mark all texts for translation #179
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@@ -37,6 +37,7 @@ import { store } from '../../state/store';
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import { Hints, MoreHelpButton, filterHints } from '../hints';
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import { DocumentPosition } from '../../../../node_modules/lean4-infoview/src/infoview/util';
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import { DiagnosticSeverity } from 'vscode-languageclient';
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import { useTranslation } from 'react-i18next';
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/** Wrapper for the two editors. It is important that the `div` with `codeViewRef` is
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* always present, or the monaco editor cannot start.
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@@ -151,6 +152,7 @@ function ExerciseStatement({ data, showLeanStatement = false }) {
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// TODO: This is only used in `EditorInterface`
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// while `TypewriterInterface` has this copy-pasted in.
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export function Main(props: { world: string, level: number, data: LevelInfo}) {
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let { t } = useTranslation()
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const ec = React.useContext(EditorContext);
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const gameId = React.useContext(GameIdContext)
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const {worldId, levelId} = React.useContext(WorldLevelIdContext)
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@@ -228,14 +230,14 @@ export function Main(props: { world: string, level: number, data: LevelInfo}) {
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// that we want to persist.
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let ret
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if (!serverVersion) {
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ret = <p>Waiting for Lean server to start...</p>
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ret = <p>{t("Waiting for Lean server to start…")}</p>
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} else if (serverStoppedResult) {
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ret = <div><p>{serverStoppedResult.message}</p><p className="error">{serverStoppedResult.reason}</p></div>
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} else {
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ret = <div className="infoview vscode-light">
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{proof?.completedWithWarnings &&
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<div className="level-completed">
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{proof?.completed ? "Level completed! 🎉" : "Level completed with warnings 🎭"}
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{proof?.completed ? t("Level completed! 🎉") : t("Level completed with warnings 🎭")}
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</div>
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}
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<Infos />
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@@ -272,8 +274,8 @@ function Command({ proof, i, deleteProof }: { proof: ProofState, i: number, dele
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} else {
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return <div className="command">
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<div className="command-text">{proof?.steps[i].command}</div>
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<Button to="" className="undo-button btn btn-inverted" title="Retry proof from here" onClick={deleteProof}>
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<FontAwesomeIcon icon={faDeleteLeft} /> Retry
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<Button to="" className="undo-button btn btn-inverted" title={t("Retry proof from here")} onClick={deleteProof}>
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<FontAwesomeIcon icon={faDeleteLeft} /> {this("Retry")}
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</Button>
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</div>
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}
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@@ -332,7 +334,7 @@ function Command({ proof, i, deleteProof }: { proof: ProofState, i: number, dele
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/** The tabs of goals that lean ahs after the command of this step has been processed */
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function GoalsTabs({ proofStep, last, onClick, onGoalChange=(n)=>{}}: { proofStep: InteractiveGoalsWithHints, last : boolean, onClick? : any, onGoalChange?: (n?: number) => void }) {
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let { t } = useTranslation()
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const [selectedGoal, setSelectedGoal] = React.useState<number>(0)
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if (proofStep.goals.length == 0) {
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@@ -344,7 +346,7 @@ function GoalsTabs({ proofStep, last, onClick, onGoalChange=(n)=>{}}: { proofSte
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{proofStep.goals.map((goal, i) => (
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// TODO: Should not use index as key.
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<div key={`proof-goal-${i}`} className={`tab ${i == (selectedGoal) ? "active" : ""}`} onClick={(ev) => { onGoalChange(i); setSelectedGoal(i); ev.stopPropagation() }}>
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{i ? `Goal ${i + 1}` : "Active Goal"}
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{i ? t("Goal") + ` ${i + 1}` : t("Active Goal")}
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</div>
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))}
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</div>
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@@ -389,6 +391,7 @@ export function TypewriterInterfaceWrapper(props: { world: string, level: number
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/** The interface in command line mode */
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export function TypewriterInterface({props}) {
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let { t } = useTranslation()
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const ec = React.useContext(EditorContext)
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const gameId = React.useContext(GameIdContext)
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const editor = React.useContext(MonacoEditorContext)
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@@ -500,8 +503,7 @@ export function TypewriterInterface({props}) {
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<div className='proof' ref={proofPanelRef}>
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<ExerciseStatement data={props.data} />
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{crashed ? <div>
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<p className="crashed_message">Crashed! Go to editor mode and fix your proof!
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Last server response:</p>
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<p className="crashed_message">{t("Crashed! Go to editor mode and fix your proof! Last server response:")}</p>
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{interimDiags.map(diag => {
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const severityClass = diag.severity ? {
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[DiagnosticSeverity.Error]: 'error',
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@@ -512,7 +514,7 @@ export function TypewriterInterface({props}) {
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return <div>
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<div className={`${severityClass} ml1 message`}>
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<p className="mv2">Line {diag.range.start.line}, Character {diag.range.start.character}</p>
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<p className="mv2">{t("Line")} {diag.range.start.line}, {t("Character")} {diag.range.start.character}</p>
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<pre className="font-code pre-wrap">
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{diag.message}
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</pre>
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@@ -579,7 +581,7 @@ export function TypewriterInterface({props}) {
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<div className="button-row mobile">
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{props.level >= props.worldSize ?
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<Button to={`/${gameId}`}>
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<FontAwesomeIcon icon={faHome} /> Leave World
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<FontAwesomeIcon icon={faHome} /> {t("Leave World")}
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</Button>
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:
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<Button to={`/${gameId}/world/${props.world}/level/${props.level + 1}`}>
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