fix hidden items
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@@ -814,7 +814,7 @@ elab "MakeGame" : command => do
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for (levelId, level) in world.levels.toArray do
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usedItems := usedItems.insertMany (level.getInventory inventoryType).used
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newItems := newItems.insertMany (level.getInventory inventoryType).new
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hiddenItems := newItems.insertMany (level.getInventory inventoryType).hidden
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hiddenItems := hiddenItems.insertMany (level.getInventory inventoryType).hidden
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-- if the previous level was named, we need to add it as a new lemma
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if inventoryType == .Lemma then
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@@ -842,7 +842,7 @@ elab "MakeGame" : command => do
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usedItemsInWorld := usedItemsInWorld.insert worldId usedItems
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newItemsInWorld := newItemsInWorld.insert worldId newItems
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hiddenItemsInWorld := newItemsInWorld.insert worldId hiddenItems
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hiddenItemsInWorld := hiddenItemsInWorld.insert worldId hiddenItems
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-- DEBUG: print new/used items
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-- logInfo m!"{worldId} uses: {usedItems.toList}"
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-- logInfo m!"{worldId} introduces: {newItems.toList}"
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