Merge branch 'dev' into world_overviews
This commit is contained in:
+150
-11
@@ -46,7 +46,9 @@ elab "Title" t:str : command => do
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match ← getCurLayer with
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| .Level => modifyCurLevel fun level => pure {level with title := t.getString}
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| .World => modifyCurWorld fun world => pure {world with title := t.getString}
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| .Game => modifyCurGame fun game => pure {game with title := t.getString}
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| .Game => modifyCurGame fun game => pure {game with
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title := t.getString
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tile := {game.tile with title := t.getString}}
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/-- Define the introduction of the current game/world/level. -/
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elab "Introduction" t:str : command => do
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@@ -58,10 +60,32 @@ elab "Introduction" t:str : command => do
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/-- Define the info of the current game. Used for e.g. credits -/
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elab "Info" t:str : command => do
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match ← getCurLayer with
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| .Level => pure ()
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| .World => pure ()
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| .Level =>
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logError "Can't use `Info` in a level!"
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pure ()
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| .World =>
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logError "Can't use `Info` in a world"
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pure ()
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| .Game => modifyCurGame fun game => pure {game with info := t.getString}
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/-- Provide the location of the image for the current game/world/level.
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Paths are relative to the lean project's root. -/
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elab "Image" t:str : command => do
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let file := t.getString
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if not <| ← System.FilePath.pathExists file then
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logWarningAt t s!"Make sure the cover image '{file}' exists."
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if not <| file.startsWith "images/" then
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logWarningAt t s!"The file name should start with `images/`. Make sure all images are in that folder."
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match ← getCurLayer with
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| .Level =>
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logWarning "Level-images not implemented yet" -- TODO
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modifyCurLevel fun level => pure {level with image := file}
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| .World =>
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modifyCurWorld fun world => pure {world with image := file}
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| .Game =>
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logWarning "Main image of the game not implemented yet" -- TODO
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modifyCurGame fun game => pure {game with image := file}
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/-- Define the conclusion of the current game or current level if some
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building a level. -/
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@@ -71,6 +95,38 @@ elab "Conclusion" t:str : command => do
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| .World => modifyCurWorld fun world => pure {world with conclusion := t.getString}
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| .Game => modifyCurGame fun game => pure {game with conclusion := t.getString}
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/-- A list of games that should be played before this one. Example `Prerequisites "NNG" "STG"`. -/
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elab "Prerequisites" t:str* : command => do
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modifyCurGame fun game => pure {game with
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tile := {game.tile with prerequisites := t.map (·.getString) |>.toList}}
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/-- Short caption for the game (1 sentence) -/
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elab "CaptionShort" t:str : command => do
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modifyCurGame fun game => pure {game with
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tile := {game.tile with short := t.getString}}
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/-- More detailed description what the game is about (2-4 sentences). -/
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elab "CaptionLong" t:str : command => do
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modifyCurGame fun game => pure {game with
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tile := {game.tile with long := t.getString}}
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/-- A list of Languages the game is translated to. For example `Languages "German" "English"`.
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NOTE: For the time being, only a single language is supported.
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-/
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elab "Languages" t:str* : command => do
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modifyCurGame fun game => pure {game with
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tile := {game.tile with languages := t.map (·.getString) |>.toList}}
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/-- The Image of the game (optional). TODO: Not impementeds -/
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elab "CoverImage" t:str : command => do
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let file := t.getString
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if not <| ← System.FilePath.pathExists file then
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logWarningAt t s!"Make sure the cover image '{file}' exists."
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if not <| file.startsWith "images/" then
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logWarningAt t s!"The file name should start with `images/`. Make sure all images are in that folder."
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modifyCurGame fun game => pure {game with
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tile := {game.tile with image := file}}
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/-! # Inventory
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@@ -215,7 +271,7 @@ LemmaDoc Nat.succ_pos as "succ_pos" in "Nat" "says `0 < n.succ`, etc."
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* The identifier after `in` is the category to group lemmas by (in the Inventory).
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* The description is a string supporting Markdown.
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Use `[[mathlib_doc]]` in the string to insert a link to the mathlib doc page. This requries
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Use `[[mathlib_doc]]` in the string to insert a link to the mathlib doc page. This requires
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The lemma/definition to have the same fully qualified name as in mathlib.
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-/
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elab "LemmaDoc" name:ident "as" displayName:str "in" category:str content:str : command =>
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@@ -243,7 +299,7 @@ DefinitionDoc Function.Bijective as "Bijective" "defined as `Injective f ∧ Sur
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* The string following `as` is the displayed name (in the Inventory).
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* The description is a string supporting Markdown.
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Use `[[mathlib_doc]]` in the string to insert a link to the mathlib doc page. This requries
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Use `[[mathlib_doc]]` in the string to insert a link to the mathlib doc page. This requires
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The lemma/definition to have the same fully qualified name as in mathlib.
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-/
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elab "DefinitionDoc" name:ident "as" displayName:str template:str : command =>
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@@ -521,7 +577,7 @@ elab (name := GameServer.Tactic.Hint) "Hint" args:hintArg* msg:interpolatedStr(t
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let mut strict := false
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let mut hidden := false
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-- remove spaces at the beginngng of new lines
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-- remove spaces at the beginning of new lines
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let msg := TSyntax.mk $ msg.raw.setArgs $ ← msg.raw.getArgs.mapM fun m => do
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match m with
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| Syntax.node info k args =>
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@@ -589,7 +645,7 @@ elab (name := GameServer.Tactic.Hole) "Hole" t:tacticSeq : tactic => do
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/--
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Iterate recursively through the Syntax, replace `Hole` with `sorry` and remove all
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`Hint`/`Branch` occurences.
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`Hint`/`Branch` occurrences.
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-/
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def replaceHoles (tacs : Syntax) : Syntax :=
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match tacs with
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@@ -603,7 +659,7 @@ where filterArgs (args : List Syntax) : List Syntax :=
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-- replace `Hole` with `sorry`.
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| Syntax.node info `GameServer.Tactic.Hole _ :: r =>
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Syntax.node info `Lean.Parser.Tactic.tacticSorry #[Syntax.atom info "sorry"] :: filterArgs r
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-- delete all `Hint` and `Branch` occurences in the middle.
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-- delete all `Hint` and `Branch` occurrences in the middle.
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| Syntax.node _ `GameServer.Tactic.Hint _ :: _ :: r
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| Syntax.node _ `GameServer.Tactic.Branch _ :: _ :: r =>
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filterArgs r
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@@ -626,6 +682,27 @@ elab "Template" tacs:tacticSeq : tactic => do
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modifyLevel (←getCurLevelId) fun level => do
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return {level with template := s!"{template}"}
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open IO.FS System FilePath in
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/-- Copies the folder `images/` to `.lake/gamedata/images/` -/
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def copyImages : IO Unit := do
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let target : FilePath := ".lake" / "gamedata"
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if ← FilePath.pathExists "images" then
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for file in ← walkDir "images" do
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let outFile := target.join file
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-- create the directories
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if ← file.isDir then
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createDirAll outFile
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else
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if let some parent := outFile.parent then
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createDirAll parent
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-- copy file
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let content ← readBinFile file
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writeBinFile outFile content
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-- TODO: Notes for testing if a declaration has the simp attribute
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-- -- Test: From zulip
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@@ -644,6 +721,47 @@ elab "Template" tacs:tacticSeq : tactic => do
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/-! # Make Game -/
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#eval IO.FS.createDirAll ".lake/gamedata/"
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-- TODO: register all of this as ToJson instance?
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def saveGameData (allItemsByType : HashMap InventoryType (HashSet Name)) : CommandElabM Unit := do
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let game ← getCurGame
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let env ← getEnv
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let path : System.FilePath := s!"{← IO.currentDir}" / ".lake" / "gamedata"
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if ← path.isDir then
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IO.FS.removeDirAll path
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IO.FS.createDirAll path
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-- copy the images folder
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copyImages
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for (worldId, world) in game.worlds.nodes.toArray do
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for (levelId, level) in world.levels.toArray do
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IO.FS.writeFile (path / s!"level__{worldId}__{levelId}.json") (toString (toJson (level.toInfo env)))
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IO.FS.writeFile (path / s!"game.json") (toString (getGameJson game))
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for inventoryType in [InventoryType.Lemma, .Tactic, .Definition] do
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for name in allItemsByType.findD inventoryType {} do
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let some item ← getInventoryItem? name inventoryType
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| throwError "Expected item to exist: {name}"
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IO.FS.writeFile (path / s!"doc__{inventoryType}__{name}.json") (toString (toJson item))
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let getTiles (type : InventoryType) : CommandElabM (Array InventoryTile) := do
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(allItemsByType.findD type {}).toArray.mapM (fun name => do
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let some item ← getInventoryItem? name type
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| throwError "Expected item to exist: {name}"
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return item.toTile)
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let inventory : InventoryOverview := {
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lemmas := ← getTiles .Lemma
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tactics := ← getTiles .Tactic
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definitions := ← getTiles .Definition
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lemmaTab := none
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}
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IO.FS.writeFile (path / s!"inventory.json") (toString (toJson inventory))
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def GameLevel.getInventory (level : GameLevel) : InventoryType → InventoryInfo
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| .Tactic => level.tactics
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| .Definition => level.definitions
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@@ -810,8 +928,12 @@ elab "MakeGame" : command => do
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-- Items that should not be displayed in inventory
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let mut hiddenItems : HashSet Name := {}
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let allWorlds := game.worlds.nodes.toArray
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let nrWorlds := allWorlds.size
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let mut nrLevels := 0
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-- Calculate which "items" are used/new in which world
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for (worldId, world) in game.worlds.nodes.toArray do
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for (worldId, world) in allWorlds do
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let mut usedItems : HashSet Name := {}
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let mut newItems : HashSet Name := {}
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for inventoryType in #[.Tactic, .Definition, .Lemma] do
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@@ -850,9 +972,12 @@ elab "MakeGame" : command => do
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-- logInfo m!"{worldId} uses: {usedItems.toList}"
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-- logInfo m!"{worldId} introduces: {newItems.toList}"
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-- Moreover, count the number of levels in the game
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nrLevels := nrLevels + world.levels.toArray.size
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/- for each "item" this is a HashSet of `worldId`s that introduce this item -/
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let mut worldsWithNewItem : HashMap Name (HashSet Name) := {}
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for (worldId, _world) in game.worlds.nodes.toArray do
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for (worldId, _world) in allWorlds do
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for newItem in newItemsInWorld.findD worldId {} do
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worldsWithNewItem := worldsWithNewItem.insert newItem $
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(worldsWithNewItem.findD newItem {}).insert worldId
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@@ -864,7 +989,7 @@ elab "MakeGame" : command => do
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let mut dependencyReasons : HashMap (Name × Name) (HashSet Name) := {}
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-- Calculate world dependency graph `game.worlds`
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for (dependentWorldId, _dependentWorld) in game.worlds.nodes.toArray do
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for (dependentWorldId, _dependentWorld) in allWorlds do
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let mut dependsOnWorlds : HashSet Name := {}
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-- Adding manual dependencies that were specified via the `Dependency` command.
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for (sourceId, targetId) in game.worlds.edges do
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@@ -915,14 +1040,25 @@ elab "MakeGame" : command => do
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logError m!"{w1} depends on {w2} because of {items.toList}."
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else
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worldDependsOnWorlds ← removeTransitive worldDependsOnWorlds
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-- need to delete all existing edges as they are already present in `worldDependsOnWorlds`.
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modifyCurGame fun game =>
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pure {game with worlds := {game.worlds with edges := Array.empty}}
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||||
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for (dependentWorldId, worldIds) in worldDependsOnWorlds.toArray do
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||||
modifyCurGame fun game =>
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pure {game with worlds := {game.worlds with
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edges := game.worlds.edges.append (worldIds.toArray.map fun wid => (wid, dependentWorldId))}}
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-- Add the number of levels and worlds to the tile for the landing page
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modifyCurGame fun game => pure {game with tile := {game.tile with
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||||
levels := nrLevels
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||||
worlds := nrWorlds }}
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||||
|
||||
-- Apparently we need to reload `game` to get the changes to `game.worlds` we just made
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let game ← getCurGame
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||||
|
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let mut allItemsByType : HashMap InventoryType (HashSet Name) := {}
|
||||
-- Compute which inventory items are available in which level:
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||||
for inventoryType in #[.Tactic, .Definition, .Lemma] do
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||||
|
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@@ -1052,6 +1188,9 @@ elab "MakeGame" : command => do
|
||||
|
||||
modifyLevel ⟨← getCurGameId, worldId, levelId⟩ fun level => do
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||||
return level.setComputedInventory inventoryType itemsArray
|
||||
allItemsByType := allItemsByType.insert inventoryType allItems
|
||||
|
||||
saveGameData allItemsByType
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||||
|
||||
/-! # Debugging tools -/
|
||||
|
||||
|
||||
@@ -67,7 +67,7 @@ structure InventoryTemplate where
|
||||
/-- Depends on the type:
|
||||
* Tactic: the tactic's name
|
||||
* Lemma: fully qualified lemma name
|
||||
* Definition: no restrictions (preferrably the definions fully qualified name)
|
||||
* Definition: no restrictions (preferably the definitions fully qualified name)
|
||||
-/
|
||||
name: Name
|
||||
/-- Only for Lemmas. To sort them into tabs -/
|
||||
@@ -108,6 +108,12 @@ structure InventoryTile where
|
||||
hidden := false
|
||||
deriving ToJson, FromJson, Repr, Inhabited
|
||||
|
||||
def InventoryItem.toTile (item : InventoryItem) : InventoryTile := {
|
||||
name := item.name,
|
||||
displayName := item.displayName
|
||||
category := item.category
|
||||
}
|
||||
|
||||
/-- The extension that stores the doc templates. Note that you can only add, but never modify
|
||||
entries! -/
|
||||
initialize inventoryTemplateExt :
|
||||
@@ -135,7 +141,12 @@ def getInventoryItem? [Monad m] [MonadEnv m] (n : Name) (type : InventoryType) :
|
||||
m (Option InventoryItem) := do
|
||||
return (inventoryExt.getState (← getEnv)).find? (fun x => x.name == n && x.type == type)
|
||||
|
||||
|
||||
structure InventoryOverview where
|
||||
tactics : Array InventoryTile
|
||||
lemmas : Array InventoryTile
|
||||
definitions : Array InventoryTile
|
||||
lemmaTab : Option String
|
||||
deriving ToJson, FromJson
|
||||
|
||||
/-! ## Environment extensions for game specification -/
|
||||
|
||||
@@ -254,7 +265,9 @@ structure GameLevel where
|
||||
lemmas: InventoryInfo := default
|
||||
/-- A proof template that is printed in an empty editor. -/
|
||||
template: Option String := none
|
||||
deriving Inhabited, Repr
|
||||
/-- The image for this level. -/
|
||||
image : String := default
|
||||
deriving Inhabited, Repr
|
||||
|
||||
structure WorldOverview where
|
||||
world: Name
|
||||
@@ -263,6 +276,58 @@ structure WorldOverview where
|
||||
lemmas: Array InventoryTile := default
|
||||
deriving FromJson, ToJson, Inhabited, Repr
|
||||
|
||||
/-- Json-encodable version of `GameLevel`
|
||||
Fields:
|
||||
- description: Lemma in mathematical language.
|
||||
- descriptionGoal: Lemma printed as Lean-Code.
|
||||
-/
|
||||
structure LevelInfo where
|
||||
index : Nat
|
||||
title : String
|
||||
tactics : Array InventoryTile
|
||||
lemmas : Array InventoryTile
|
||||
definitions : Array InventoryTile
|
||||
introduction : String
|
||||
conclusion : String
|
||||
descrText : Option String := none
|
||||
descrFormat : String := ""
|
||||
lemmaTab : Option String
|
||||
displayName : Option String
|
||||
statementName : Option String
|
||||
template : Option String
|
||||
image: Option String
|
||||
deriving ToJson, FromJson
|
||||
|
||||
def GameLevel.toInfo (lvl : GameLevel) (env : Environment) : LevelInfo :=
|
||||
{ index := lvl.index,
|
||||
title := lvl.title,
|
||||
tactics := lvl.tactics.tiles,
|
||||
lemmas := lvl.lemmas.tiles,
|
||||
definitions := lvl.definitions.tiles,
|
||||
descrText := lvl.descrText,
|
||||
descrFormat := lvl.descrFormat --toExpr <| format (lvl.goal.raw) --toString <| Syntax.formatStx (lvl.goal.raw) --Syntax.formatStx (lvl.goal.raw) , -- TODO
|
||||
introduction := lvl.introduction
|
||||
conclusion := lvl.conclusion
|
||||
lemmaTab := match lvl.lemmaTab with
|
||||
| some tab => tab
|
||||
| none =>
|
||||
-- Try to set the lemma tab to the category of the first added lemma
|
||||
match lvl.lemmas.tiles.find? (·.new) with
|
||||
| some tile => tile.category
|
||||
| none => none
|
||||
statementName := lvl.statementName.toString
|
||||
displayName := match lvl.statementName with
|
||||
| .anonymous => none
|
||||
| name => match (inventoryExt.getState env).find?
|
||||
(fun x => x.name == name && x.type == .Lemma) with
|
||||
| some n => n.displayName
|
||||
| none => name.toString
|
||||
-- Note: we could call `.find!` because we check in `Statement` that the
|
||||
-- lemma doc must exist.
|
||||
template := lvl.template
|
||||
image := lvl.image
|
||||
}
|
||||
|
||||
/-! ## World -/
|
||||
|
||||
/-- A world is a collection of levels, like a chapter. -/
|
||||
@@ -277,17 +342,46 @@ structure World where
|
||||
conclusion : String := default
|
||||
/-- The levels of the world. -/
|
||||
levels: HashMap Nat GameLevel := default
|
||||
/-- The introduction image of the world. -/
|
||||
image: String := default
|
||||
deriving Inhabited
|
||||
|
||||
instance : ToJson World := ⟨
|
||||
fun world => Json.mkObj [
|
||||
("name", toJson world.name),
|
||||
("title", world.title),
|
||||
("introduction", world.introduction)]
|
||||
("introduction", world.introduction),
|
||||
("image", world.image)]
|
||||
⟩
|
||||
|
||||
/-! ## Game -/
|
||||
|
||||
/-- A tile as they are displayed on the servers landing page. -/
|
||||
structure GameTile where
|
||||
/-- The title of the game -/
|
||||
title: String
|
||||
/-- One catch phrase about the game -/
|
||||
short: String := default
|
||||
/-- One paragraph description what the game is about -/
|
||||
long: String := default
|
||||
/-- List of languages the game supports
|
||||
|
||||
TODO: What's the expectected format
|
||||
TODO: Must be a list with a single language currently
|
||||
-/
|
||||
languages: List String := default
|
||||
/-- A list of games which this one builds upon -/
|
||||
prerequisites: List String := default
|
||||
/-- Number of worlds in the game -/
|
||||
worlds: Nat := default
|
||||
/-- Number of levels in the game -/
|
||||
levels: Nat := default
|
||||
/-- A cover image of the game
|
||||
|
||||
TODO: What's the format? -/
|
||||
image: String := default
|
||||
deriving Inhabited, ToJson
|
||||
|
||||
structure Game where
|
||||
/-- Internal name of the game. -/
|
||||
name : Name
|
||||
@@ -302,8 +396,19 @@ structure Game where
|
||||
/-- TODO: currently unused. -/
|
||||
authors : List String := default
|
||||
worlds : Graph Name World := default
|
||||
/-- The tile displayed on the server's landing page. -/
|
||||
tile : GameTile := default
|
||||
/-- The path to the background image of the world. -/
|
||||
image : String := default
|
||||
deriving Inhabited, ToJson
|
||||
|
||||
def getGameJson (game : «Game») : Json := Id.run do
|
||||
let gameJson : Json := toJson game
|
||||
-- Add world sizes to Json object
|
||||
let worldSize := game.worlds.nodes.toList.map (fun (n, w) => (n.toString, w.levels.size))
|
||||
let gameJson := gameJson.mergeObj (Json.mkObj [("worldSize", Json.mkObj worldSize)])
|
||||
return gameJson
|
||||
|
||||
/-! ## Game environment extension -/
|
||||
|
||||
def HashMap.merge [BEq α] [Hashable α] (old : HashMap α β) (new : HashMap α β) (merge : β → β → β) :
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/- This file is mostly copied from `Lean/Server/FileWorker.lean`. -/
|
||||
import Lean.Server.FileWorker
|
||||
import GameServer.Game
|
||||
import GameServer.ImportModules
|
||||
|
||||
namespace MyModule
|
||||
open Lean
|
||||
@@ -292,7 +293,7 @@ where
|
||||
-- TODO(MH): check for interrupt with increased precision
|
||||
cancelTk.check
|
||||
/- NOTE(MH): This relies on the client discarding old diagnostics upon receiving new ones
|
||||
while prefering newer versions over old ones. The former is necessary because we do
|
||||
while preferring newer versions over old ones. The former is necessary because we do
|
||||
not explicitly clear older diagnostics, while the latter is necessary because we do
|
||||
not guarantee that diagnostics are emitted in order. Specifically, it may happen that
|
||||
we interrupted this elaboration task right at this point and a newer elaboration task
|
||||
@@ -300,7 +301,7 @@ where
|
||||
the interrupt. Explicitly clearing diagnostics is difficult for a similar reason,
|
||||
because we cannot guarantee that no further diagnostics are emitted after clearing
|
||||
them. -/
|
||||
-- NOTE(WN): this is *not* redundent even if there are no new diagnostics in this snapshot
|
||||
-- NOTE(WN): this is *not* redundant even if there are no new diagnostics in this snapshot
|
||||
-- because empty diagnostics clear existing error/information squiggles. Therefore we always
|
||||
-- want to publish in case there was previously a message at this position.
|
||||
publishDiagnostics m snap.diagnostics.toArray ctx.hOut
|
||||
@@ -412,7 +413,7 @@ section Initialization
|
||||
-- Set the search path
|
||||
Lean.searchPathRef.set paths
|
||||
|
||||
let env ← importModules #[{ module := `Init : Import }, { module := levelParams.levelModule : Import }] {} 0
|
||||
let env ← importModules' #[{ module := `Init : Import }, { module := levelParams.levelModule : Import }]
|
||||
-- return (env, paths)
|
||||
|
||||
-- use empty header
|
||||
@@ -496,7 +497,7 @@ section NotificationHandling
|
||||
IO.eprintln s!"Got outdated version number: {newVersion} ≤ {oldDoc.meta.version}"
|
||||
else if ¬ changes.isEmpty then
|
||||
let newDocText := foldDocumentChanges changes oldDoc.meta.text
|
||||
updateDocument ⟨docId.uri, newVersion, newDocText⟩
|
||||
updateDocument ⟨docId.uri, newVersion, newDocText, .always⟩
|
||||
|
||||
end NotificationHandling
|
||||
|
||||
@@ -573,7 +574,7 @@ def initAndRunWorker (i o e : FS.Stream) (opts : Options) : IO UInt32 := do
|
||||
This is because LSP always refers to characters by (line, column),
|
||||
so if we get the line number correct it shouldn't matter that there
|
||||
is a CR there. -/
|
||||
let meta : DocumentMeta := ⟨doc.uri, doc.version, doc.text.toFileMap⟩
|
||||
let meta : DocumentMeta := ⟨doc.uri, doc.version, doc.text.toFileMap, .always⟩
|
||||
let e := e.withPrefix s!"[{param.textDocument.uri}] "
|
||||
let _ ← IO.setStderr e
|
||||
try
|
||||
|
||||
@@ -25,53 +25,6 @@ open Lsp
|
||||
open JsonRpc
|
||||
open IO
|
||||
|
||||
def getGame (game : Name): GameServerM Json := do
|
||||
let some game ← getGame? game
|
||||
| throwServerError "Game not found"
|
||||
let gameJson : Json := toJson game
|
||||
-- Add world sizes to Json object
|
||||
let worldSize := game.worlds.nodes.toList.map (fun (n, w) => (n.toString, w.levels.size))
|
||||
let gameJson := gameJson.mergeObj (Json.mkObj [("worldSize", Json.mkObj worldSize)])
|
||||
return gameJson
|
||||
|
||||
/--
|
||||
Fields:
|
||||
- description: Lemma in mathematical language.
|
||||
- descriptionGoal: Lemma printed as Lean-Code.
|
||||
-/
|
||||
structure LevelInfo where
|
||||
index : Nat
|
||||
title : String
|
||||
tactics : Array InventoryTile
|
||||
lemmas : Array InventoryTile
|
||||
definitions : Array InventoryTile
|
||||
introduction : String
|
||||
conclusion : String
|
||||
descrText : Option String := none
|
||||
descrFormat : String := ""
|
||||
lemmaTab : Option String
|
||||
displayName : Option String
|
||||
statementName : Option String
|
||||
template : Option String
|
||||
deriving ToJson, FromJson
|
||||
|
||||
structure InventoryOverview where
|
||||
tactics : Array InventoryTile
|
||||
lemmas : Array InventoryTile
|
||||
definitions : Array InventoryTile
|
||||
lemmaTab : Option String
|
||||
deriving ToJson, FromJson
|
||||
|
||||
structure LoadLevelParams where
|
||||
world : Name
|
||||
level : Nat
|
||||
deriving ToJson, FromJson
|
||||
|
||||
-- structure LoadTemplateParams where
|
||||
-- world : Name
|
||||
-- level : Nat
|
||||
-- deriving ToJson, FromJson
|
||||
|
||||
structure DidOpenLevelParams where
|
||||
uri : String
|
||||
gameDir : String
|
||||
@@ -91,11 +44,6 @@ structure DidOpenLevelParams where
|
||||
statementName : Name
|
||||
deriving ToJson, FromJson
|
||||
|
||||
structure LoadDocParams where
|
||||
name : Name
|
||||
type : InventoryType
|
||||
deriving ToJson, FromJson
|
||||
|
||||
structure SetInventoryParams where
|
||||
inventory : Array String
|
||||
difficulty : Nat
|
||||
@@ -131,86 +79,10 @@ def handleDidOpenLevel (params : Json) : GameServerM Unit := do
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
partial def handleServerEvent (ev : ServerEvent) : GameServerM Bool := do
|
||||
match ev with
|
||||
| ServerEvent.clientMsg msg =>
|
||||
match msg with
|
||||
| Message.request id "info" _ =>
|
||||
let s ← get
|
||||
let c ← read
|
||||
c.hOut.writeLspResponse ⟨id, (← getGame s.game)⟩
|
||||
return true
|
||||
| Message.request id "loadLevel" params =>
|
||||
let p ← parseParams LoadLevelParams (toJson params)
|
||||
let s ← get
|
||||
let c ← read
|
||||
let some lvl ← getLevel? {game := s.game, world := p.world, level := p.level}
|
||||
| do
|
||||
c.hOut.writeLspResponseError ⟨id, .invalidParams, s!"Level not found: world {p.world}, level {p.level}", none⟩
|
||||
return true
|
||||
|
||||
let env ← getEnv
|
||||
|
||||
let levelInfo : LevelInfo :=
|
||||
{ index := lvl.index,
|
||||
title := lvl.title,
|
||||
tactics := lvl.tactics.tiles,
|
||||
lemmas := lvl.lemmas.tiles,
|
||||
definitions := lvl.definitions.tiles,
|
||||
descrText := lvl.descrText,
|
||||
descrFormat := lvl.descrFormat --toExpr <| format (lvl.goal.raw) --toString <| Syntax.formatStx (lvl.goal.raw) --Syntax.formatStx (lvl.goal.raw) , -- TODO
|
||||
introduction := lvl.introduction
|
||||
conclusion := lvl.conclusion
|
||||
lemmaTab := match lvl.lemmaTab with
|
||||
| some tab => tab
|
||||
| none =>
|
||||
-- Try to set the lemma tab to the category of the first added lemma
|
||||
match lvl.lemmas.tiles.find? (·.new) with
|
||||
| some tile => tile.category
|
||||
| none => none
|
||||
statementName := lvl.statementName.toString
|
||||
displayName := match lvl.statementName with
|
||||
| .anonymous => none
|
||||
| name => match (inventoryExt.getState env).find?
|
||||
(fun x => x.name == name && x.type == .Lemma) with
|
||||
| some n => n.displayName
|
||||
| none => name.toString
|
||||
-- Note: we could call `.find!` because we check in `Statement` that the
|
||||
-- lemma doc must exist.
|
||||
template := lvl.template
|
||||
}
|
||||
c.hOut.writeLspResponse ⟨id, ToJson.toJson levelInfo⟩
|
||||
return true
|
||||
-- | Message.request id "loadTemplate" params =>
|
||||
-- let p ← parseParams LoadTemplateParams (toJson params)
|
||||
-- let s ← get
|
||||
-- let c ← read
|
||||
|
||||
-- let some game ← getGame? s.game
|
||||
-- | throwServerError "Game not found"
|
||||
-- let some world := game.worlds.nodes.find? p.world
|
||||
-- | throwServerError "World not found"
|
||||
|
||||
-- let mut templates : Array <| Option String := #[]
|
||||
-- for (_, level) in world.levels.toArray do
|
||||
-- templates := templates.push level.template
|
||||
-- c.hOut.writeLspResponse ⟨id, ToJson.toJson templates⟩
|
||||
-- return true
|
||||
| Message.request id "loadDoc" params =>
|
||||
let p ← parseParams LoadDocParams (toJson params)
|
||||
let c ← read
|
||||
let some doc ← getInventoryItem? p.name p.type
|
||||
| do
|
||||
c.hOut.writeLspResponseError ⟨id, .invalidParams,
|
||||
s!"Documentation not found: {p.name}", none⟩
|
||||
return true
|
||||
-- TODO: not necessary at all?
|
||||
-- Here we only need to convert the fields that were not `String` in the `InventoryDocEntry`
|
||||
-- let doc : InventoryItem := { doc with
|
||||
-- name := doc.name.toString }
|
||||
c.hOut.writeLspResponse ⟨id, ToJson.toJson doc⟩
|
||||
return true
|
||||
| Message.notification "$/game/setInventory" params =>
|
||||
let p := (← parseParams SetInventoryParams (toJson params))
|
||||
let s ← get
|
||||
|
||||
@@ -0,0 +1,108 @@
|
||||
import Lean.Environment
|
||||
import Std.Tactic.OpenPrivate
|
||||
import Lean.Data.Lsp.Communication
|
||||
|
||||
open Lean
|
||||
|
||||
inductive LoadingKind := | finalizeExtensions | loadConstants
|
||||
deriving ToJson
|
||||
|
||||
structure LoadingParams : Type where
|
||||
counter : Nat
|
||||
kind : LoadingKind
|
||||
deriving ToJson
|
||||
|
||||
-- Code adapted from `Lean/Environment.lean`
|
||||
|
||||
partial def importModulesCore' (imports : Array Import) : ImportStateM Unit := do
|
||||
for i in imports do
|
||||
if i.runtimeOnly || (← get).moduleNameSet.contains i.module then
|
||||
continue
|
||||
modify fun s => { s with moduleNameSet := s.moduleNameSet.insert i.module }
|
||||
let mFile ← findOLean i.module
|
||||
unless (← mFile.pathExists) do
|
||||
throw <| IO.userError s!"object file '{mFile}' of module {i.module} does not exist"
|
||||
let (mod, region) ← readModuleData mFile
|
||||
importModulesCore' mod.imports
|
||||
modify fun s => { s with
|
||||
moduleData := s.moduleData.push mod
|
||||
regions := s.regions.push region
|
||||
moduleNames := s.moduleNames.push i.module
|
||||
}
|
||||
|
||||
open private mkInitialExtensionStates Environment.mk setImportedEntries finalizePersistentExtensions
|
||||
ensureExtensionsArraySize from Lean.Environment
|
||||
|
||||
private partial def finalizePersistentExtensions' (env : Environment) (mods : Array ModuleData) (opts : Options) : IO Environment := do
|
||||
loop 0 env
|
||||
where
|
||||
loop (i : Nat) (env : Environment) : IO Environment := do
|
||||
(← IO.getStdout).writeLspNotification {
|
||||
method := "$/game/loading",
|
||||
param := {counter := i, kind := .finalizeExtensions : LoadingParams} }
|
||||
-- Recall that the size of the array stored `persistentEnvExtensionRef` may increase when we import user-defined environment extensions.
|
||||
let pExtDescrs ← persistentEnvExtensionsRef.get
|
||||
if i < pExtDescrs.size then
|
||||
let extDescr := pExtDescrs[i]!
|
||||
let s := extDescr.toEnvExtension.getState env
|
||||
let prevSize := (← persistentEnvExtensionsRef.get).size
|
||||
let prevAttrSize ← getNumBuiltinAttributes
|
||||
let newState ← extDescr.addImportedFn s.importedEntries { env := env, opts := opts }
|
||||
let mut env := extDescr.toEnvExtension.setState env { s with state := newState }
|
||||
env ← ensureExtensionsArraySize env
|
||||
if (← persistentEnvExtensionsRef.get).size > prevSize || (← getNumBuiltinAttributes) > prevAttrSize then
|
||||
-- This branch is executed when `pExtDescrs[i]` is the extension associated with the `init` attribute, and
|
||||
-- a user-defined persistent extension is imported.
|
||||
-- Thus, we invoke `setImportedEntries` to update the array `importedEntries` with the entries for the new extensions.
|
||||
env ← setImportedEntries env mods prevSize
|
||||
-- See comment at `updateEnvAttributesRef`
|
||||
env ← updateEnvAttributes env
|
||||
loop (i + 1) env
|
||||
else
|
||||
return env
|
||||
|
||||
def finalizeImport' (s : ImportState) (imports : Array Import) (opts : Options) (trustLevel : UInt32 := 0) : IO Environment := do
|
||||
let numConsts := s.moduleData.foldl (init := 0) fun numConsts mod =>
|
||||
numConsts + mod.constants.size + mod.extraConstNames.size
|
||||
let mut const2ModIdx : HashMap Name ModuleIdx := mkHashMap (capacity := numConsts)
|
||||
let mut constantMap : HashMap Name ConstantInfo := mkHashMap (capacity := numConsts)
|
||||
for h:modIdx in [0:s.moduleData.size] do
|
||||
if modIdx % 100 = 0 then
|
||||
let percentage := modIdx * 100 / s.moduleData.size
|
||||
(← IO.getStdout).writeLspNotification {
|
||||
method := "$/game/loading",
|
||||
param := {counter := percentage, kind := .loadConstants : LoadingParams} }
|
||||
let mod := s.moduleData[modIdx]'h.upper
|
||||
for cname in mod.constNames, cinfo in mod.constants do
|
||||
match constantMap.insert' cname cinfo with
|
||||
| (constantMap', replaced) =>
|
||||
constantMap := constantMap'
|
||||
if replaced then
|
||||
throwAlreadyImported s const2ModIdx modIdx cname
|
||||
const2ModIdx := const2ModIdx.insert cname modIdx
|
||||
for cname in mod.extraConstNames do
|
||||
const2ModIdx := const2ModIdx.insert cname modIdx
|
||||
let constants : ConstMap := SMap.fromHashMap constantMap false
|
||||
let exts ← mkInitialExtensionStates
|
||||
let env : Environment := Environment.mk
|
||||
(const2ModIdx := const2ModIdx)
|
||||
(constants := constants)
|
||||
(extraConstNames := {})
|
||||
(extensions := exts)
|
||||
(header := {
|
||||
quotInit := !imports.isEmpty -- We assume `core.lean` initializes quotient module
|
||||
trustLevel := trustLevel
|
||||
imports := imports
|
||||
regions := s.regions
|
||||
moduleNames := s.moduleNames
|
||||
moduleData := s.moduleData
|
||||
})
|
||||
|
||||
let env ← setImportedEntries env s.moduleData
|
||||
finalizePersistentExtensions' env s.moduleData opts
|
||||
|
||||
def importModules' (imports : Array Import) : IO Environment := do
|
||||
withImporting do
|
||||
let (_, s) ← importModulesCore' imports |>.run
|
||||
let env ← finalizeImport' s imports {} 0
|
||||
return env
|
||||
@@ -78,7 +78,7 @@ partial def matchExpr (pattern : Expr) (e : Expr) (bij : FVarBijection := {}) :
|
||||
| _, _ => none
|
||||
|
||||
/-- Check if each fvar in `patterns` has a matching fvar in `fvars` -/
|
||||
def matchDecls (patterns : Array Expr) (fvars : Array Expr) (strict := true) (initBij : FVarBijection := {}) : MetaM Bool := do
|
||||
def matchDecls (patterns : Array Expr) (fvars : Array Expr) (strict := true) (initBij : FVarBijection := {}) : MetaM (Option FVarBijection) := do
|
||||
-- We iterate through the array backwards hoping that this will find us faster results
|
||||
-- TODO: implement backtracking
|
||||
let mut bij := initBij
|
||||
@@ -97,11 +97,11 @@ def matchDecls (patterns : Array Expr) (fvars : Array Expr) (strict := true) (in
|
||||
-- usedFvars := usedFvars.set! (fvars.size - j - 1) true
|
||||
bij := bij'.insert pattern.fvarId! fvar.fvarId!
|
||||
break
|
||||
if ! bij.forward.contains pattern.fvarId! then return false
|
||||
if ! bij.forward.contains pattern.fvarId! then return none
|
||||
|
||||
if strict then
|
||||
return fvars.all (fun fvar => bij.backward.contains fvar.fvarId!)
|
||||
return true
|
||||
if !strict || fvars.all (fun fvar => bij.backward.contains fvar.fvarId!)
|
||||
then return some bij
|
||||
else return none
|
||||
|
||||
unsafe def evalHintMessageUnsafe : Expr → MetaM (Array Expr → MessageData) :=
|
||||
evalExpr (Array Expr → MessageData)
|
||||
@@ -122,10 +122,11 @@ def findHints (goal : MVarId) (doc : FileWorker.EditableDocument) (initParams :
|
||||
if let some fvarBij := matchExpr (← instantiateMVars $ hintGoal) (← instantiateMVars $ ← inferType $ mkMVar goal)
|
||||
then
|
||||
let lctx := (← goal.getDecl).lctx
|
||||
if ← matchDecls hintFVars lctx.getFVars (strict := hint.strict) (initBij := fvarBij)
|
||||
if let some bij ← matchDecls hintFVars lctx.getFVars (strict := hint.strict) (initBij := fvarBij)
|
||||
then
|
||||
let text := (← evalHintMessage hint.text) hintFVars
|
||||
let ctx := {env := ← getEnv, mctx := ← getMCtx, lctx := ← getLCtx, opts := {}}
|
||||
let userFVars := hintFVars.map fun v => bij.forward.findD v.fvarId! v.fvarId!
|
||||
let text := (← evalHintMessage hint.text) (userFVars.map Expr.fvar)
|
||||
let ctx := {env := ← getEnv, mctx := ← getMCtx, lctx := lctx, opts := {}}
|
||||
let text ← (MessageData.withContext ctx text).toString
|
||||
return some { text := text, hidden := hint.hidden }
|
||||
else return none
|
||||
|
||||
Reference in New Issue
Block a user