support translations of the games
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@@ -19,6 +19,7 @@ import { PreferencesPopup } from './popup/preferences';
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import { ImpressumButton, MenuButton, PreferencesButton } from './app_bar';
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import ReactCountryFlag from 'react-country-flag';
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import lean4gameConfig from '../config.json'
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import i18next from 'i18next';
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function GithubIcon({url='https://github.com'}) {
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@@ -32,7 +33,7 @@ function GithubIcon({url='https://github.com'}) {
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}
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function Tile({gameId, data}: {gameId: string, data: GameTile|undefined}) {
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let { t } = useTranslation()
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let { t, i18n } = useTranslation()
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let navigate = useNavigate();
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const routeChange = () =>{
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navigate(gameId);
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@@ -42,19 +43,22 @@ function Tile({gameId, data}: {gameId: string, data: GameTile|undefined}) {
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return <></>
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}
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// Load the namespace of the game
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i18next.loadNamespaces(gameId)
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return <div className="game" onClick={routeChange}>
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<div className="wrapper">
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<div className="title">{data.title}</div>
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<div className="short-description">{data.short}
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<div className="title">{t(data.title, { ns: gameId })}</div>
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<div className="short-description">{t(data.short, { ns: gameId })}
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</div>
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{ data.image ? <img className="image" src={path.join("data", gameId, data.image)} alt="" /> : <div className="image"/> }
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<div className="long description"><Markdown>{data.long}</Markdown></div>
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<div className="long description"><Markdown>{t(data.long, { ns: gameId })}</Markdown></div>
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</div>
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<table className="info">
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<tbody>
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<tr>
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<td title="consider playing these games first.">{t("Prerequisites")}</td>
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<td><Markdown>{data.prerequisites.join(', ')}</Markdown></td>
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<td><Markdown>{t(data.prerequisites.join(', '), { ns: gameId })}</Markdown></td>
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</tr>
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<tr>
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<td>{t("Worlds")}</td>
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@@ -53,6 +53,8 @@ import { onigasmH } from 'onigasm/lib/onigasmH'
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import { isLastStepWithErrors, lastStepHasErrors } from './infoview/goals'
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import { InfoPopup } from './popup/game_info'
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import { PreferencesPopup } from './popup/preferences'
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import { useTranslation } from 'react-i18next'
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import i18next from 'i18next'
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monacoSetup()
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@@ -63,6 +65,10 @@ function Level() {
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const worldId = params.worldId
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const gameId = React.useContext(GameIdContext)
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// Load the namespace of the game
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i18next.loadNamespaces(gameId)
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const gameInfo = useGetGameInfoQuery({game: gameId})
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// pop-ups
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@@ -88,6 +94,7 @@ function Level() {
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}
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function ChatPanel({lastLevel, visible = true}) {
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let { t } = useTranslation()
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const chatRef = useRef<HTMLDivElement>(null)
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const {mobile} = useContext(PreferencesContext)
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const gameId = useContext(GameIdContext)
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@@ -134,7 +141,7 @@ function ChatPanel({lastLevel, visible = true}) {
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// // chatRef.current!.scrollTo(0,0)
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// }, [gameId, worldId, levelId])
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let introText: Array<string> = level?.data?.introduction.split(/\n(\s*\n)+/)
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let introText: Array<string> = t(level?.data?.introduction, {ns: gameId}).split(/\n(\s*\n)+/)
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return <div className={`chat-panel ${visible ? '' : 'hidden'}`}>
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<div ref={chatRef} className="chat">
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@@ -441,11 +448,12 @@ function PlayableLevel({impressum, setImpressum, toggleInfo, togglePreferencesPo
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}
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function IntroductionPanel({gameInfo}) {
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let { t } = useTranslation()
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const gameId = React.useContext(GameIdContext)
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const {worldId} = useContext(WorldLevelIdContext)
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const {mobile} = React.useContext(PreferencesContext)
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let text: Array<string> = gameInfo.data?.worlds.nodes[worldId].introduction.split(/\n(\s*\n)+/)
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let text: Array<string> = t(gameInfo.data?.worlds.nodes[worldId].introduction, {ns: gameId}).split(/\n(\s*\n)+/)
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return <div className="chat-panel">
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<div className="chat">
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@@ -23,19 +23,24 @@ import { WorldTreePanel } from './world_tree'
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import '../css/welcome.css'
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import { WelcomeAppBar } from './app_bar'
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import { Hint } from './hints'
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import i18next from 'i18next'
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import { useTranslation } from 'react-i18next'
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/** the panel showing the game's introduction text */
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function IntroductionPanel({introduction, setPageNumber}: {introduction: string, setPageNumber}) {
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const {mobile} = React.useContext(PreferencesContext)
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const gameId = React.useContext(GameIdContext)
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let { t } = useTranslation()
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const dispatch = useAppDispatch()
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// TODO: I left the setup for splitting up the introduction in place, but if it's not needed
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// then this can be simplified.
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// let text: Array<string> = introduction.split(/\n(\s*\n)+/)
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let text: Array<string> = introduction ? [introduction] : []
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let text: Array<string> = introduction ? [t(introduction, {ns : gameId})] : []
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return <div className="column chat-panel">
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<div className="chat">
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@@ -64,6 +69,10 @@ function IntroductionPanel({introduction, setPageNumber}: {introduction: string,
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/** main page of the game showing among others the tree of worlds/levels */
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function Welcome() {
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const gameId = React.useContext(GameIdContext)
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// Load the namespace of the game
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i18next.loadNamespaces(gameId)
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const {mobile} = React.useContext(PreferencesContext)
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const {layout, isSavePreferences, language, setLayout, setIsSavePreferences, setLanguage} = React.useContext(PreferencesContext)
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@@ -6,6 +6,19 @@ i18n
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.use(initReactI18next) // passes i18n down to react-i18next
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.use(Backend)
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.init({
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ns: ['translation'],
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backend: {
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// see https://github.com/i18next/i18next-http-backend
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loadPath: function(lngs, namespaces: Array<string>) {
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console.warn(namespaces)
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if (namespaces[0].startsWith("g/")) {
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return '/i18n/{{ns}}/{{lng}}/Game.json';
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} else {
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return '/locales/{{lng}}/{{ns}}.json';
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}
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}
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},
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lng: "en", // language to use, more information here: https://www.i18next.com/overview/configuration-options#languages-namespaces-resources
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// you can use the i18n.changeLanguage function to change the language manually: https://www.i18next.com/overview/api#changelanguage
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// if you're using a language detector, do not define the lng option
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