
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let allTiles = allGames.map((gameId) => (useGetGameInfoQuery({game: `g/${gameId}`}).data?.tile))
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const { t, i18n } = useTranslation();
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const { t, i18n } = useTranslation()
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return <div className="landing-page">
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<header style={{backgroundImage: `url(${bgImage})`}}>
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@@ -149,6 +149,7 @@ function LandingPage() {
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<div>
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<button onClick={() => i18n.changeLanguage("en")}>{flag["English"]}</button>
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<button onClick={() => i18n.changeLanguage("fr")}>{flag["French"]}</button>
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<button onClick={() => i18n.changeLanguage("de")}>{flag["German"]}</button>
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{/* Add more buttons for other languages as needed */}
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</div>
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<div id="main-title">
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@@ -2,6 +2,7 @@
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* @fileOverview
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*/
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import * as React from 'react'
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import { Trans, useTranslation } from 'react-i18next'
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/** Pop-up that is displayed when opening the help explaining the game rules.
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*
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@@ -9,42 +10,46 @@ import * as React from 'react'
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* controlled by the containing element.
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*/
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export function RulesHelpPopup ({handleClose}: {handleClose: () => void}) {
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const { t, i18n } = useTranslation()
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return <div className="privacy-policy modal-wrapper">
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<div className="modal-backdrop" onClick={handleClose} />
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<div className="modal">
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<div className="codicon codicon-close modal-close" onClick={handleClose}></div>
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<h2>Game Rules</h2>
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<p>
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Game rules determine if it is allowed to skip levels and if the games runs checks to only
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allow unlocked tactics and theorems in proofs.
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</p>
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<p>
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Note: "Unlocked" tactics (or theorems) are determined by two things: The set of minimal
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tactics needed to solve a level, plus any tactics you unlocked in another level. That means
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if you unlock <code>simp</code> in a level, you can use it henceforth in any level.
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</p>
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<p>The options are:</p>
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<h2>{t("Game Rules")}</h2>
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<Trans>
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<p>
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Game rules determine if it is allowed to skip levels and if the games runs checks to only
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allow unlocked tactics and theorems in proofs.
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</p>
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<p>
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Note: "Unlocked" tactics (or theorems) are determined by two things: The set of minimal
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tactics needed to solve a level, plus any tactics you unlocked in another level. That means
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if you unlock <code>simp</code> in a level, you can use it henceforth in any level.
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</p>
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<p>The options are:</p>
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</Trans>
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<table>
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<thead>
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<tr>
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<th scope="col"></th>
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<th scope="col">levels</th>
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<th scope="col">tactics</th>
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<th scope="col">{t("levels")}</th>
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<th scope="col">{t("tactics")}</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<th scope="row">regular</th>
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<th scope="row">{t("regular")}</th>
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<td>🔐</td>
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<td>🔐</td>
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</tr>
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<tr>
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<th scope="row">relaxed</th>
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<th scope="row">{t("relaxed")}</th>
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<td>🔓</td>
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<td>🔐</td>
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</tr>
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<tr>
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<th scope="row">none</th>
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<th scope="row">{t("none")}</th>
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<td>🔓</td>
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<td>🔓</td>
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</tr>
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@@ -17,6 +17,7 @@ import { store } from '../state/store'
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import '../css/world_tree.css'
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import { PreferencesContext } from './infoview/context'
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import { useTranslation } from 'react-i18next'
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// Settings for the world tree
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cytoscape.use( klay )
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@@ -195,6 +196,7 @@ export const downloadFile = ({ data, fileName, fileType } :
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/** The menu that is shown next to the world selection graph */
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export function WorldSelectionMenu({rulesHelp, setRulesHelp}) {
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const { t, i18n } = useTranslation()
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const gameId = React.useContext(GameIdContext)
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const difficulty = useSelector(selectDifficulty(gameId))
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const dispatch = useAppDispatch()
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@@ -202,20 +204,20 @@ export function WorldSelectionMenu({rulesHelp, setRulesHelp}) {
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function label(x : number) {
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return x == 0 ? 'none' : x == 1 ? 'relaxed' : 'regular'
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return x == 0 ? t("none") : x == 1 ? t("relaxed") : t("regular")
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}
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return <nav className={`world-selection-menu${mobile ? '' : ' desktop'}`}>
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<div className="slider-wrap">
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<span className="difficulty-label">Rules
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<span className="difficulty-label">{t("Rules")}
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<FontAwesomeIcon icon={rulesHelp ? faXmark : faCircleQuestion} className='helpButton' onClick={() => (setRulesHelp(!rulesHelp))}/>
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</span>
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<Slider
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orientation="vertical"
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title="Game Rules"
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title={t("Game Rules")}
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min={0} max={2}
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aria-label="Game Rules"
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aria-label={t("Game Rules")}
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value={difficulty}
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marks={[
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{value: 0, label: label(0)},
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+2
-20
@@ -1,29 +1,11 @@
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import i18n from "i18next";
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import Backend from "i18next-http-backend"
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import { initReactI18next } from "react-i18next";
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// the translations
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// (tip move them in a JSON file and import them,
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// or even better, manage them separated from your code: https://react.i18next.com/guides/multiple-translation-files)
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const resources = {
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en: {
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translation: {
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"Welcome to React": "Welcome to React and react-i18next",
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"Lean Game Server": "Lean Game Server translated"
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}
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},
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fr: {
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translation: {
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"Welcome to React": "Bienvenue à React et react-i18next",
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"Lean Game Server": "Lean Game Server French"
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}
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}
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};
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i18n
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.use(initReactI18next) // passes i18n down to react-i18next
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.use(Backend)
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.init({
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resources,
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lng: "en", // language to use, more information here: https://www.i18next.com/overview/configuration-options#languages-namespaces-resources
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// you can use the i18n.changeLanguage function to change the language manually: https://www.i18next.com/overview/api#changelanguage
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// if you're using a language detector, do not define the lng option
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