Add tabs for lemmas #23
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@@ -4,6 +4,7 @@
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--clr-primary: #1976d2;
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--clr-light-gray: #ddd;
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--clr-dark-gray: #aaa;
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--clr-darker-gray: #555;
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--clr-code: rgba(0, 32, 90, 0.87);
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--ff-primary: Roboto;
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--ff-code: "Roboto Mono";
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@@ -4,47 +4,66 @@ import './inventory.css'
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import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
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import { faLock, faLockOpen, faBook, faHammer, faBan } from '@fortawesome/free-solid-svg-icons'
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import Markdown from './Markdown';
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import { useLoadDocQuery } from '../state/api';
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import { useLoadDocQuery, ComputedInventoryItem } from '../state/api';
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function Inventory({ tactics, lemmas, definitions } :
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{lemmas: {name: string, locked: boolean, disabled: boolean}[],
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tactics: {name: string, locked: boolean, disabled: boolean}[],
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definitions: {name: string, locked: boolean, disabled: boolean}[]}) {
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{lemmas: ComputedInventoryItem[],
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tactics: ComputedInventoryItem[],
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definitions: ComputedInventoryItem[]}) {
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const [docName, setDocName] = useState(null)
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const [docType, setDocType] = useState(null)
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function openDoc(name, type) {
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setDocName(name)
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setDocType(type)
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}
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return (
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<div className="inventory">
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{/* TODO: Click on Tactic: show info
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TODO: click on paste icon -> paste into command line */}
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<h2>Tactics</h2>
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<div className="inventory-list">
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{ tactics.map(tac =>
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<InventoryItem key={tac.name} showDoc={() => {setDocName(tac.name); setDocType("Tactic")}}
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name={tac.name} locked={tac.locked} disabled={tac.disabled} />) }
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{/* TODO: Click on Tactic: show info
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TODO: click on paste icon -> paste into command line */}
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</div>
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<InventoryList items={tactics} docType="Tactic" openDoc={openDoc} />
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<h2>Definitions</h2>
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<div className="inventory-list">
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{ definitions.map(def =>
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<InventoryItem key={def.name} showDoc={() => {setDocName(def.name); setDocType("Definition")}}
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name={def.name} locked={def.locked} disabled={def.disabled} />) }
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</div>
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<InventoryList items={definitions} docType="Definition" openDoc={openDoc} />
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<h2>Lemmas</h2>
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<div className="inventory-list">
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{ lemmas.map(lem =>
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<InventoryItem key={lem.name} showDoc={() => {setDocName(lem.name); setDocType("Lemma")}}
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name={lem.name} locked={lem.locked} disabled={lem.disabled} />) }
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</div>
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<InventoryList items={lemmas} docType="Lemma" openDoc={openDoc} />
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{docName && <Documentation name={docName} type={docType} />}
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</div>
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)
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}
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function InventoryList({items, docType, openDoc} : {items: ComputedInventoryItem[], docType: string, openDoc(name: string, type: string): void}) {
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const categorySet = new Set<string>()
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for (let item of items) {
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categorySet.add(item.category)
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}
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const categories = Array.from(categorySet).sort()
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const [tab, setTab] = useState(categories[0]);
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return <>
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{categories.length > 1 &&
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<div className="tab-bar">
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{categories.map((cat) =>
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<div className={`tab ${cat == tab ? "active": ""}`} onClick={() => { setTab(cat) }}>{cat}</div>)}
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</div>}
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<div className="inventory-list">
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{ items.map(item => {
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if (tab == item.category) {
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return <InventoryItem key={item.name} showDoc={() => {openDoc(item.name, docType)}}
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name={item.name} locked={item.locked} disabled={item.disabled} />
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}
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}) }
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</div>
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</>
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}
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function InventoryItem({name, locked, disabled, showDoc}) {
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const icon = locked ? <FontAwesomeIcon icon={faLock} /> :
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disabled ? <FontAwesomeIcon icon={faBan} /> : ""
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@@ -36,3 +36,25 @@
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.inventory .item:not(.locked):not(.disabled) {
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cursor: pointer;
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}
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.tab-bar {
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border-bottom: 0.1em solid var(--clr-dark-gray);
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margin-bottom: 0.5em;
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}
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.tab {
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color: var(--clr-darker-gray);
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line-height: inherit;
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text-decoration: none;
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padding: 0.2rem .6em;
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font-size: 1rem;
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margin: 0 .1em;
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border: 0;
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cursor: pointer;
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display: inline-block;
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}
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.tab.active {
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color: black;
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border-bottom: 0.3em solid var(--clr-primary);
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}
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+10
-3
@@ -10,13 +10,20 @@ interface GameInfo {
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conclusion: null|string,
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}
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export interface ComputedInventoryItem {
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name: string,
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category: string,
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disabled: boolean,
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locked: boolean
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}
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interface LevelInfo {
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title: null|string,
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introduction: null|string,
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index: number,
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tactics: {name: string, disabled: boolean, locked: boolean}[],
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lemmas: {name: string, disabled: boolean, locked: boolean}[],
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definitions: {name: string, disabled: boolean, locked: boolean}[],
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tactics: ComputedInventoryItem[],
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lemmas: ComputedInventoryItem[],
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definitions: ComputedInventoryItem[],
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descrText: null|string,
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descrFormat: null|string,
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}
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@@ -288,7 +288,7 @@ def GameLevel.getInventory (level : GameLevel) : InventoryType → InventoryInfo
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| .Definition => level.definitions
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| .Lemma => level.lemmas
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def GameLevel.setComputedInventory (level : GameLevel) : InventoryType → Array Availability → GameLevel
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def GameLevel.setComputedInventory (level : GameLevel) : InventoryType → Array ComputedInventoryItem → GameLevel
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| .Tactic, v => {level with tactics := {level.tactics with computed := v}}
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| .Definition, v => {level with definitions := {level.definitions with computed := v}}
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| .Lemma, v => {level with lemmas := {level.lemmas with computed := v}}
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@@ -314,19 +314,28 @@ elab "MakeGame" : command => do
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newItemsInWorld := newItemsInWorld.insert worldId newItems
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-- Basic inventory item availability: all locked, none disabled.
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let Availability₀ : HashMap Name Availability :=
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let Availability₀ : HashMap Name ComputedInventoryItem :=
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HashMap.ofList $
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allItems.toList.map fun name =>
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(name, {name, locked := true, disabled := false})
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← allItems.toList.mapM fun name => do
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return (name, {
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name
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category := (← getInventoryDoc? name inventoryType).get!.category
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locked := true
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disabled := false})
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-- Availability after a given world
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let mut itemsInWorld : HashMap Name (HashMap Name Availability) := {}
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let mut itemsInWorld : HashMap Name (HashMap Name ComputedInventoryItem) := {}
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for (worldId, _) in game.worlds.nodes.toArray do
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let mut items := Availability₀
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let predecessors := game.worlds.predecessors worldId
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for predWorldId in predecessors do
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for item in newItemsInWorld.find! predWorldId do
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items := items.insert item {name := item, locked := false, disabled := false}
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items := items.insert item {
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name := item
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category := (← getInventoryDoc? item inventoryType).get!.category
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locked := false
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disabled := false
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}
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itemsInWorld := itemsInWorld.insert worldId items
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for (worldId, world) in game.worlds.nodes.toArray do
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@@ -336,9 +345,11 @@ elab "MakeGame" : command => do
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for (levelId, level) in levels do
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for item in (level.getInventory inventoryType).new do
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items := items.insert item {name := item, locked := false, disabled := false}
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let category := (← getInventoryDoc? item inventoryType).get!.category
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items := items.insert item {name := item, category, locked := false, disabled := false}
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for item in (level.getInventory inventoryType).disabled do
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items := items.insert item {name := item, locked := false, disabled := true}
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let category := (← getInventoryDoc? item inventoryType).get!.category
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items := items.insert item {name := item, category, locked := false, disabled := true}
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let itemsArray := items.toArray
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|>.insertionSort (fun a b => a.1.toString < b.1.toString)
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@@ -30,7 +30,7 @@ structure GoalHintEntry where
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/-! ## Tactic/Definition/Lemma documentation -/
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inductive InventoryType := | Tactic | Lemma | Definition
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deriving ToJson, FromJson, Repr, BEq, Hashable
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deriving ToJson, FromJson, Repr, BEq, Hashable, Inhabited
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instance : ToString InventoryType := ⟨fun t => match t with
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| .Tactic => "Tactic"
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@@ -44,7 +44,7 @@ structure InventoryDocEntry where
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userName : Name
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category : String
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content : String
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deriving ToJson, Repr
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deriving ToJson, Repr, Inhabited
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/-- Environment extension for inventory documentation. -/
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initialize inventoryDocExt : SimplePersistentEnvExtension InventoryDocEntry (Array InventoryDocEntry) ←
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@@ -118,8 +118,9 @@ structure LevelId where
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level : Nat
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deriving Inhabited
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structure Availability where
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structure ComputedInventoryItem where
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name : Name
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category : String
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locked : Bool
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disabled : Bool
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deriving ToJson, FromJson, Repr, Inhabited
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@@ -132,7 +133,7 @@ structure InventoryInfo where
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-- only these inventory items are allowed in this level (ignored if empty):
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only : Array Name
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-- inventory items in this level (computed by `MakeGame`):
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computed : Array Availability
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computed : Array ComputedInventoryItem
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deriving ToJson, FromJson, Repr, Inhabited
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def getCurLevelId [MonadError m] : m LevelId := do
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@@ -42,9 +42,9 @@ Fields:
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structure LevelInfo where
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index : Nat
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title : String
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tactics : Array Availability
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lemmas : Array Availability
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definitions : Array Availability
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tactics : Array ComputedInventoryItem
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lemmas : Array ComputedInventoryItem
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definitions : Array ComputedInventoryItem
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introduction : String
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descrText : String := ""
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descrFormat : String := ""
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@@ -58,9 +58,9 @@ structure LoadLevelParams where
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structure DidOpenLevelParams where
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uri : String
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levelModule : Name
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tactics : Array Availability
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lemmas : Array Availability
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definitions : Array Availability
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tactics : Array ComputedInventoryItem
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lemmas : Array ComputedInventoryItem
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definitions : Array ComputedInventoryItem
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deriving ToJson, FromJson
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structure Doc where
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