import seems to be working
This commit is contained in:
+6
-12
@@ -78,20 +78,17 @@ async function doImport (owner, repo, id) {
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.reduce((acc, cur) => acc.created_at < cur.created_at ? cur : acc)
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artifactId = artifact.id
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const url = artifact.archive_download_url
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if (!fs.existsSync("games")){
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fs.mkdirSync("games");
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// Make sure the download folder exists
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if (!fs.existsSync("../../games")){
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fs.mkdirSync("../../games");
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}
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if (!fs.existsSync("games/tmp")){
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fs.mkdirSync("games/tmp");
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}
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if (!fs.existsSync(`games/${owner}`)){
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fs.mkdirSync(`games/${owner}`);
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if (!fs.existsSync("../../games/tmp")){
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fs.mkdirSync("../../games/tmp");
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}
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progress[id].output += `Download from ${url}\n`
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// await download(id, url, `games/tmp/${owner.toLowerCase()}_${repo.toLowerCase()}_${artifactId}.zip`)
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await download(id, url, `../../games/tmp/${owner.toLowerCase()}_${repo.toLowerCase()}_${artifactId}.zip`)
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progress[id].output += `Download finished.\n`
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// BUG: it doesn't wait for this to finish
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await runProcess(id, "/bin/bash", [`${__dirname}/unpack.sh`, artifactId, owner.toLowerCase(), repo.toLowerCase()], ".")
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@@ -105,9 +102,6 @@ async function doImport (owner, repo, id) {
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// await runProcess(id, "tar", ["-cvf", `../archive_${artifactId}.tar`, "."], `tmp/artifact_${artifactId}_inner/`)
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// // await runProcess(id, "docker", ["load", "-i", `tmp/archive_${artifactId}.tar`])
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// TODO: not implemented
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progress[id].done = true
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progress[id].output += `Done.\n`
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} catch (e) {
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+61
-51
@@ -6,30 +6,20 @@ import * as url from 'url';
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import * as rpc from 'vscode-ws-jsonrpc';
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import * as jsonrpcserver from 'vscode-ws-jsonrpc/server';
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import os from 'os';
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import fs from 'fs';
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import anonymize from 'ip-anonymize';
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import { importTrigger, importStatus } from './import.mjs'
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// import fs from 'fs'
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/**
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* Add a game here if the server should keep a queue of pre-loaded games ready at all times.
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*
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* IMPORTANT! Tags here need to be lower case!
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*/
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const games = {
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"g/hhu-adam/robo": {
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dir: "Robo",
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queueLength: 5
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},
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"g/hhu-adam/nng4": {
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dir: "NNG4",
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queueLength: 5
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},
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"g/djvelleman/stg4": {
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dir: "STG4",
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queueLength: 5
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},
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"g/hhu-adam/nng4-old": {
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dir: "NNG4-OLD",
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queueLength: 0
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}
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const queueLength = {
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"g/hhu-adam/robo": 2,
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"g/hhu-adam/nng4": 5,
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"g/djvelleman/stg4": 2,
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}
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const __filename = url.fileURLToPath(import.meta.url);
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@@ -64,29 +54,32 @@ function tag(owner, repo) {
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}
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function startServerProcess(owner, repo) {
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let game_dir = (owner == 'local') ?
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repo : games[tag(owner, repo)]?.dir
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if (owner == 'local') {
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if(!isDevelopment) {
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console.error(`No local games in production mode.`)
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return
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}
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// TODO: This test does not work
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// if (!fs.existsSync(path.join("../", game_dir))) {
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// console.error(`Game folder does not exists: ${game_dir}`)
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// return
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// }
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}
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if (!game_dir) {
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console.error(`Unknown game: ${tag(owner, repo)}`)
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let game_dir = (owner == 'local') ?
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path.join(__dirname, '..', '..', repo) :
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path.join(__dirname, '..', '..', 'games', `${owner}`, `${repo}`)
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if(!fs.existsSync(path.join(__dirname, '..', '..', 'games'))) {
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console.error(`Did not find the following folder: ${path.join(__dirname, '..', '..', 'games')}`)
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console.error('Did you already import any games?')
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return
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}
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if(!fs.existsSync(game_dir)) {
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console.error(`Game 'games/${owner}/${repo}' does not exist!`)
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cp.spawn("pwd")
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return
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}
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let serverProcess
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if (isDevelopment) {
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let args = ["--server", path.join('..','..','games',`${owner}`,`${repo}`)]
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let args = ["--server", game_dir]
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serverProcess = cp.spawn("./gameserver", args,
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{ cwd: path.join(__dirname, "./build/bin/") })
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} else {
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@@ -107,18 +100,30 @@ function startServerProcess(owner, repo) {
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/** start Lean Server processes to refill the queue */
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function fillQueue(owner, repo) {
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while (queue[tag(owner, repo)].length < games[tag(owner, repo)].queueLength) {
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const serverProcess = startServerProcess(tag(owner, repo))
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queue[tag(owner, repo)].push(serverProcess)
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while (queue[tag(owner, repo)].length < queueLength[tag(owner, repo)]) {
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let serverProcess
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try {
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serverProcess = startServerProcess(tag(owner, repo))
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} catch (e) {
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console.error('error starting the server')
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console.error(e)
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return
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}
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if (serverProcess == null) {
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console.error('serverProcess was undefined/null')
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return
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}
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queue[tag(owner, repo)].push(serverProcess)
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}
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}
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// if (!isDevelopment) { // Don't use queue in development
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// for (let tag in games) {
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// queue[tag] = []
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// fillQueue(tag)
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// }
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// }
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// TODO: We disabled queue for now
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if (!isDevelopment) { // Don't use queue in development
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for (let tag in games) {
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queue[tag] = []
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fillQueue(tag)
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}
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}
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const urlRegEx = /^\/websocket\/g\/([\w.-]+)\/([\w.-]+)$/
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@@ -127,21 +132,26 @@ wss.addListener("connection", function(ws, req) {
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if (!reRes) { console.error(`Connection refused because of invalid URL: ${req.url}`); return; }
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const owner = reRes[1]
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const repo = reRes[2]
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// const tag = `g/${owner.toLowerCase()}/${repo.toLowerCase()}`
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// // TODO
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// if (isDevelopment && process.env.DEV_CONTAINER) {
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// tag = `g/local/game`
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// }
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let ps;
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let ps
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if (!queue[tag(owner, repo)] || queue[tag(owner, repo)].length == 0) {
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try {
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ps = startServerProcess(owner, repo)
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} catch (e) {
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console.error('error starting the server')
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console.error(e)
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}
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} else {
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console.info('Got process from the queue')
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ps = queue[tag(owner, repo)].shift() // Pick the first Lean process; it's likely to be ready immediately
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fillQueue(owner, repo)
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}
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if (ps == null) {
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console.error('server process is undefined/null')
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return
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}
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socketCounter += 1;
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const ip = anonymize(req.headers['x-forwarded-for'] || req.socket.remoteAddress)
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console.log(`[${new Date()}] Socket opened - ${ip}`)
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@@ -152,14 +162,14 @@ wss.addListener("connection", function(ws, req) {
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onClose: (cb) => { ws.on("close", cb) },
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send: (data, cb) => { ws.send(data,cb) }
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}
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const reader = new rpc.WebSocketMessageReader(socket);
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const writer = new rpc.WebSocketMessageWriter(socket);
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const reader = new rpc.WebSocketMessageReader(socket)
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const writer = new rpc.WebSocketMessageWriter(socket)
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const socketConnection = jsonrpcserver.createConnection(reader, writer, () => ws.close())
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const serverConnection = jsonrpcserver.createProcessStreamConnection(ps);
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const serverConnection = jsonrpcserver.createProcessStreamConnection(ps)
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socketConnection.forward(serverConnection, message => {
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if (isDevelopment) {console.log(`CLIENT: ${JSON.stringify(message)}`)}
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return message;
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});
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})
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serverConnection.forward(socketConnection, message => {
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if (isDevelopment) {console.log(`SERVER: ${JSON.stringify(message)}`)}
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return message;
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@@ -170,9 +180,9 @@ wss.addListener("connection", function(ws, req) {
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ws.on('close', () => {
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console.log(`[${new Date()}] Socket closed - ${ip}`)
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socketCounter -= 1;
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socketCounter -= 1
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})
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socketConnection.onClose(() => serverConnection.dispose());
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serverConnection.onClose(() => socketConnection.dispose());
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socketConnection.onClose(() => serverConnection.dispose())
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serverConnection.onClose(() => socketConnection.dispose())
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})
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+21
-8
@@ -4,16 +4,29 @@ ARTIFACT_ID=$1
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OWNER=$2
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REPO=$3
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echo "Unpacking ZIP."
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# unzip -o games/tmp/${OWNER}_${REPO}_${ARTIFACT_ID}.zip -d games/tmp/${OWNER}_${REPO}_${ARTIFACT_ID}
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echo "Unpacking game."
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rm -rf games/${OWNER}/${REPO}
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mkdir games/${OWNER}/${REPO}
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echo "Creating folders"
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cd ../..
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# mkdir -p games
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cd games
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pwd
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# mkdir -p tmp
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mkdir -p ${OWNER}
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for f in games/tmp/${OWNER}_${REPO}_${ARTIFACT_ID}/* #Should only be one file
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echo "Unpacking ZIP."
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unzip -o tmp/${OWNER}_${REPO}_${ARTIFACT_ID}.zip -d tmp/${OWNER}_${REPO}_${ARTIFACT_ID}
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echo "Unpacking game."
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# exit the npm project to avoid reloading. TODO: Where should we actually save these?
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echo "Delete old version of the game"
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rm -rf ${OWNER}/${REPO}
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mkdir -p ${OWNER}/${REPO}
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for f in tmp/${OWNER}_${REPO}_${ARTIFACT_ID}/* #Should only be one file
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do
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echo "Unpacking $f"
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#tar -xvzf $f -C games/${OWNER}/${REPO}
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mkdir games/${OWNER}/${REPO}
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unzip -o $f -d games/${OWNER}/${REPO}
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unzip -q -o $f -d ${OWNER}/${REPO}
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done
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