diff --git a/client/src/components/level.tsx b/client/src/components/level.tsx
index a1c573b..0398cc4 100644
--- a/client/src/components/level.tsx
+++ b/client/src/components/level.tsx
@@ -47,13 +47,11 @@ function Level() {
const params = useParams()
const levelId = parseInt(params.levelId)
const worldId = params.worldId
-
useLoadWorldFiles(worldId)
return
{levelId == 0 ? : }
-
}
function ChatPanel({lastLevel}) {
@@ -105,7 +103,6 @@ function ChatPanel({lastLevel}) {
console.debug(`help: ${Array.from(tmp.values())}`)
}
-
useEffect(() => {
// TODO: For some reason this is always called twice
console.debug('scroll chat')
@@ -129,7 +126,6 @@ function ChatPanel({lastLevel}) {
// // chatRef.current!.scrollTo(0,0)
// }, [gameId, worldId, levelId])
-
return
{level?.data?.introduction &&
@@ -196,6 +192,15 @@ function PlayableLevel() {
const codeviewRef = useRef
(null)
const gameId = React.useContext(GameIdContext)
const {worldId, levelId} = useContext(WorldLevelIdContext)
+ const {mobile} = React.useContext(MobileContext)
+
+ const difficulty = useSelector(selectDifficulty(gameId))
+ const initialCode = useAppSelector(selectCode(gameId, worldId, levelId))
+ const initialSelections = useAppSelector(selectSelections(gameId, worldId, levelId))
+ const inventory: Array = useSelector(selectInventory(gameId))
+
+ const gameInfo = useGetGameInfoQuery({game: gameId})
+ const level = useLoadLevelQuery({game: gameId, world: worldId, level: levelId})
// The state variables for the `ProofContext`
const [proof, setProof] = useState>([])
@@ -204,18 +209,11 @@ function PlayableLevel() {
const [deletedChat, setDeletedChat] = useState>([])
// A set of row numbers where help is displayed
const [showHelp, setShowHelp] = useState>(new Set())
- const initialCode = useAppSelector(selectCode(gameId, worldId, levelId))
- const initialSelections = useAppSelector(selectSelections(gameId, worldId, levelId))
- /** Only for mobile layout */
+ // Only for mobile layout
const [pageNumber, setPageNumber] = useState(0)
- const {mobile} = React.useContext(MobileContext)
const [commandLineMode, setCommandLineMode] = useState(true)
const [commandLineInput, setCommandLineInput] = useState("")
- const difficulty = useSelector(selectDifficulty(gameId))
- const inventory: Array = useSelector(selectInventory(gameId))
- const gameInfo = useGetGameInfoQuery({game: gameId})
const lastLevel = levelId >= gameInfo.data?.worldSize[worldId]
- const level = useLoadLevelQuery({game: gameId, world: worldId, level: levelId})
const dispatch = useAppDispatch()
// impressum pop-up