move input context
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@@ -192,7 +192,6 @@ function PlayableLevel({worldId, levelId}) {
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// If this state is set to a pair `(name, type)` then the according doc will be open.
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// If this state is set to a pair `(name, type)` then the according doc will be open.
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const [inventoryDoc, setInventoryDoc] = useState<{name: string, type: string}>(null)
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const [inventoryDoc, setInventoryDoc] = useState<{name: string, type: string}>(null)
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// TODO: This seems like a useless wrapper to me
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function openInventoryDoc(name, type) {
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function openInventoryDoc(name, type) {
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setInventoryDoc({name, type})
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setInventoryDoc({name, type})
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}
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}
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@@ -204,6 +203,7 @@ function PlayableLevel({worldId, levelId}) {
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return <>
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return <>
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<div style={level.isLoading ? null : {display: "none"}} className="app-content loading"><CircularProgress /></div>
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<div style={level.isLoading ? null : {display: "none"}} className="app-content loading"><CircularProgress /></div>
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<InputModeContext.Provider value={{commandLineMode, setCommandLineMode, commandLineInput, setCommandLineInput}}>
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<LevelAppBar isLoading={level.isLoading} levelTitle={levelTitle} worldId={worldId} levelId={levelId} />
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<LevelAppBar isLoading={level.isLoading} levelTitle={levelTitle} worldId={worldId} levelId={levelId} />
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<Split minSize={0} snapOffset={200} sizes={[25, 50, 25]} className={`app-content level ${level.isLoading ? 'hidden' : ''}`}>
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<Split minSize={0} snapOffset={200} sizes={[25, 50, 25]} className={`app-content level ${level.isLoading ? 'hidden' : ''}`}>
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<div ref={chatPanelRef} className="chat-panel">
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<div ref={chatPanelRef} className="chat-panel">
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@@ -256,9 +256,7 @@ function PlayableLevel({worldId, levelId}) {
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<HintContext.Provider value={{hints, setHints}}>
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<HintContext.Provider value={{hints, setHints}}>
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<EditorContext.Provider value={editorConnection}>
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<EditorContext.Provider value={editorConnection}>
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<MonacoEditorContext.Provider value={editor}>
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<MonacoEditorContext.Provider value={editor}>
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<InputModeContext.Provider value={{commandLineMode, setCommandLineMode, commandLineInput, setCommandLineInput}}>
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{editorConnection && <Main key={`${worldId}/${levelId}`} world={worldId} level={levelId} />}
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{editorConnection && <Main key={`${worldId}/${levelId}`} world={worldId} level={levelId} />}
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</InputModeContext.Provider>
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</MonacoEditorContext.Provider>
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</MonacoEditorContext.Provider>
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</EditorContext.Provider>
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</EditorContext.Provider>
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</HintContext.Provider>
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</HintContext.Provider>
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@@ -273,6 +271,7 @@ function PlayableLevel({worldId, levelId}) {
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}
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}
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</div>
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</div>
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</Split>
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</Split>
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</InputModeContext.Provider>
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</>
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</>
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}
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}
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