cleanup; including using doc comment syntax for documentation like TacticDoc
This commit is contained in:
+29
-382
@@ -1,23 +1,12 @@
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import GameServer.EnvExtensions
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import GameServer.Helpers
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import GameServer.Inventory
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import GameServer.Options
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import GameServer.SaveData
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open Lean Meta Elab Command
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set_option autoImplicit false
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/-- Let `MakeGame` print the reasons why the worlds depend on each other. -/
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register_option lean4game.showDependencyReasons : Bool := {
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defValue := false
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descr := "show reasons for calculated world dependencies."
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}
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/-- Let `MakeGame` print the reasons why the worlds depend on each other.
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Note: currently unused in favour of setting `set_option trace.debug true`. -/
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register_option lean4game.verbose : Bool := {
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defValue := false
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descr := "display more info messages to help developing the game."
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}
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/-! # Game metadata -/
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/-- Switch to the specified `Game` (and create it if non-existent). Example: `Game "NNG"` -/
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@@ -52,13 +41,15 @@ elab "Title" t:str : command => do
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/-- Define the introduction of the current game/world/level. -/
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elab "Introduction" t:str : command => do
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let intro := t.getString
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match ← getCurLayer with
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| .Level => modifyCurLevel fun level => pure {level with introduction := t.getString}
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| .World => modifyCurWorld fun world => pure {world with introduction := t.getString}
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| .Game => modifyCurGame fun game => pure {game with introduction := t.getString}
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| .Level => modifyCurLevel fun level => pure {level with introduction := intro}
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| .World => modifyCurWorld fun world => pure {world with introduction := intro}
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| .Game => modifyCurGame fun game => pure {game with introduction := intro}
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/-- Define the info of the current game. Used for e.g. credits -/
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elab "Info" t:str : command => do
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let info:= t.getString
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match ← getCurLayer with
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| .Level =>
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logError "Can't use `Info` in a level!"
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@@ -66,7 +57,7 @@ elab "Info" t:str : command => do
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| .World =>
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logError "Can't use `Info` in a world"
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pure ()
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| .Game => modifyCurGame fun game => pure {game with info := t.getString}
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| .Game => modifyCurGame fun game => pure {game with info := info}
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/-- Provide the location of the image for the current game/world/level.
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Paths are relative to the lean project's root. -/
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@@ -90,10 +81,11 @@ elab "Image" t:str : command => do
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/-- Define the conclusion of the current game or current level if some
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building a level. -/
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elab "Conclusion" t:str : command => do
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let conclusion := t.getString
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match ← getCurLayer with
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| .Level => modifyCurLevel fun level => pure {level with conclusion := t.getString}
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| .World => modifyCurWorld fun world => pure {world with conclusion := t.getString}
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| .Game => modifyCurGame fun game => pure {game with conclusion := t.getString}
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| .Level => modifyCurLevel fun level => pure {level with conclusion := conclusion}
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| .World => modifyCurWorld fun world => pure {world with conclusion := conclusion}
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| .Game => modifyCurGame fun game => pure {game with conclusion := conclusion}
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/-- A list of games that should be played before this one. Example `Prerequisites "NNG" "STG"`. -/
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elab "Prerequisites" t:str* : command => do
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@@ -102,13 +94,15 @@ elab "Prerequisites" t:str* : command => do
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/-- Short caption for the game (1 sentence) -/
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elab "CaptionShort" t:str : command => do
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let caption := t.getString
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modifyCurGame fun game => pure {game with
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tile := {game.tile with short := t.getString}}
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tile := {game.tile with short := caption}}
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/-- More detailed description what the game is about (2-4 sentences). -/
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elab "CaptionLong" t:str : command => do
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let caption := t.getString
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modifyCurGame fun game => pure {game with
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tile := {game.tile with long := t.getString}}
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tile := {game.tile with long := caption}}
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/-- A list of Languages the game is translated to. For example `Languages "German" "English"`.
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NOTE: For the time being, only a single language is supported.
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@@ -136,113 +130,6 @@ in the first level and get enabled during the game.
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/-! ## Doc entries -/
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/-- Copied from `Mathlib.Tactic.HelpCmd`.
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Gets the initial string token in a parser description. For example, for a declaration like
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`syntax "bla" "baz" term : tactic`, it returns `some "bla"`. Returns `none` for syntax declarations
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that don't start with a string constant. -/
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partial def getHeadTk (e : Expr) : Option String :=
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match (Expr.withApp e λ e a => (e.constName?.getD Name.anonymous, a)) with
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| (``ParserDescr.node, #[_, _, p]) => getHeadTk p
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| (``ParserDescr.unary, #[.app _ (.lit (.strVal "withPosition")), p]) => getHeadTk p
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| (``ParserDescr.unary, #[.app _ (.lit (.strVal "atomic")), p]) => getHeadTk p
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| (``ParserDescr.binary, #[.app _ (.lit (.strVal "andthen")), p, _]) => getHeadTk p
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| (``ParserDescr.nonReservedSymbol, #[.lit (.strVal tk), _]) => some tk
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| (``ParserDescr.symbol, #[.lit (.strVal tk)]) => some tk
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| (``Parser.withAntiquot, #[_, p]) => getHeadTk p
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| (``Parser.leadingNode, #[_, _, p]) => getHeadTk p
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| (``HAndThen.hAndThen, #[_, _, _, _, p, _]) => getHeadTk p
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| (``Parser.nonReservedSymbol, #[.lit (.strVal tk), _]) => some tk
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| (``Parser.symbol, #[.lit (.strVal tk)]) => some tk
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| _ => none
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/-- Modified from `#help` in `Mathlib.Tactic.HelpCmd` -/
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def getTacticDocstring (env : Environment) (name: Name) : CommandElabM (Option String) := do
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let name := name.toString (escape := false)
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let mut decls : Lean.RBMap String (Array SyntaxNodeKind) compare := {}
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let catName : Name := `tactic
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let catStx : Ident := mkIdent catName -- TODO
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let some cat := (Parser.parserExtension.getState env).categories.find? catName
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| throwErrorAt catStx "{catStx} is not a syntax category"
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liftTermElabM <| Term.addCategoryInfo catStx catName
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for (k, _) in cat.kinds do
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let mut used := false
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if let some tk := do getHeadTk (← (← env.find? k).value?) then
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let tk := tk.trim
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if name ≠ tk then -- was `!name.isPrefixOf tk`
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continue
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used := true
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decls := decls.insert tk ((decls.findD tk #[]).push k)
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for (_name, ks) in decls do
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for k in ks do
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if let some doc ← findDocString? env k then
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return doc
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logWarning <| m!"Could not find a docstring for tactic {name}, consider adding one " ++
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m!"using `TacticDoc {name} \"some doc\"`"
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return none
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/-- Retrieve the docstring associated to an inventory item. For Tactics, this
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is not guaranteed to work. -/
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def getDocstring (env : Environment) (name : Name) (type : InventoryType) :
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CommandElabM (Option String) :=
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match type with
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-- for tactics it's a lookup following mathlib's `#help`. not guaranteed to be the correct one.
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| .Tactic => getTacticDocstring env name
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| .Lemma => findDocString? env name
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-- TODO: for definitions not implemented yet, does it work?
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| .Definition => findDocString? env name
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/-- Checks if `inventoryTemplateExt` contains an entry with `(type, name)` and yields
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a warning otherwise. If `template` is provided, it will add such an entry instead of yielding a
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warning.
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`ref` is the syntax piece. If `name` is not provided, it will use `ident.getId`.
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I used this workaround, because I needed a new name (with correct namespace etc)
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to be used, and I don't know how to create a new ident with same position but different name.
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-/
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def checkInventoryDoc (type : InventoryType) (ref : Ident) (name : Name := ref.getId)
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(template : Option String := none) : CommandElabM Unit := do
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-- note: `name` is an `Ident` (instead of `Name`) for the log messages.
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let env ← getEnv
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let n := name
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-- Find a key with matching `(type, name)`.
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match (inventoryTemplateExt.getState env).findIdx?
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(fun x => x.name == n && x.type == type) with
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-- Nothing to do if the entry exists
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| some _ => pure ()
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| none =>
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match template with
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-- Warn about missing documentation
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| none =>
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let docstring ← match (← getDocstring env name type) with
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| some ds =>
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logInfoAt ref (m!"Missing {type} Documentation. Using existing docstring. " ++
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m!"Add {name}\nAdd `{type}Doc {name}` somewhere above this statement.")
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pure s!"*(lean docstring)*\\\n{ds}"
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| none =>
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logWarningAt ref (m!"Missing {type} Documentation: {name}\nAdd `{type}Doc {name}` " ++
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m!"somewhere above this statement.")
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pure "(missing)"
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-- We just add a dummy entry
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modifyEnv (inventoryTemplateExt.addEntry · {
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type := type
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name := name
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category := if type == .Lemma then s!"{n.getPrefix}" else ""
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content := docstring})
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-- Add the default documentation
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| some s =>
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modifyEnv (inventoryTemplateExt.addEntry · {
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type := type
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name := name
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category := if type == .Lemma then s!"{n.getPrefix}" else ""
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content := s })
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logInfoAt ref (m!"Missing {type} Documentation: {name}, used default (e.g. provided " ++
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m!"docstring) instead. If you want to write a different description, add " ++
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m!"`{type}Doc {name}` somewhere above this statement.")
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/-- Documentation entry of a tactic. Example:
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```
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@@ -252,12 +139,13 @@ TacticDoc rw "`rw` stands for rewrite, etc. "
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* The identifier is the tactics name. Some need to be escaped like `«have»`.
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* The description is a string supporting Markdown.
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-/
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elab "TacticDoc" name:ident content:str : command =>
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elab doc:docComment ? "TacticDoc" name:ident content:str ? : command => do
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let doc ← parseDocCommentLegacy doc content
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modifyEnv (inventoryTemplateExt.addEntry · {
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type := .Tactic
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name := name.getId
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displayName := name.getId.toString
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content := content.getString })
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content := doc })
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/-- Documentation entry of a lemma. Example:
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@@ -274,13 +162,15 @@ LemmaDoc Nat.succ_pos as "succ_pos" in "Nat" "says `0 < n.succ`, etc."
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Use `[[mathlib_doc]]` in the string to insert a link to the mathlib doc page. This requires
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The lemma/definition to have the same fully qualified name as in mathlib.
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-/
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elab "LemmaDoc" name:ident "as" displayName:str "in" category:str content:str : command =>
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elab doc:docComment ? "LemmaDoc" name:ident "as" displayName:str "in" category:str content:str ? :
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command => do
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let doc ← parseDocCommentLegacy doc content
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modifyEnv (inventoryTemplateExt.addEntry · {
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type := .Lemma
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name := name.getId
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category := category.getString
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displayName := displayName.getString
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content := content.getString })
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content := doc })
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-- TODO: Catch the following behaviour.
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-- 1. if `LemmaDoc` appears in the same file as `Statement`, it will silently use
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-- it but display the info that it wasn't found in `Statement`
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@@ -302,33 +192,16 @@ DefinitionDoc Function.Bijective as "Bijective" "defined as `Injective f ∧ Sur
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Use `[[mathlib_doc]]` in the string to insert a link to the mathlib doc page. This requires
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The lemma/definition to have the same fully qualified name as in mathlib.
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-/
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elab "DefinitionDoc" name:ident "as" displayName:str template:str : command =>
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elab doc:docComment ? "DefinitionDoc" name:ident "as" displayName:str template:str ? : command => do
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let doc ← parseDocCommentLegacy doc template
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modifyEnv (inventoryTemplateExt.addEntry · {
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type := .Definition
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name := name.getId,
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displayName := displayName.getString,
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content := template.getString })
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content := doc })
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/-! ## Add inventory items -/
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def getStatement (name : Name) : CommandElabM MessageData := do
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return ← addMessageContextPartial (.ofPPFormat { pp := fun
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| some ctx => ctx.runMetaM <| PrettyPrinter.ppSignature name
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| none => return "that's a bug." })
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-- Note: We use `String` because we can't send `MessageData` as json, but
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-- `MessageData` might be better for interactive highlighting.
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/-- Get a string of the form `my_lemma (n : ℕ) : n + n = 2 * n`.
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Note: A statement like `theorem abc : ∀ x : Nat, x ≥ 0` would be turned into
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`theorem abc (x : Nat) : x ≥ 0` by `PrettyPrinter.ppSignature`. -/
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def getStatementString (name : Name) : CommandElabM String := do
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try
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return ← (← getStatement name).toString
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catch
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| _ => throwError m!"Could not find {name} in context."
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-- TODO: I think it would be nicer to unresolve Namespaces as much as possible.
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/-- Declare tactics that are introduced by this level. -/
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elab "NewTactic" args:ident* : command => do
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for name in ↑args do
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@@ -405,54 +278,12 @@ elab "LemmaTab" category:str : command =>
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/-! # Exercise Statement -/
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/-- A `attr := ...` option for `Statement`. Add attributes to the defined theorem. -/
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syntax statementAttr := "(" &"attr" ":=" Parser.Term.attrInstance,* ")"
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-- TODO
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-- TODO: Reuse the following code for checking available tactics in user code:
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structure UsedInventory where
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(tactics : HashSet Name := {})
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(definitions : HashSet Name := {})
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(lemmas : HashSet Name := {})
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partial def collectUsedInventory (stx : Syntax) (acc : UsedInventory := {}) : CommandElabM UsedInventory := do
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match stx with
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| .missing => return acc
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| .node _info kind args =>
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if kind == `GameServer.Tactic.Hint || kind == `GameServer.Tactic.Branch then return acc
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return ← args.foldlM (fun acc arg => collectUsedInventory arg acc) acc
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| .atom _info val =>
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-- ignore syntax elements that do not start with a letter
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-- and ignore some standard keywords
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let allowed := ["with", "fun", "at", "only", "by"]
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if 0 < val.length ∧ val.data[0]!.isAlpha ∧ not (allowed.contains val) then
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let val := val.dropRightWhile (fun c => c == '!' || c == '?') -- treat `simp?` and `simp!` like `simp`
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return {acc with tactics := acc.tactics.insert val}
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else
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return acc
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| .ident _info _rawVal val _preresolved =>
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let ns ←
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try resolveGlobalConst (mkIdent val)
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catch | _ => pure [] -- catch "unknown constant" error
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return ← ns.foldlM (fun acc n => do
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if let some (.thmInfo ..) := (← getEnv).find? n then
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return {acc with lemmas := acc.lemmas.insertMany ns}
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else
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return {acc with definitions := acc.definitions.insertMany ns}
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) acc
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-- #check expandOptDocComment?
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/-- Define the statement of the current level. -/
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elab doc:docComment ? attrs:Parser.Term.attributes ?
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"Statement" statementName:ident ? sig:declSig val:declVal : command => do
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let lvlIdx ← getCurLevelIdx
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let docContent : Option String := match doc with
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| none => none
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| some s => match s.raw[1] with
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| .atom _ val => val.dropRight 2 |>.trim -- some (val.extract 0 (val.endPos - ⟨2⟩))
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| _ => none --panic "not implemented error message" --throwErrorAt s "unexpected doc string{indentD s.raw[1]}"
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let docContent ← parseDocComment doc
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-- Save the messages before evaluation of the proof.
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let initMsgs ← modifyGet fun st => (st.messages, { st with messages := {} })
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@@ -553,23 +384,6 @@ elab doc:docComment ? attrs:Parser.Term.attributes ?
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/-! # Hints -/
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syntax hintArg := atomic(" (" (&"strict" <|> &"hidden") " := " withoutPosition(term) ")")
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/-- Remove any spaces at the beginning of a new line -/
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partial def removeIndentation (s : String) : String :=
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let rec loop (i : String.Pos) (acc : String) (removeSpaces := false) : String :=
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let c := s.get i
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let i := s.next i
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if s.atEnd i then
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acc.push c
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else if removeSpaces && c == ' ' then
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loop i acc (removeSpaces := true)
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else if c == '\n' then
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loop i (acc.push c) (removeSpaces := true)
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else
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loop i (acc.push c)
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loop ⟨0⟩ ""
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/-- A tactic that can be used inside `Statement`s to indicate in which proof states players should
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see hints. The tactic does not affect the goal state.
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-/
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@@ -683,26 +497,6 @@ elab "Template" tacs:tacticSeq : tactic => do
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return {level with template := s!"{template}"}
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open IO.FS System FilePath in
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/-- Copies the folder `images/` to `.lake/gamedata/images/` -/
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def copyImages : IO Unit := do
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let target : FilePath := ".lake" / "gamedata"
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if ← FilePath.pathExists "images" then
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for file in ← walkDir "images" do
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let outFile := target.join file
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-- create the directories
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if ← file.isDir then
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createDirAll outFile
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else
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if let some parent := outFile.parent then
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createDirAll parent
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-- copy file
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let content ← readBinFile file
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writeBinFile outFile content
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-- TODO: Notes for testing if a declaration has the simp attribute
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-- -- Test: From zulip
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@@ -721,139 +515,6 @@ def copyImages : IO Unit := do
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/-! # Make Game -/
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#eval IO.FS.createDirAll ".lake/gamedata/"
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-- TODO: register all of this as ToJson instance?
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def saveGameData (allItemsByType : HashMap InventoryType (HashSet Name)) : CommandElabM Unit := do
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let game ← getCurGame
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let env ← getEnv
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let path : System.FilePath := s!"{← IO.currentDir}" / ".lake" / "gamedata"
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if ← path.isDir then
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IO.FS.removeDirAll path
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IO.FS.createDirAll path
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-- copy the images folder
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copyImages
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for (worldId, world) in game.worlds.nodes.toArray do
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for (levelId, level) in world.levels.toArray do
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IO.FS.writeFile (path / s!"level__{worldId}__{levelId}.json") (toString (toJson (level.toInfo env)))
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IO.FS.writeFile (path / s!"game.json") (toString (getGameJson game))
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|
||||
for inventoryType in [InventoryType.Lemma, .Tactic, .Definition] do
|
||||
for name in allItemsByType.findD inventoryType {} do
|
||||
let some item ← getInventoryItem? name inventoryType
|
||||
| throwError "Expected item to exist: {name}"
|
||||
IO.FS.writeFile (path / s!"doc__{inventoryType}__{name}.json") (toString (toJson item))
|
||||
|
||||
let getTiles (type : InventoryType) : CommandElabM (Array InventoryTile) := do
|
||||
(allItemsByType.findD type {}).toArray.mapM (fun name => do
|
||||
let some item ← getInventoryItem? name type
|
||||
| throwError "Expected item to exist: {name}"
|
||||
return item.toTile)
|
||||
let inventory : InventoryOverview := {
|
||||
lemmas := ← getTiles .Lemma
|
||||
tactics := ← getTiles .Tactic
|
||||
definitions := ← getTiles .Definition
|
||||
lemmaTab := none
|
||||
}
|
||||
IO.FS.writeFile (path / s!"inventory.json") (toString (toJson inventory))
|
||||
|
||||
|
||||
def GameLevel.getInventory (level : GameLevel) : InventoryType → InventoryInfo
|
||||
| .Tactic => level.tactics
|
||||
| .Definition => level.definitions
|
||||
| .Lemma => level.lemmas
|
||||
|
||||
def GameLevel.setComputedInventory (level : GameLevel) :
|
||||
InventoryType → Array InventoryTile → GameLevel
|
||||
| .Tactic, v => {level with tactics := {level.tactics with tiles := v}}
|
||||
| .Definition, v => {level with definitions := {level.definitions with tiles := v}}
|
||||
| .Lemma, v => {level with lemmas := {level.lemmas with tiles := v}}
|
||||
|
||||
partial def removeTransitiveAux (id : Name) (arrows : HashMap Name (HashSet Name))
|
||||
(newArrows : HashMap Name (HashSet Name)) (decendants : HashMap Name (HashSet Name)) :
|
||||
HashMap Name (HashSet Name) × HashMap Name (HashSet Name) := Id.run do
|
||||
match (newArrows.find? id, decendants.find? id) with
|
||||
| (some _, some _) => return (newArrows, decendants)
|
||||
| _ =>
|
||||
let mut newArr := newArrows
|
||||
let mut desc := decendants
|
||||
desc := desc.insert id {} -- mark as worked in case of loops
|
||||
newArr := newArr.insert id {} -- mark as worked in case of loops
|
||||
let children := arrows.findD id {}
|
||||
let mut trimmedChildren := children
|
||||
let mut theseDescs := children
|
||||
for child in children do
|
||||
(newArr, desc) := removeTransitiveAux child arrows newArr desc
|
||||
let childDescs := desc.findD child {}
|
||||
theseDescs := theseDescs.insertMany childDescs
|
||||
for d in childDescs do
|
||||
trimmedChildren := trimmedChildren.erase d
|
||||
desc := desc.insert id theseDescs
|
||||
newArr := newArr.insert id trimmedChildren
|
||||
return (newArr, desc)
|
||||
|
||||
def removeTransitive (arrows : HashMap Name (HashSet Name)) : CommandElabM (HashMap Name (HashSet Name)) := do
|
||||
let mut newArr := {}
|
||||
let mut desc := {}
|
||||
for id in arrows.toArray.map Prod.fst do
|
||||
(newArr, desc) := removeTransitiveAux id arrows newArr desc
|
||||
if (desc.findD id {}).contains id then
|
||||
logError <| m!"Loop at {id}. " ++
|
||||
m!"This should not happen and probably means that `findLoops` has a bug."
|
||||
-- DEBUG:
|
||||
-- for ⟨x, hx⟩ in desc.toList do
|
||||
-- m := m ++ m!"{x}: {hx.toList}\n"
|
||||
-- logError m
|
||||
|
||||
return newArr
|
||||
|
||||
/-- The recursive part of `findLoops`. Finds loops that appear as successors of `node`.
|
||||
|
||||
For performance reason it returns a HashSet of visited
|
||||
nodes as well. This is filled with all nodes ever looked at as they cannot be
|
||||
part of a loop anymore. -/
|
||||
partial def findLoopsAux (arrows : HashMap Name (HashSet Name)) (node : Name)
|
||||
(path : Array Name := #[]) (visited : HashSet Name := {}) :
|
||||
Array Name × HashSet Name := Id.run do
|
||||
let mut visited := visited
|
||||
match path.getIdx? node with
|
||||
| some i =>
|
||||
-- Found a loop: `node` is already the iᵗʰ element of the path
|
||||
return (path.extract i path.size, visited.insert node)
|
||||
| none =>
|
||||
for successor in arrows.findD node {} do
|
||||
-- If we already visited the successor, it cannot be part of a loop anymore
|
||||
if visited.contains successor then
|
||||
continue
|
||||
-- Find any loop involving `successor`
|
||||
let (loop, _) := findLoopsAux arrows successor (path.push node) visited
|
||||
visited := visited.insert successor
|
||||
-- No loop found in the dependants of `successor`
|
||||
if loop.isEmpty then
|
||||
continue
|
||||
-- Found a loop, return it
|
||||
return (loop, visited)
|
||||
return (#[], visited.insert node)
|
||||
|
||||
/-- Find a loop in the graph and return it. Returns `[]` if there are no loops. -/
|
||||
partial def findLoops (arrows : HashMap Name (HashSet Name)) : List Name := Id.run do
|
||||
let mut visited : HashSet Name := {}
|
||||
for node in arrows.toArray.map (·.1) do
|
||||
-- Skip a node if it was already visited
|
||||
if visited.contains node then
|
||||
continue
|
||||
-- `findLoopsAux` returns a loop or `[]` together with a set of nodes it visited on its
|
||||
-- search starting from `node`
|
||||
let (loop, moreVisited) := (findLoopsAux arrows node (visited := visited))
|
||||
visited := moreVisited
|
||||
if !loop.isEmpty then
|
||||
return loop.toList
|
||||
return []
|
||||
|
||||
/-- The worlds of a game are joint by dependencies. These are
|
||||
automatically computed but can also be defined with the syntax
|
||||
`Dependency World₁ → World₂ → World₃`. -/
|
||||
@@ -1191,17 +852,3 @@ elab "MakeGame" : command => do
|
||||
allItemsByType := allItemsByType.insert inventoryType allItems
|
||||
|
||||
saveGameData allItemsByType
|
||||
|
||||
/-! # Debugging tools -/
|
||||
|
||||
-- /-- Print current game for debugging purposes. -/
|
||||
-- elab "PrintCurGame" : command => do
|
||||
-- logInfo (toJson (← getCurGame))
|
||||
|
||||
/-- Print current level for debugging purposes. -/
|
||||
elab "PrintCurLevel" : command => do
|
||||
logInfo (repr (← getCurLevel))
|
||||
|
||||
/-- Print levels for debugging purposes. -/
|
||||
elab "PrintLevels" : command => do
|
||||
logInfo $ repr $ (← getCurWorld).levels.toArray
|
||||
|
||||
@@ -148,6 +148,12 @@ structure InventoryOverview where
|
||||
lemmaTab : Option String
|
||||
deriving ToJson, FromJson
|
||||
|
||||
-- TODO: Reuse the following code for checking available tactics in user code:
|
||||
structure UsedInventory where
|
||||
(tactics : HashSet Name := {})
|
||||
(definitions : HashSet Name := {})
|
||||
(lemmas : HashSet Name := {})
|
||||
|
||||
/-! ## Environment extensions for game specification -/
|
||||
|
||||
/-- Register a (non-persistent) environment extension to hold the current level -/
|
||||
|
||||
@@ -0,0 +1,190 @@
|
||||
import Lean
|
||||
|
||||
/-! This document contains various things which cluttered `Commands.lean`. -/
|
||||
|
||||
open Lean Meta Elab Command
|
||||
|
||||
syntax hintArg := atomic(" (" (&"strict" <|> &"hidden") " := " withoutPosition(term) ")")
|
||||
|
||||
/-! ## Doc Comment Parsing -/
|
||||
|
||||
/-- Read a doc comment and get its content. Return `""` if no doc comment available. -/
|
||||
def parseDocComment! (doc: Option (TSyntax `Lean.Parser.Command.docComment)) :
|
||||
CommandElabM String := do
|
||||
match doc with
|
||||
| none =>
|
||||
logWarning "Add a text to this command with `/-- yada yada -/ MyCommand`!"
|
||||
pure ""
|
||||
| some s => match s.raw[1] with
|
||||
| .atom _ val => pure <| val.dropRight 2 |>.trim -- some (val.extract 0 (val.endPos - ⟨2⟩))
|
||||
| _ => pure "" --panic "not implemented error message" --throwErrorAt s "unexpected doc string{indentD s.raw[1]}"
|
||||
|
||||
/-- Read a doc comment and get its content. Return `none` if no doc comment available. -/
|
||||
def parseDocComment (doc: Option (TSyntax `Lean.Parser.Command.docComment)) :
|
||||
CommandElabM <| Option String := do
|
||||
match doc with
|
||||
| none => pure none
|
||||
| some _ => parseDocComment! doc
|
||||
|
||||
|
||||
/-- TODO: This is only used to provide some backwards compatibility and you can
|
||||
replace `parseDocCommentLegacy` with `parseDocComment` in the future. -/
|
||||
def parseDocCommentLegacy (doc: Option (TSyntax `Lean.Parser.Command.docComment))
|
||||
(t : Option (TSyntax `str)) : CommandElabM <| String := do
|
||||
match doc with
|
||||
| none =>
|
||||
match t with
|
||||
| none =>
|
||||
pure <| ← parseDocComment! doc
|
||||
| some t =>
|
||||
logWarningAt t "You should use the new Syntax:
|
||||
|
||||
/-- yada yada -/
|
||||
YourCommand
|
||||
|
||||
instead of
|
||||
|
||||
YourCommand \"yada yada\"
|
||||
"
|
||||
pure t.getString
|
||||
| some _ =>
|
||||
match t with
|
||||
| none =>
|
||||
pure <| ← parseDocComment! doc
|
||||
| some t =>
|
||||
logErrorAt t "You must not provide both, a docstring and a string following the command!
|
||||
Only use
|
||||
|
||||
/-- yada yada -/
|
||||
YourCommand
|
||||
|
||||
and remove the string following it!"
|
||||
pure <| ← parseDocComment! doc
|
||||
|
||||
/-! ## Statement string -/
|
||||
|
||||
def getStatement (name : Name) : CommandElabM MessageData := do
|
||||
return ← addMessageContextPartial (.ofPPFormat { pp := fun
|
||||
| some ctx => ctx.runMetaM <| PrettyPrinter.ppSignature name
|
||||
| none => return "that's a bug." })
|
||||
|
||||
-- Note: We use `String` because we can't send `MessageData` as json, but
|
||||
-- `MessageData` might be better for interactive highlighting.
|
||||
/-- Get a string of the form `my_lemma (n : ℕ) : n + n = 2 * n`.
|
||||
|
||||
Note: A statement like `theorem abc : ∀ x : Nat, x ≥ 0` would be turned into
|
||||
`theorem abc (x : Nat) : x ≥ 0` by `PrettyPrinter.ppSignature`. -/
|
||||
def getStatementString (name : Name) : CommandElabM String := do
|
||||
try
|
||||
return ← (← getStatement name).toString
|
||||
catch
|
||||
| _ => throwError m!"Could not find {name} in context."
|
||||
-- TODO: I think it would be nicer to unresolve Namespaces as much as possible.
|
||||
|
||||
/-- A `attr := ...` option for `Statement`. Add attributes to the defined theorem. -/
|
||||
syntax statementAttr := "(" &"attr" ":=" Parser.Term.attrInstance,* ")"
|
||||
-- TODO
|
||||
|
||||
|
||||
/-- Remove any spaces at the beginning of a new line -/
|
||||
partial def removeIndentation (s : String) : String :=
|
||||
let rec loop (i : String.Pos) (acc : String) (removeSpaces := false) : String :=
|
||||
let c := s.get i
|
||||
let i := s.next i
|
||||
if s.atEnd i then
|
||||
acc.push c
|
||||
else if removeSpaces && c == ' ' then
|
||||
loop i acc (removeSpaces := true)
|
||||
else if c == '\n' then
|
||||
loop i (acc.push c) (removeSpaces := true)
|
||||
else
|
||||
loop i (acc.push c)
|
||||
loop ⟨0⟩ ""
|
||||
|
||||
|
||||
/-! ## Loops in Graph-like construct
|
||||
|
||||
TODO: Why are we not using graphs here but our own construct `HashMap Name (HashSet Name)`?
|
||||
-/
|
||||
|
||||
partial def removeTransitiveAux (id : Name) (arrows : HashMap Name (HashSet Name))
|
||||
(newArrows : HashMap Name (HashSet Name)) (decendants : HashMap Name (HashSet Name)) :
|
||||
HashMap Name (HashSet Name) × HashMap Name (HashSet Name) := Id.run do
|
||||
match (newArrows.find? id, decendants.find? id) with
|
||||
| (some _, some _) => return (newArrows, decendants)
|
||||
| _ =>
|
||||
let mut newArr := newArrows
|
||||
let mut desc := decendants
|
||||
desc := desc.insert id {} -- mark as worked in case of loops
|
||||
newArr := newArr.insert id {} -- mark as worked in case of loops
|
||||
let children := arrows.findD id {}
|
||||
let mut trimmedChildren := children
|
||||
let mut theseDescs := children
|
||||
for child in children do
|
||||
(newArr, desc) := removeTransitiveAux child arrows newArr desc
|
||||
let childDescs := desc.findD child {}
|
||||
theseDescs := theseDescs.insertMany childDescs
|
||||
for d in childDescs do
|
||||
trimmedChildren := trimmedChildren.erase d
|
||||
desc := desc.insert id theseDescs
|
||||
newArr := newArr.insert id trimmedChildren
|
||||
return (newArr, desc)
|
||||
|
||||
|
||||
def removeTransitive (arrows : HashMap Name (HashSet Name)) : CommandElabM (HashMap Name (HashSet Name)) := do
|
||||
let mut newArr := {}
|
||||
let mut desc := {}
|
||||
for id in arrows.toArray.map Prod.fst do
|
||||
(newArr, desc) := removeTransitiveAux id arrows newArr desc
|
||||
if (desc.findD id {}).contains id then
|
||||
logError <| m!"Loop at {id}. " ++
|
||||
m!"This should not happen and probably means that `findLoops` has a bug."
|
||||
-- DEBUG:
|
||||
-- for ⟨x, hx⟩ in desc.toList do
|
||||
-- m := m ++ m!"{x}: {hx.toList}\n"
|
||||
-- logError m
|
||||
|
||||
return newArr
|
||||
|
||||
/-- The recursive part of `findLoops`. Finds loops that appear as successors of `node`.
|
||||
|
||||
For performance reason it returns a HashSet of visited
|
||||
nodes as well. This is filled with all nodes ever looked at as they cannot be
|
||||
part of a loop anymore. -/
|
||||
partial def findLoopsAux (arrows : HashMap Name (HashSet Name)) (node : Name)
|
||||
(path : Array Name := #[]) (visited : HashSet Name := {}) :
|
||||
Array Name × HashSet Name := Id.run do
|
||||
let mut visited := visited
|
||||
match path.getIdx? node with
|
||||
| some i =>
|
||||
-- Found a loop: `node` is already the iᵗʰ element of the path
|
||||
return (path.extract i path.size, visited.insert node)
|
||||
| none =>
|
||||
for successor in arrows.findD node {} do
|
||||
-- If we already visited the successor, it cannot be part of a loop anymore
|
||||
if visited.contains successor then
|
||||
continue
|
||||
-- Find any loop involving `successor`
|
||||
let (loop, _) := findLoopsAux arrows successor (path.push node) visited
|
||||
visited := visited.insert successor
|
||||
-- No loop found in the dependants of `successor`
|
||||
if loop.isEmpty then
|
||||
continue
|
||||
-- Found a loop, return it
|
||||
return (loop, visited)
|
||||
return (#[], visited.insert node)
|
||||
|
||||
/-- Find a loop in the graph and return it. Returns `[]` if there are no loops. -/
|
||||
partial def findLoops (arrows : HashMap Name (HashSet Name)) : List Name := Id.run do
|
||||
let mut visited : HashSet Name := {}
|
||||
for node in arrows.toArray.map (·.1) do
|
||||
-- Skip a node if it was already visited
|
||||
if visited.contains node then
|
||||
continue
|
||||
-- `findLoopsAux` returns a loop or `[]` together with a set of nodes it visited on its
|
||||
-- search starting from `node`
|
||||
let (loop, moreVisited) := (findLoopsAux arrows node (visited := visited))
|
||||
visited := moreVisited
|
||||
if !loop.isEmpty then
|
||||
return loop.toList
|
||||
return []
|
||||
@@ -0,0 +1,152 @@
|
||||
import Lean
|
||||
import GameServer.EnvExtensions
|
||||
|
||||
open Lean Elab Command
|
||||
|
||||
/-- Copied from `Mathlib.Tactic.HelpCmd`.
|
||||
|
||||
Gets the initial string token in a parser description. For example, for a declaration like
|
||||
`syntax "bla" "baz" term : tactic`, it returns `some "bla"`. Returns `none` for syntax declarations
|
||||
that don't start with a string constant. -/
|
||||
partial def getHeadTk (e : Expr) : Option String :=
|
||||
match (Expr.withApp e λ e a => (e.constName?.getD Name.anonymous, a)) with
|
||||
| (``ParserDescr.node, #[_, _, p]) => getHeadTk p
|
||||
| (``ParserDescr.unary, #[.app _ (.lit (.strVal "withPosition")), p]) => getHeadTk p
|
||||
| (``ParserDescr.unary, #[.app _ (.lit (.strVal "atomic")), p]) => getHeadTk p
|
||||
| (``ParserDescr.binary, #[.app _ (.lit (.strVal "andthen")), p, _]) => getHeadTk p
|
||||
| (``ParserDescr.nonReservedSymbol, #[.lit (.strVal tk), _]) => some tk
|
||||
| (``ParserDescr.symbol, #[.lit (.strVal tk)]) => some tk
|
||||
| (``Parser.withAntiquot, #[_, p]) => getHeadTk p
|
||||
| (``Parser.leadingNode, #[_, _, p]) => getHeadTk p
|
||||
| (``HAndThen.hAndThen, #[_, _, _, _, p, _]) => getHeadTk p
|
||||
| (``Parser.nonReservedSymbol, #[.lit (.strVal tk), _]) => some tk
|
||||
| (``Parser.symbol, #[.lit (.strVal tk)]) => some tk
|
||||
| _ => none
|
||||
|
||||
/-! ## Doc entries -/
|
||||
|
||||
/-- Modified from `#help` in `Mathlib.Tactic.HelpCmd` -/
|
||||
def getTacticDocstring (env : Environment) (name: Name) : CommandElabM (Option String) := do
|
||||
let name := name.toString (escape := false)
|
||||
let mut decls : Lean.RBMap String (Array SyntaxNodeKind) compare := {}
|
||||
|
||||
let catName : Name := `tactic
|
||||
let catStx : Ident := mkIdent catName -- TODO
|
||||
let some cat := (Parser.parserExtension.getState env).categories.find? catName
|
||||
| throwErrorAt catStx "{catStx} is not a syntax category"
|
||||
liftTermElabM <| Term.addCategoryInfo catStx catName
|
||||
for (k, _) in cat.kinds do
|
||||
let mut used := false
|
||||
if let some tk := do getHeadTk (← (← env.find? k).value?) then
|
||||
let tk := tk.trim
|
||||
if name ≠ tk then -- was `!name.isPrefixOf tk`
|
||||
continue
|
||||
used := true
|
||||
decls := decls.insert tk ((decls.findD tk #[]).push k)
|
||||
for (_name, ks) in decls do
|
||||
for k in ks do
|
||||
if let some doc ← findDocString? env k then
|
||||
return doc
|
||||
|
||||
logWarning <| m!"Could not find a docstring for tactic {name}, consider adding one " ++
|
||||
m!"using `TacticDoc {name} \"some doc\"`"
|
||||
return none
|
||||
|
||||
/-- Retrieve the docstring associated to an inventory item. For Tactics, this
|
||||
is not guaranteed to work. -/
|
||||
def getDocstring (env : Environment) (name : Name) (type : InventoryType) :
|
||||
CommandElabM (Option String) :=
|
||||
match type with
|
||||
-- for tactics it's a lookup following mathlib's `#help`. not guaranteed to be the correct one.
|
||||
| .Tactic => getTacticDocstring env name
|
||||
| .Lemma => findDocString? env name
|
||||
-- TODO: for definitions not implemented yet, does it work?
|
||||
| .Definition => findDocString? env name
|
||||
|
||||
/-- Checks if `inventoryTemplateExt` contains an entry with `(type, name)` and yields
|
||||
a warning otherwise. If `template` is provided, it will add such an entry instead of yielding a
|
||||
warning.
|
||||
|
||||
`ref` is the syntax piece. If `name` is not provided, it will use `ident.getId`.
|
||||
I used this workaround, because I needed a new name (with correct namespace etc)
|
||||
to be used, and I don't know how to create a new ident with same position but different name.
|
||||
-/
|
||||
def checkInventoryDoc (type : InventoryType) (ref : Ident) (name : Name := ref.getId)
|
||||
(template : Option String := none) : CommandElabM Unit := do
|
||||
-- note: `name` is an `Ident` (instead of `Name`) for the log messages.
|
||||
let env ← getEnv
|
||||
let n := name
|
||||
-- Find a key with matching `(type, name)`.
|
||||
match (inventoryTemplateExt.getState env).findIdx?
|
||||
(fun x => x.name == n && x.type == type) with
|
||||
-- Nothing to do if the entry exists
|
||||
| some _ => pure ()
|
||||
| none =>
|
||||
match template with
|
||||
-- Warn about missing documentation
|
||||
| none =>
|
||||
let docstring ← match (← getDocstring env name type) with
|
||||
| some ds =>
|
||||
logInfoAt ref (m!"Missing {type} Documentation. Using existing docstring. " ++
|
||||
m!"Add {name}\nAdd `{type}Doc {name}` somewhere above this statement.")
|
||||
pure s!"*(lean docstring)*\\\n{ds}"
|
||||
| none =>
|
||||
logWarningAt ref (m!"Missing {type} Documentation: {name}\nAdd `{type}Doc {name}` " ++
|
||||
m!"somewhere above this statement.")
|
||||
pure "(missing)"
|
||||
|
||||
-- We just add a dummy entry
|
||||
modifyEnv (inventoryTemplateExt.addEntry · {
|
||||
type := type
|
||||
name := name
|
||||
category := if type == .Lemma then s!"{n.getPrefix}" else ""
|
||||
content := docstring})
|
||||
-- Add the default documentation
|
||||
| some s =>
|
||||
modifyEnv (inventoryTemplateExt.addEntry · {
|
||||
type := type
|
||||
name := name
|
||||
category := if type == .Lemma then s!"{n.getPrefix}" else ""
|
||||
content := s })
|
||||
logInfoAt ref (m!"Missing {type} Documentation: {name}, used default (e.g. provided " ++
|
||||
m!"docstring) instead. If you want to write a different description, add " ++
|
||||
m!"`{type}Doc {name}` somewhere above this statement.")
|
||||
|
||||
partial def collectUsedInventory (stx : Syntax) (acc : UsedInventory := {}) : CommandElabM UsedInventory := do
|
||||
match stx with
|
||||
| .missing => return acc
|
||||
| .node _info kind args =>
|
||||
if kind == `GameServer.Tactic.Hint || kind == `GameServer.Tactic.Branch then return acc
|
||||
return ← args.foldlM (fun acc arg => collectUsedInventory arg acc) acc
|
||||
| .atom _info val =>
|
||||
-- ignore syntax elements that do not start with a letter
|
||||
-- and ignore some standard keywords
|
||||
let allowed := ["with", "fun", "at", "only", "by"]
|
||||
if 0 < val.length ∧ val.data[0]!.isAlpha ∧ not (allowed.contains val) then
|
||||
let val := val.dropRightWhile (fun c => c == '!' || c == '?') -- treat `simp?` and `simp!` like `simp`
|
||||
return {acc with tactics := acc.tactics.insert val}
|
||||
else
|
||||
return acc
|
||||
| .ident _info _rawVal val _preresolved =>
|
||||
let ns ←
|
||||
try resolveGlobalConst (mkIdent val)
|
||||
catch | _ => pure [] -- catch "unknown constant" error
|
||||
return ← ns.foldlM (fun acc n => do
|
||||
if let some (.thmInfo ..) := (← getEnv).find? n then
|
||||
return {acc with lemmas := acc.lemmas.insertMany ns}
|
||||
else
|
||||
return {acc with definitions := acc.definitions.insertMany ns}
|
||||
) acc
|
||||
|
||||
-- #check expandOptDocComment?
|
||||
|
||||
def GameLevel.getInventory (level : GameLevel) : InventoryType → InventoryInfo
|
||||
| .Tactic => level.tactics
|
||||
| .Definition => level.definitions
|
||||
| .Lemma => level.lemmas
|
||||
|
||||
def GameLevel.setComputedInventory (level : GameLevel) :
|
||||
InventoryType → Array InventoryTile → GameLevel
|
||||
| .Tactic, v => {level with tactics := {level.tactics with tiles := v}}
|
||||
| .Definition, v => {level with definitions := {level.definitions with tiles := v}}
|
||||
| .Lemma, v => {level with lemmas := {level.lemmas with tiles := v}}
|
||||
@@ -0,0 +1,17 @@
|
||||
import Lean
|
||||
|
||||
/-! This document contains custom options available in the game. -/
|
||||
|
||||
/-- Let `MakeGame` print the reasons why the worlds depend on each other. -/
|
||||
register_option lean4game.showDependencyReasons : Bool := {
|
||||
defValue := false
|
||||
descr := "show reasons for calculated world dependencies."
|
||||
}
|
||||
|
||||
/-- Let `MakeGame` print the reasons why the worlds depend on each other.
|
||||
|
||||
Note: currently unused in favour of setting `set_option trace.debug true`. -/
|
||||
register_option lean4game.verbose : Bool := {
|
||||
defValue := false
|
||||
descr := "display more info messages to help developing the game."
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
import GameServer.EnvExtensions
|
||||
|
||||
open Lean Meta Elab Command
|
||||
|
||||
|
||||
/-! ## Copy images -/
|
||||
|
||||
open IO.FS System FilePath in
|
||||
/-- Copies the folder `images/` to `.lake/gamedata/images/` -/
|
||||
def copyImages : IO Unit := do
|
||||
let target : FilePath := ".lake" / "gamedata"
|
||||
if ← FilePath.pathExists "images" then
|
||||
for file in ← walkDir "images" do
|
||||
let outFile := target.join file
|
||||
-- create the directories
|
||||
if ← file.isDir then
|
||||
createDirAll outFile
|
||||
else
|
||||
if let some parent := outFile.parent then
|
||||
createDirAll parent
|
||||
-- copy file
|
||||
let content ← readBinFile file
|
||||
writeBinFile outFile content
|
||||
|
||||
|
||||
-- TODO: I'm not sure this should be happening here...
|
||||
#eval IO.FS.createDirAll ".lake/gamedata/"
|
||||
|
||||
-- TODO: register all of this as ToJson instance?
|
||||
def saveGameData (allItemsByType : HashMap InventoryType (HashSet Name)) : CommandElabM Unit := do
|
||||
let game ← getCurGame
|
||||
let env ← getEnv
|
||||
let path : System.FilePath := s!"{← IO.currentDir}" / ".lake" / "gamedata"
|
||||
|
||||
if ← path.isDir then
|
||||
IO.FS.removeDirAll path
|
||||
IO.FS.createDirAll path
|
||||
|
||||
-- copy the images folder
|
||||
copyImages
|
||||
|
||||
for (worldId, world) in game.worlds.nodes.toArray do
|
||||
for (levelId, level) in world.levels.toArray do
|
||||
IO.FS.writeFile (path / s!"level__{worldId}__{levelId}.json") (toString (toJson (level.toInfo env)))
|
||||
|
||||
IO.FS.writeFile (path / s!"game.json") (toString (getGameJson game))
|
||||
|
||||
for inventoryType in [InventoryType.Lemma, .Tactic, .Definition] do
|
||||
for name in allItemsByType.findD inventoryType {} do
|
||||
let some item ← getInventoryItem? name inventoryType
|
||||
| throwError "Expected item to exist: {name}"
|
||||
IO.FS.writeFile (path / s!"doc__{inventoryType}__{name}.json") (toString (toJson item))
|
||||
|
||||
let getTiles (type : InventoryType) : CommandElabM (Array InventoryTile) := do
|
||||
(allItemsByType.findD type {}).toArray.mapM (fun name => do
|
||||
let some item ← getInventoryItem? name type
|
||||
| throwError "Expected item to exist: {name}"
|
||||
return item.toTile)
|
||||
let inventory : InventoryOverview := {
|
||||
lemmas := ← getTiles .Lemma
|
||||
tactics := ← getTiles .Tactic
|
||||
definitions := ← getTiles .Definition
|
||||
lemmaTab := none
|
||||
}
|
||||
IO.FS.writeFile (path / s!"inventory.json") (toString (toJson inventory))
|
||||
Reference in New Issue
Block a user