add tmp option to test images
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@@ -214,7 +214,7 @@ function PlayableLevel({impressum, setImpressum}) {
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const typewriterMode = useSelector(selectTypewriterMode(gameId))
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const setTypewriterMode = (newTypewriterMode: boolean) => dispatch(changeTypewriterMode({game: gameId, typewriterMode: newTypewriterMode}))
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const gameInfo = useGetGameInfoQuery({game: gameId})
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const gameInfo = useGetGameInfoQuery({game: gameId})
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const level = useLoadLevelQuery({game: gameId, world: worldId, level: levelId})
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// The state variables for the `ProofContext`
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@@ -488,7 +488,8 @@ function Introduction({impressum, setImpressum}) {
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<IntroductionPanel gameInfo={gameInfo} />
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<div className="world-image-container empty">
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{image &&
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<img src={path.join("data", gameId, image)} alt="" />
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// TODO: Temporary for testing
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<img className={worldId=="Proposition" ? "cover" : "contain"} src={path.join("data", gameId, image)} alt="" />
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}
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</div>
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