track completed levels

This commit is contained in:
Alexander Bentkamp
2023-01-09 17:00:15 +01:00
parent 9f19352047
commit b02d55de34
4 changed files with 73 additions and 19 deletions
+49 -12
View File
@@ -2,29 +2,66 @@ import { createSlice } from '@reduxjs/toolkit'
import type { PayloadAction } from '@reduxjs/toolkit'
interface ProgressState {
code: {[world: string]: {[level: number]: string}}
level: {[world: string]: {[level: number]: LevelProgressState}}
}
const initialState = { code: {} } as ProgressState
interface LevelProgressState {
code: string,
completed: boolean
}
const initialProgressState = { level: {} } as ProgressState
const initalLevelProgressState = {code: "", completed: false} as LevelProgressState
function addLevelProgress(state, action: PayloadAction<{world: string, level: number}>) {
if (!state.level[action.payload.world]) {
state.level[action.payload.world] = {}
}
if (!state.level[action.payload.world][action.payload.level]) {
state.level[action.payload.world][action.payload.level] = {...initalLevelProgressState}
}
}
export const progressSlice = createSlice({
name: 'progress',
initialState,
initialState: initialProgressState,
reducers: {
codeEdited(state, action: PayloadAction<{world: string, level: number, code: string}>) {
if (!state.code[action.payload.world]) {
state.code[action.payload.world] = {}
}
state.code[action.payload.world][action.payload.level] = action.payload.code
addLevelProgress(state, action)
state.level[action.payload.world][action.payload.level].code = action.payload.code
state.level[action.payload.world][action.payload.level].completed = false
},
levelCompleted(state, action: PayloadAction<{world: string, level: number}>) {
addLevelProgress(state, action)
state.level[action.payload.world][action.payload.level].completed = true
},
}
})
export function selectCode(world: string, level: number) {
return (state) => {
if (!state.progress.code[world]) { return undefined }
return state.progress.code[world][level];
export function selectLevel(world: string, level: number) {
return (state) =>{
if (!state.progress.level[world]) { return initalLevelProgressState }
if (!state.progress.level[world][level]) { return initalLevelProgressState }
return state.progress.level[world][level]
}
}
export const { codeEdited } = progressSlice.actions
export function selectCode(world: string, level: number) {
return (state) => {
return selectLevel(world, level)(state).code
}
}
export function selectCompleted(world: string, level: number) {
return (state) => {
return selectLevel(world, level)(state).completed
}
}
export function selectProgress() {
return (state) => {
return state.progress
}
}
export const { codeEdited, levelCompleted } = progressSlice.actions