complete upload and download functionality
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@@ -3,14 +3,31 @@ import { Button } from './Button'
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import { GameIdContext } from '../App';
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import { useStore } from 'react-redux';
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import { useAppDispatch, useAppSelector } from '../hooks';
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import { useSelector } from 'react-redux';
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import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
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import { faDownload, faUpload, faEraser } from '@fortawesome/free-solid-svg-icons'
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import { deleteProgress } from '../state/progress';
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import { deleteProgress, selectProgress, loadProgress, GameProgressState } from '../state/progress';
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const downloadFile = ({ data, fileName, fileType }) => {
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const blob = new Blob([data], { type: fileType })
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const a = document.createElement('a')
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a.download = fileName
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a.href = window.URL.createObjectURL(blob)
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const clickEvt = new MouseEvent('click', {
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view: window,
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bubbles: true,
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cancelable: true,
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})
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a.dispatchEvent(clickEvt)
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a.remove()
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}
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function GameMenu() {
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const [file, setFile] = React.useState<File>();
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const gameId = React.useContext(GameIdContext)
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const store = useStore()
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@@ -18,24 +35,60 @@ function GameMenu() {
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const openEraseMenu = () => setEraseMenu(true);
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const closeEraseMenu = () => setEraseMenu(false);
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const [uploadMenu, setUploadMenu] = React.useState(false);
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const openUploadMenu = () => setUploadMenu(true);
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const closeUploadMenu = () => setUploadMenu(false);
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const gameProgress = useSelector(selectProgress(gameId))
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const dispatch = useAppDispatch()
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const downloadProgress = () => {};
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// const uploadProgress = () => {};
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const downloadProgress = (e) => {
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e.preventDefault()
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downloadFile({
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data: JSON.stringify(gameProgress),
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fileName: `lean4game-${gameId}-${new Date().toLocaleDateString()}.json`,
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fileType: 'text/json',
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})
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};
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const handleFileChange = (e) => {
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if (e.target.files) {
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setFile(e.target.files[0]);
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}
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};
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const uploadProgress = (e) => {
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if (!file) {
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return;
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}
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const fileReader = new FileReader();
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fileReader.readAsText(file, "UTF-8");
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fileReader.onload = (e) => {
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const data = JSON.parse(e.target.result.toString()) as GameProgressState;
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console.debug("Json Data", data);
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dispatch(loadProgress({game: gameId, data: data}))
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}
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closeUploadMenu()
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}
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const eraseProgress = () => {
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dispatch(deleteProgress({game: gameId}))
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closeEraseMenu()
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}
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const downloadAndErase = () => {
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downloadProgress ()
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const downloadAndErase = (e) => {
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downloadProgress(e)
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eraseProgress()
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}
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return <nav className="game-menu">
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<Button disabled={true} onClick={downloadProgress} title="Download game progress" to=""><FontAwesomeIcon icon={faDownload} /></Button>
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<Button disabled={true} title="Load game progress from JSON" to=""><FontAwesomeIcon icon={faUpload} /></Button>
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<Button onClick={downloadProgress} title="Download game progress" to=""><FontAwesomeIcon icon={faDownload} /></Button>
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<Button title="Load game progress from JSON" onClick={openUploadMenu} to=""><FontAwesomeIcon icon={faUpload} /></Button>
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<Button title="Clear game progress" to="" onClick={openEraseMenu}><FontAwesomeIcon icon={faEraser} /></Button>
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{eraseMenu?
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@@ -45,15 +98,33 @@ function GameMenu() {
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<div className="codicon codicon-close modal-close" onClick={closeEraseMenu}></div>
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<h2>Delete Progress?</h2>
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<p>Do you want to delete your saved state irreversibly?</p>
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<p>Do you want to delete your saved progress irreversibly?</p>
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<p>(This only affects your saved proofs, no levels are ever locked.
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Saves from other games are not deleted.)</p>
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<Button onClick={eraseProgress} to="">Delete</Button>
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<Button disabled={true} onClick={downloadAndErase} to="">Download & Delete</Button>
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<Button onClick={downloadAndErase} to="">Download & Delete</Button>
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<Button onClick={closeEraseMenu} to="">Cancel</Button>
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</div>
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</div> : null}
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{uploadMenu ?
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<div className="modal-wrapper">
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<div className="modal-backdrop" onClick={closeUploadMenu} />
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<div className="modal">
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<div className="codicon codicon-close modal-close" onClick={closeUploadMenu}></div>
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<h2>Upload Saved Progress</h2>
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<p>Select a JSON file with the saved game progress to load your progress.</p>
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<p><b>Warning:</b> This will delete your current game progress!
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Consider <a className="download-link" onClick={downloadProgress} >downloading your current progress</a> first!</p>
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<input type="file" onChange={handleFileChange}/>
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<Button to="" onClick={uploadProgress}>Load selected file</Button>
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</div>
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</div> : null}
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</nav>
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}
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@@ -23,6 +23,10 @@
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padding: 20px;
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}
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i {
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font-style: italic;
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}
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h1 {
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font-size: 2em;
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margin: .67em 0;
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@@ -203,3 +207,10 @@ svg .world-title {
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margin-right: .4em;
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margin-bottom: .2em;
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}
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.modal a.download-link {
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cursor: pointer;
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font-style: italic;
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text-decoration: underline dotted;
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}
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@@ -50,7 +50,7 @@ const customBaseQuery = async (
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let leanClient = await connection.startLeanClient(args.game)
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console.log(`Sending request ${args.method}`)
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let res = await leanClient.sendRequest(args.method, args.params)
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console.log('Received response', res)
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console.log('Received response') //, res)
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return {'data': res}
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} catch (e) {
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return {'error': e}
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@@ -2,8 +2,13 @@ import { createSlice } from '@reduxjs/toolkit'
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import type { PayloadAction } from '@reduxjs/toolkit'
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import { loadState } from "./localStorage";
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export interface GameProgressState {
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[world: string] : {[level: number]: LevelProgressState}
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}
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interface ProgressState {
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level: {[game: string]: {[world: string]: {[level: number]: LevelProgressState}}}
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level: {[game: string]: GameProgressState}
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}
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interface Selection {
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selectionStartLineNumber: number,
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@@ -52,6 +57,10 @@ export const progressSlice = createSlice({
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deleteProgress(state, action: PayloadAction<{game: string}>) {
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state.level[action.payload.game] = {}
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},
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loadProgress(state, action: PayloadAction<{game: string, data:GameProgressState}>) {
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console.debug(`setting data to:\n ${action.payload.data}`)
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state.level[action.payload.game] = action.payload.data
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},
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}
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})
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@@ -82,10 +91,10 @@ export function selectCompleted(game: string, world: string, level: number) {
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}
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}
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export function selectProgress() {
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export function selectProgress(game: string) {
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return (state) => {
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return state.progress
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return state.progress.level[game] ?? null
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}
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}
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export const { changedSelection, codeEdited, levelCompleted, deleteProgress } = progressSlice.actions
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export const { changedSelection, codeEdited, levelCompleted, deleteProgress, loadProgress } = progressSlice.actions
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