update doc
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@@ -8,6 +8,7 @@ Please follow the tutorial [Creating a Game](doc/create_game.md). In particular,
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* Step 5: [How to Run Games Locally](doc/running_locally.md)
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* Step 5: [How to Run Games Locally](doc/running_locally.md)
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* Step 7: [How to Update an existing Game](doc/update_game.md)
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* Step 7: [How to Update an existing Game](doc/update_game.md)
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* Step 8: [How to Publishing a Game](doc/publish_game.md)
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### Publishing a Game
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### Publishing a Game
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@@ -245,7 +245,11 @@ That way, the game will replace it with the actual name the assumption has in th
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## 7. Update your game
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## 7. Update your game
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In principle, it is as simple as modifying `lean-toolchain` to update your game to a new Lean version. However, you should read about the details in [Update An Existing Game](https://github.com/leanprover-community/lean4game/blob/main/doc/update_game.md).
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In principle, it is as simple as modifying `lean-toolchain` to update your game to a new Lean version. However, you should read about the details in [Update An Existing Game](doc/update_game.md).
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## 8. Publish your game
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To publish your game on the official server, see [Publishing a game](doc/publish_game.md)
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## Further Notes
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## Further Notes
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# Importing games
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# Publishing games
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There is an mechanism to import games into your server. In order to use this mechanism, you need
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You can publish your game on the official (Lean Game Server)[https://adam.math.hhu.de] in a few simple
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to create a [Github Access token](https://docs.github.com/en/authentication/keeping-your-account-and-data-secure/managing-your-personal-access-tokens). A fine-grained access token with only reading rights for public
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steps.
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repos will suffice.
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You need to set the environment variables `LEAN4GAME_GITHUB_USER` and `LEAN4GAME_GITHUB_TOKEN`
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## 1. Upload Game to github
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with your user name and access token.
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Then you can call:
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First, you need your game in a public Github repository and make sure the github action has run.
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You can check this by spotting the green checkmark on the start page, or by looking at the "Actions"
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tab.
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> https://{website}/import/trigger/{owner}/{repo}
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## 2. Import the game
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where you replace:
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You call the URL that's listed under "What's Next?" in the latest action run. Explicitely you call
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- website: The website your server runs on, e.g. `localhost:3000`
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the URL of the form
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- owner, repo: The owner and repository name of the game you want to load from github.
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will trigger to download the latest version of your game from github onto your server.
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> adam.math.hhu.de/import/trigger/{USER}/{REPOSITORY}
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Once this import reports "Done", you should be able to play your game under:
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> https://{website}/#/g/{owner}/{repo}
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where `{USER}` and `{REPOSITORY}` are replaced with the github user and repository name.
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## data management
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You should see a white screen which shows import updates and eventually reports "Done."
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Everything downloaded remains in the folder `lean4game/games`.
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the subfolder `tmp` contains downloaded artifacts and can be deleted without loss.
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## 3. Play the game
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The other folders should only contain the built lean-games, sorted by owner and repo.
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Now you can immediately play the game at `adam.math.hhu.de/#/g/{USER}/{REPOSITORY}`!
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## 4. Main page
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Adding games to the main page happens manually by the server maintainers. Tell us if you want us
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to add a tile for your game!
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@@ -0,0 +1,28 @@
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# Notes for Server maintainer
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In order to set up the server to allow imports, one needs to create a
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[Github Access token](https://docs.github.com/en/authentication/keeping-your-account-and-data-secure/managing-your-personal-access-tokens). A fine-grained access token with only reading rights for public
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repos will suffice.
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You need to set the environment variables `LEAN4GAME_GITHUB_USER` and `LEAN4GAME_GITHUB_TOKEN`
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with your user name and access token. For example, you can seet these in `ecosystem.config.cjs` if
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you're using `pm2`
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Then people can call:
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> https://{website}/import/trigger/{owner}/{repo}
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where you replace:
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- website: The website your server runs on, e.g. `localhost:3000`
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- owner, repo: The owner and repository name of the game you want to load from github.
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will trigger to download the latest version of your game from github onto your server.
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Once this import reports "Done", you should be able to play your game under:
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> https://{website}/#/g/{owner}/{repo}
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## data management
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Everything downloaded remains in the folder `lean4game/games`.
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the subfolder `tmp` contains downloaded artifacts and can be deleted without loss.
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The other folders should only contain the built lean-games, sorted by owner and repo.
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+5
-1
@@ -10,7 +10,11 @@ Before you continue, make sure there [exists a `v4.X.0`-tag in this repo](https:
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Then, depending on the setup you use, do one of the following:
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Then, depending on the setup you use, do one of the following:
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* Dev Container: Rebuild the VSCode Devcontainer.
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* Dev Container: Rebuild the VSCode Devcontainer.
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* Local Setup: run `lake update -R` (followed by `lake exe cache get` if you depend on mathlib.)
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* Local Setup: run
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```
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npm install
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lake update -R
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```
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* Gitpod/Codespaces: Create a fresh one
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* Gitpod/Codespaces: Create a fresh one
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This will update `lean4game` and `mathlib` in your project to the new lean version.
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This will update `lean4game` and `mathlib` in your project to the new lean version.
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