fix paths without lake
This commit is contained in:
@@ -107,7 +107,7 @@ def initAndRunWatchdogAux : GameServerM Unit := do
|
||||
| throwServerError "Got `shutdown` request, expected an `exit` notification"
|
||||
|
||||
def createEnv : IO Environment := do
|
||||
let gameDir := "../testgame"
|
||||
let gameDir := "../../../testgame"
|
||||
|
||||
-- Determine search paths of the game project by running `lake env printenv LEAN_PATH`.
|
||||
let out ← IO.Process.output
|
||||
@@ -128,7 +128,7 @@ def createEnv : IO Environment := do
|
||||
return env
|
||||
|
||||
def initAndRunWatchdog (args : List String) (i o e : FS.Stream) : IO Unit := do
|
||||
let workerPath := "./build/bin/gameserver"
|
||||
let workerPath := "./gameserver"
|
||||
-- TODO: Do the following commands slow us down?
|
||||
let srcSearchPath ← initSrcSearchPath (← getBuildDir)
|
||||
let references ← IO.mkRef (← loadReferences)
|
||||
|
||||
Reference in New Issue
Block a user