fix paths without lake
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+3
-3
@@ -25,9 +25,9 @@ const isDevelopment = environment === 'development'
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let cmd, cmdArgs, cwd;
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if (isDevelopment) {
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cmd = "lake";
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cmdArgs = ["exe", "gameserver", "--server"];
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cwd = "./leanserver"
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cmd = "./gameserver";
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cmdArgs = ["--server"];
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cwd = "./leanserver/build/bin/"
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} else{
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cmd = "docker";
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cmdArgs = ["run", "--runtime=runsc", "--network=none", "--rm", "-i", "testgame:latest"];
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@@ -107,7 +107,7 @@ def initAndRunWatchdogAux : GameServerM Unit := do
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| throwServerError "Got `shutdown` request, expected an `exit` notification"
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def createEnv : IO Environment := do
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let gameDir := "../testgame"
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let gameDir := "../../../testgame"
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-- Determine search paths of the game project by running `lake env printenv LEAN_PATH`.
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let out ← IO.Process.output
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@@ -128,7 +128,7 @@ def createEnv : IO Environment := do
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return env
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def initAndRunWatchdog (args : List String) (i o e : FS.Stream) : IO Unit := do
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let workerPath := "./build/bin/gameserver"
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let workerPath := "./gameserver"
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-- TODO: Do the following commands slow us down?
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let srcSearchPath ← initSrcSearchPath (← getBuildDir)
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let references ← IO.mkRef (← loadReferences)
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