remove references to testgame on the server, add gameId to router
This commit is contained in:
+7
-2
@@ -1,6 +1,6 @@
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import * as React from 'react';
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import { useState, useEffect } from 'react';
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import { Outlet } from "react-router-dom";
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import { Outlet, useParams } from "react-router-dom";
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import '@fontsource/roboto/300.css';
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import '@fontsource/roboto/400.css';
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@@ -10,10 +10,15 @@ import '@fontsource/roboto/700.css';
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import './reset.css';
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import './app.css';
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export const GameIdContext = React.createContext<string>(undefined);
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function App() {
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const params = useParams();
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return (
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<div className="app">
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<Outlet />
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<GameIdContext.Provider value={params.gameId}>
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<Outlet />
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</GameIdContext.Provider>
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</div>
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)
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}
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@@ -5,6 +5,7 @@ import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
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import { faLock, faLockOpen, faBook, faHammer, faBan } from '@fortawesome/free-solid-svg-icons'
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import Markdown from './Markdown';
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import { useLoadDocQuery, ComputedInventoryItem } from '../state/api';
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import { GameIdContext } from '../App';
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export function Inventory({ tactics, lemmas, definitions, setInventoryDoc } :
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{lemmas: ComputedInventoryItem[],
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@@ -77,8 +78,8 @@ function InventoryItem({name, displayName, locked, disabled, showDoc}) {
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}
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export function Documentation({name, type}) {
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const doc = useLoadDocQuery({type: type, name: name})
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const gameId = React.useContext(GameIdContext)
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const doc = useLoadDocQuery({game: gameId, type: type, name: name})
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return <>
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<h2 className="doc">{doc.data?.displayName}</h2>
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@@ -40,6 +40,7 @@ import Markdown from './Markdown';
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import Split from 'react-split'
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import { Alert } from '@mui/material';
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import { GameIdContext } from '../App';
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export const MonacoEditorContext = React.createContext<monaco.editor.IStandaloneCodeEditor>(null as any);
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@@ -125,9 +126,9 @@ function PlayableLevel({worldId, levelId}) {
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}]);
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}
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const gameInfo = useGetGameInfoQuery()
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const level = useLoadLevelQuery({world: worldId, level: levelId})
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const gameId = React.useContext(GameIdContext)
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const gameInfo = useGetGameInfoQuery({game: gameId})
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const level = useLoadLevelQuery({game: gameId, world: worldId, level: levelId})
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const dispatch = useAppDispatch()
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@@ -209,8 +210,8 @@ function PlayableLevel({worldId, levelId}) {
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<Markdown>{level?.data?.conclusion}</Markdown>
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</div>
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{levelId >= gameInfo.data?.worldSize[worldId] ?
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<Button to={`/`}><FontAwesomeIcon icon={faHome} /></Button> :
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<Button to={`/world/${worldId}/level/${levelId + 1}`}>
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<Button to={`/game/${gameId}`}><FontAwesomeIcon icon={faHome} /></Button> :
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<Button to={`/game/${gameId}/world/${worldId}/level/${levelId + 1}`}>
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Next <FontAwesomeIcon icon={faArrowRight} /></Button>}
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</div>}
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@@ -230,7 +231,8 @@ function PlayableLevel({worldId, levelId}) {
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export default Level
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function Introduction({worldId}) {
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const gameInfo = useGetGameInfoQuery()
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const gameId = React.useContext(GameIdContext)
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const gameInfo = useGetGameInfoQuery({game: gameId})
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return <>
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<div style={gameInfo.isLoading ? null : {display: "none"}} className="app-content loading"><CircularProgress /></div>
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@@ -245,8 +247,8 @@ function Introduction({worldId}) {
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</div>
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<div className="conclusion">
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{0 == gameInfo.data?.worldSize[worldId] ?
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<Button to={`/`}><FontAwesomeIcon icon={faHome} /></Button> :
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<Button to={`/world/${worldId}/level/1`}>
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<Button to={`/game/${gameId}`}><FontAwesomeIcon icon={faHome} /></Button> :
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<Button to={`/game/${gameId}/world/${worldId}/level/1`}>
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Start <FontAwesomeIcon icon={faArrowRight} />
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</Button>}
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</div>
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@@ -255,11 +257,12 @@ function Introduction({worldId}) {
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}
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function LevelAppBar({isLoading, levelId, worldId, levelTitle}) {
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const gameInfo = useGetGameInfoQuery()
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const gameId = React.useContext(GameIdContext)
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const gameInfo = useGetGameInfoQuery({game: gameId})
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return <div className="app-bar" style={isLoading ? {display: "none"} : null} >
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<div>
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<Button to={`/`}><FontAwesomeIcon icon={faHome} /></Button>
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<Button to={`/game/${gameId}`}><FontAwesomeIcon icon={faHome} /></Button>
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<span className="app-bar-title">
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{gameInfo.data?.worlds.nodes[worldId].title && `World: ${gameInfo.data?.worlds.nodes[worldId].title}`}
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</span>
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@@ -269,10 +272,10 @@ function LevelAppBar({isLoading, levelId, worldId, levelTitle}) {
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{levelTitle}
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</span>
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<Button disabled={levelId <= 0} inverted={true}
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to={`/world/${worldId}/level/${levelId - 1}`}
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to={`/game/${gameId}/world/${worldId}/level/${levelId - 1}`}
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><FontAwesomeIcon icon={faArrowLeft} /> Previous</Button>
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<Button disabled={levelId >= gameInfo.data?.worldSize[worldId]} inverted={true}
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to={`/world/${worldId}/level/${levelId + 1}`}
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to={`/game/${gameId}/world/${worldId}/level/${levelId + 1}`}
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>Next <FontAwesomeIcon icon={faArrowRight} /></Button>
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</div>
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@@ -282,6 +285,7 @@ function LevelAppBar({isLoading, levelId, worldId, levelTitle}) {
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function useLevelEditor(worldId: string, levelId: number, codeviewRef, initialCode, initialSelections, onDidChangeContent, onDidChangeSelection) {
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const connection = React.useContext(ConnectionContext)
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const gameId = React.useContext(GameIdContext)
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const [editor, setEditor] = useState<monaco.editor.IStandaloneCodeEditor|null>(null)
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const [infoProvider, setInfoProvider] = useState<null|InfoProvider>(null)
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@@ -308,7 +312,7 @@ function useLevelEditor(worldId: string, levelId: number, codeviewRef, initialCo
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theme: 'vs-code-theme-converted'
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})
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const infoProvider = new InfoProvider(connection.getLeanClient())
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const infoProvider = new InfoProvider(connection.getLeanClient(gameId))
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const editorApi = infoProvider.getApi()
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@@ -358,7 +362,7 @@ function useLevelEditor(worldId: string, levelId: number, codeviewRef, initialCo
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return () => { infoProvider.dispose(); editor.dispose() }
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}, [])
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const {leanClient, leanClientStarted} = useLeanClient()
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const {leanClient, leanClientStarted} = useLeanClient(gameId)
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// Create model when level changes
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useEffect(() => {
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@@ -391,7 +395,8 @@ function useLevelEditor(worldId: string, levelId: number, codeviewRef, initialCo
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/** Open all files in this world on the server so that they will load faster when accessed */
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function useLoadWorldFiles(worldId) {
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const gameInfo = useGetGameInfoQuery()
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const gameId = React.useContext(GameIdContext)
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const gameInfo = useGetGameInfoQuery({game: gameId})
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const store = useStore()
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useEffect(() => {
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@@ -14,13 +14,15 @@ import { useGetGameInfoQuery } from '../state/api';
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import { Link } from 'react-router-dom';
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import Markdown from './Markdown';
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import { selectCompleted } from '../state/progress';
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import { GameIdContext } from '../App';
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function LevelIcon({ worldId, levelId, position }) {
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const gameId = React.useContext(GameIdContext)
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const completed = useSelector(selectCompleted(worldId,levelId))
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// TODO: relative positioning?
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return (
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<Link to={`/world/${worldId}/level/${levelId}`} key={`/world/${worldId}/level/${levelId}`}>
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<Link to={`/game/${gameId}/${worldId}/level/${levelId}`} key={`/game/${gameId}/world/${worldId}/level/${levelId}`}>
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<circle fill={completed ? "green" :"#aaa"} cx={position.x + Math.sin(levelId/5) * 9} cy={position.y - Math.cos(levelId/5) * 9} r="0.8" />
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</Link>
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)
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@@ -29,7 +31,8 @@ function LevelIcon({ worldId, levelId, position }) {
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function Welcome() {
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const navigate = useNavigate();
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const gameInfo = useGetGameInfoQuery()
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const gameId = React.useContext(GameIdContext)
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const gameInfo = useGetGameInfoQuery({game: gameId})
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const { nodes, bounds }: any = gameInfo.data ? computeWorldLayout(gameInfo.data?.worlds) : {nodes: []}
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@@ -55,7 +58,7 @@ function Welcome() {
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let position: cytoscape.Position = nodes[id].position
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svgElements.push(
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<Link key={`world${id}`} to={`/world/${id}/level/0`}>
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<Link key={`world${id}`} to={`/game/${gameId}/world/${id}/level/0`}>
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<circle className="world-circle" cx={position.x} cy={position.y} r="8" />
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<text className="world-name"
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x={position.x} y={position.y}>{nodes[id].data.title ? nodes[id].data.title : id}</text>
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@@ -6,12 +6,17 @@ import { useState } from 'react';
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export class Connection {
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private leanClient = null
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getLeanClient(): LeanClient {
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if (this.leanClient === null) {
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const socketUrl = ((window.location.protocol === "https:") ? "wss://" : "ws://") + window.location.host + '/websocket/'
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private game: string = undefined // We only keep a connection to a single game at a time
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private leanClient: LeanClient = null
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getLeanClient(game): LeanClient {
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if (this.game !== game) {
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if (this.leanClient) {
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this.leanClient.stop() // Stop previous Lean client
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}
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this.game = game
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// Start a new Lean client for the new `gameId`.
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const socketUrl = ((window.location.protocol === "https:") ? "wss://" : "ws://") + window.location.host + '/websocket/' + game
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const uri = monaco.Uri.parse('file:///')
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this.leanClient = new LeanClient(socketUrl, undefined, uri, () => {})
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}
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@@ -22,9 +27,9 @@ export class Connection {
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/** If not already started, starts the Lean client. resolves the returned promise as soon as a
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* Lean client is running.
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*/
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startLeanClient = () => {
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startLeanClient = (game) => {
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return new Promise<LeanClient>((resolve) => {
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const leanClient = this.getLeanClient()
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const leanClient = this.getLeanClient(game)
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if (leanClient.isRunning()) {
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resolve(leanClient)
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} else {
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@@ -47,8 +52,8 @@ export const connection = new Connection()
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export const ConnectionContext = React.createContext(null);
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export const useLeanClient = () => {
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const leanClient = connection.getLeanClient()
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export const useLeanClient = (gameId) => {
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const leanClient = connection.getLeanClient(gameId)
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const [leanClientStarted, setLeanClientStarted] = useState(leanClient.isStarted())
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React.useEffect(() => {
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@@ -13,21 +13,26 @@ import ErrorPage from './ErrorPage';
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import Welcome from './components/Welcome';
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import Level from './components/Level';
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import { monacoSetup } from 'lean4web/client/src/monacoSetup';
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import { redirect } from 'react-router-dom';
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monacoSetup()
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const router = createHashRouter([
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{
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path: "/",
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loader: () => redirect("/game/testgame")
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},
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{
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path: "/game/:gameId",
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element: <App />,
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errorElement: <ErrorPage />,
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children: [
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{
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path: "/",
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path: "/game/:gameId",
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element: <Welcome />,
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},
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{
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path: "/world/:worldId/level/:levelId",
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path: "/game/:gameId/world/:worldId/level/:levelId",
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element: <Level />,
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},
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],
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@@ -38,13 +38,13 @@ interface Doc {
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const customBaseQuery = async (
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args : {method: string, params?: any},
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args : {game: string, method: string, params?: any},
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{ signal, dispatch, getState, extra },
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extraOptions
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) => {
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try {
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const connection : Connection = extra.connection
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let leanClient = await connection.startLeanClient()
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let leanClient = await connection.startLeanClient(args.game)
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console.log(`Sending request ${args.method}`)
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let res = await leanClient.sendRequest(args.method, args.params)
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console.log('Received response', res)
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@@ -59,14 +59,14 @@ export const apiSlice = createApi({
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reducerPath: 'gameApi',
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baseQuery: customBaseQuery,
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endpoints: (builder) => ({
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getGameInfo: builder.query<GameInfo, void>({
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query: () => {return {method: 'info', params: {}}},
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getGameInfo: builder.query<GameInfo, {game: string}>({
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query: ({game}) => {return {game, method: 'info', params: {}}},
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}),
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loadLevel: builder.query<LevelInfo, {world: string, level: number}>({
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query: ({world, level}) => {return {method: "loadLevel", params: {world, level}}},
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loadLevel: builder.query<LevelInfo, {game: string, world: string, level: number}>({
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query: ({game, world, level}) => {return {game, method: "loadLevel", params: {world, level}}},
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}),
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loadDoc: builder.query<Doc, {name: string, type: "lemma"|"tactic"}>({
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query: ({name, type}) => {return {method: "loadDoc", params: {name, type}}},
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loadDoc: builder.query<Doc, {game: string, name: string, type: "lemma"|"tactic"}>({
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query: ({game, name, type}) => {return {game, method: "loadDoc", params: {name, type}}},
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}),
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}),
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})
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+41
-24
@@ -6,6 +6,18 @@ import * as url from 'url';
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import * as rpc from 'vscode-ws-jsonrpc';
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import * as jsonrpcserver from 'vscode-ws-jsonrpc/server';
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const games = {
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testgame: {
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name: "TestGame",
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module: "TestGame",
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queueLength: 5
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},
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nng: {
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name: "NNG",
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module: "NNG",
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queueLength: 5
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}
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}
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const __filename = url.fileURLToPath(import.meta.url);
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const __dirname = url.fileURLToPath(new URL('.', import.meta.url));
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@@ -23,23 +35,18 @@ const wss = new WebSocketServer({ server })
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const environment = process.env.NODE_ENV
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const isDevelopment = environment === 'development'
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let cmd, cmdArgs, cwd;
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if (isDevelopment) {
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cmd = "./gameserver";
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cmdArgs = ["--server"];
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cwd = "./leanserver/build/bin/"
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} else{
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cmd = "docker";
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cmdArgs = ["run", "--runtime=runsc", "--network=none", "--rm", "-i", "testgame:latest"];
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cwd = "."
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}
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/** We keep a queue of started Lean Server processes to be ready when a user arrives */
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const queue = []
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/** We keep queues of started Lean Server processes to be ready when a user arrives */
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const queue = {}
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const queueLength = 5
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function startServerProcess() {
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const serverProcess = cp.spawn(cmd, cmdArgs, { cwd })
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function startServerProcess(gameId) {
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const serverProcess = isDevelopment
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? cp.spawn("./gameserver",
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["--server", gameId, games[gameId].module, games[gameId].name],
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{ cwd: "./leanserver/build/bin/" })
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: cp.spawn("docker",
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["run", "--runtime=runsc", "--network=none", "--rm", "-i", `${gameId}:latest`],
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{ cwd: "." })
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serverProcess.on('error', error =>
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console.error(`Launching Lean Server failed: ${error}`)
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);
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@@ -52,22 +59,32 @@ function startServerProcess() {
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}
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/** start Lean Server processes to refill the queue */
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function fillQueue() {
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while (queue.length < queueLength) {
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const serverProcess = startServerProcess()
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queue.push(serverProcess)
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function fillQueue(gameId) {
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while (queue[gameId].length < games[gameId].queueLength) {
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const serverProcess = startServerProcess(gameId)
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queue[gameId].push(serverProcess)
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}
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}
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fillQueue()
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for (let gameId in games) {
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queue[gameId] = []
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fillQueue(gameId)
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}
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const urlRegEx = new RegExp("^/websocket/(.*)$")
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wss.addListener("connection", function(ws, req) {
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const reRes = urlRegEx.exec(req.url)
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if (!reRes) { console.error(`Connection refused because of invalid URL: ${req.url}`); return; }
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const gameId = reRes[1]
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if (!games[gameId]) { console.error(`Unknown game: ${gameId}`); return; }
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wss.addListener("connection", function(ws) {
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let ps;
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if (isDevelopment) { // Don't use queue in development
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ps = startServerProcess()
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ps = startServerProcess(gameId)
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} else {
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ps = queue.shift() // Pick the first Lean process; it's likely to be ready immediately
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fillQueue()
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ps = queue[gameId].shift() // Pick the first Lean process; it's likely to be ready immediately
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fillQueue(gameId)
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}
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const socket = {
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@@ -113,7 +113,7 @@ where addErrorMessage (info : SourceInfo) (s : MessageData) :=
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open Elab Meta Expr in
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def compileProof (inputCtx : Parser.InputContext) (snap : Snapshot) (hasWidgets : Bool)
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(couldBeEndSnap : Bool) (levelParams : Game.DidOpenLevelParams) : IO Snapshot := do
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(couldBeEndSnap : Bool) (levelParams : Game.DidOpenLevelParams) (initParams : Lsp.InitializeParams): IO Snapshot := do
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-- Recognize end snap
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if inputCtx.input.atEnd snap.mpState.pos ∧ couldBeEndSnap then
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let endSnap : Snapshot := {
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@@ -142,7 +142,7 @@ def compileProof (inputCtx : Parser.InputContext) (snap : Snapshot) (hasWidgets
|
||||
let (output, _) ← IO.FS.withIsolatedStreams (isolateStderr := server.stderrAsMessages.get snap.cmdState.scopes.head!.opts) <| liftM (m := BaseIO) do
|
||||
Elab.Command.catchExceptions
|
||||
(getResetInfoTrees *> do
|
||||
let some level ← GameServer.getLevelByFileName? inputCtx.fileName
|
||||
let some level ← GameServer.getLevelByFileName? initParams inputCtx.fileName
|
||||
| throwError "Level not found: {inputCtx.fileName}"
|
||||
let scope := level.scope
|
||||
|
||||
@@ -244,7 +244,8 @@ where
|
||||
hOut.writeLspNotification { method := "$/game/completed", param }
|
||||
|
||||
/-- Elaborates the next command after `parentSnap` and emits diagnostics into `hOut`. -/
|
||||
private def nextSnap (ctx : WorkerContext) (m : DocumentMeta) (cancelTk : CancelToken) (levelParams : Game.DidOpenLevelParams)
|
||||
private def nextSnap (ctx : WorkerContext) (m : DocumentMeta) (cancelTk : CancelToken)
|
||||
(levelParams : Game.DidOpenLevelParams) (initParams : Lsp.InitializeParams)
|
||||
: AsyncElabM (Option Snapshot) := do
|
||||
cancelTk.check
|
||||
let s ← get
|
||||
@@ -261,7 +262,8 @@ where
|
||||
-- Make sure that there is at least one snap after the head snap, so that
|
||||
-- we can see the current goal even on an empty document
|
||||
let couldBeEndSnap := s.snaps.size > 1
|
||||
let snap ← compileProof m.mkInputContext lastSnap ctx.clientHasWidgets couldBeEndSnap levelParams
|
||||
let snap ← compileProof m.mkInputContext lastSnap ctx.clientHasWidgets couldBeEndSnap
|
||||
levelParams initParams
|
||||
set { s with snaps := s.snaps.push snap }
|
||||
-- TODO(MH): check for interrupt with increased precision
|
||||
cancelTk.check
|
||||
@@ -299,7 +301,7 @@ where
|
||||
publishIleanInfoUpdate m ctx.hOut snaps
|
||||
return AsyncList.ofList snaps.toList ++ AsyncList.delayed (← EIO.asTask (ε := ElabTaskError) (prio := .dedicated) do
|
||||
IO.sleep startAfterMs
|
||||
AsyncList.unfoldAsync (nextSnap ctx m cancelTk levelParams) { snaps })
|
||||
AsyncList.unfoldAsync (nextSnap ctx m cancelTk levelParams ctx.initParams) { snaps })
|
||||
|
||||
end Elab
|
||||
|
||||
@@ -362,8 +364,9 @@ section Initialization
|
||||
fileMap := default
|
||||
|
||||
def compileHeader (m : DocumentMeta) (hOut : FS.Stream) (opts : Options) (hasWidgets : Bool)
|
||||
(levelModule : Name) : IO (Syntax × Task (Except Error (Snapshot × SearchPath))) := do
|
||||
let gameDir := "../../../testgame"
|
||||
(levelModule : Name) (initParams : InitializeParams): IO (Syntax × Task (Except Error (Snapshot × SearchPath))) := do
|
||||
let some gameDir := GameServer.gameDirFromInitParams initParams
|
||||
| throwServerError s!"Invalid rootUri: {initParams.rootUri?}"
|
||||
|
||||
-- Determine search paths of the game project by running `lake env printenv LEAN_PATH`.
|
||||
let out ← IO.Process.output
|
||||
@@ -426,7 +429,8 @@ section Initialization
|
||||
def initializeWorker (meta : DocumentMeta) (i o e : FS.Stream) (initParams : InitializeParams) (opts : Options)
|
||||
(levelParams : Game.DidOpenLevelParams) : IO (WorkerContext × WorkerState) := do
|
||||
let clientHasWidgets := initParams.initializationOptions?.bind (·.hasWidgets?) |>.getD false
|
||||
let (headerStx, headerTask) ← compileHeader meta o opts (hasWidgets := clientHasWidgets) levelParams.levelModule
|
||||
let (headerStx, headerTask) ← compileHeader meta o opts (hasWidgets := clientHasWidgets)
|
||||
levelParams.levelModule initParams
|
||||
let cancelTk ← CancelToken.new
|
||||
let ctx :=
|
||||
{ hIn := i
|
||||
@@ -506,6 +510,7 @@ section MainLoop
|
||||
set st
|
||||
match msg with
|
||||
| Message.request id method (some params) =>
|
||||
if method == "Game.getInteractiveGoals" then throwServerError "HELLO"
|
||||
handleRequest id method (toJson params)
|
||||
mainLoop levelParams
|
||||
| Message.notification "exit" none =>
|
||||
|
||||
@@ -83,9 +83,9 @@ def handleDidOpenLevel (params : Json) : GameServerM Unit := do
|
||||
let fw ← findFileWorker! m.uri
|
||||
-- let s ← get
|
||||
let c ← read
|
||||
let some lvl ← GameServer.getLevelByFileName? ((System.Uri.fileUriToPath? m.uri).getD m.uri |>.toString)
|
||||
let some lvl ← GameServer.getLevelByFileName? c.initParams ((System.Uri.fileUriToPath? m.uri).getD m.uri |>.toString)
|
||||
| do
|
||||
c.hLog.putStr s!"Level not found: {m.uri}"
|
||||
c.hLog.putStr s!"Level not found: {m.uri} {c.initParams.rootUri?}"
|
||||
c.hLog.flush
|
||||
-- Send an extra notification to the file worker to inform it about the level data
|
||||
fw.stdin.writeLspNotification {
|
||||
|
||||
@@ -13,15 +13,26 @@ open Meta
|
||||
|
||||
namespace GameServer
|
||||
|
||||
def levelIdFromFileName? (fileName : String) : Option LevelId := Id.run do
|
||||
let fileParts := fileName.splitOn "/"
|
||||
if fileParts.length == 3 then
|
||||
if let some level := fileParts[2]!.toNat? then
|
||||
return some {game := `TestGame, world := fileParts[1]!, level := level}
|
||||
def splitRootUri (initParams : Lsp.InitializeParams) (i : Nat): Option String := Id.run do
|
||||
let some rootUri := initParams.rootUri?
|
||||
| return none
|
||||
let rootUriParts := rootUri.splitOn "/"
|
||||
if rootUriParts.length == 3 then
|
||||
return rootUriParts[i]?
|
||||
return none
|
||||
|
||||
def getLevelByFileName? [Monad m] [MonadEnv m] (fileName : String) : m (Option GameLevel) := do
|
||||
let some levelId := levelIdFromFileName? fileName
|
||||
def levelIdFromFileName? (initParams : Lsp.InitializeParams) (fileName : String) : Option LevelId := Id.run do
|
||||
let fileParts := fileName.splitOn "/"
|
||||
if fileParts.length == 3 then
|
||||
if let (some level, some game) := (fileParts[2]!.toNat?, splitRootUri initParams 2) then
|
||||
return some {game, world := fileParts[1]!, level := level}
|
||||
return none
|
||||
|
||||
def gameDirFromInitParams (initParams : Lsp.InitializeParams) : Option String :=
|
||||
(splitRootUri initParams 0).map (s!"../../../{·}")
|
||||
|
||||
def getLevelByFileName? [Monad m] [MonadEnv m] (initParams : Lsp.InitializeParams) (fileName : String) : m (Option GameLevel) := do
|
||||
let some levelId := levelIdFromFileName? initParams fileName
|
||||
| return none
|
||||
return ← getLevel? levelId
|
||||
|
||||
@@ -114,9 +125,9 @@ def evalHintMessage : Expr → MetaM (Array Expr → MessageData) := fun _ => pu
|
||||
|
||||
open Meta in
|
||||
/-- Find all hints whose trigger matches the current goal -/
|
||||
def findHints (goal : MVarId) (doc : FileWorker.EditableDocument) : MetaM (Array GameHint) := do
|
||||
def findHints (goal : MVarId) (doc : FileWorker.EditableDocument) (initParams : Lsp.InitializeParams) : MetaM (Array GameHint) := do
|
||||
goal.withContext do
|
||||
let some level ← getLevelByFileName? doc.meta.mkInputContext.fileName
|
||||
let some level ← getLevelByFileName? initParams doc.meta.mkInputContext.fileName
|
||||
| throwError "Level not found: {doc.meta.mkInputContext.fileName}"
|
||||
let hints ← level.hints.filterMapM fun hint => do
|
||||
openAbstractCtxResult hint.goal fun hintFVars hintGoal => do
|
||||
@@ -137,6 +148,7 @@ def findHints (goal : MVarId) (doc : FileWorker.EditableDocument) : MetaM (Array
|
||||
open RequestM in
|
||||
def getInteractiveGoals (p : Lsp.PlainGoalParams) : RequestM (RequestTask (Option InteractiveGoals)) := do
|
||||
let doc ← readDoc
|
||||
let rc ← readThe RequestContext
|
||||
let text := doc.meta.text
|
||||
let hoverPos := text.lspPosToUtf8Pos p.position
|
||||
-- TODO: I couldn't find a good condition to find the correct snap. So we are looking
|
||||
@@ -152,7 +164,7 @@ def getInteractiveGoals (p : Lsp.PlainGoalParams) : RequestM (RequestTask (Optio
|
||||
return List.toArray <| if useAfter then ti.goalsAfter else ti.goalsBefore
|
||||
let goals ← ci.runMetaM {} do
|
||||
goals.mapM fun goal => do
|
||||
let hints ← findHints goal doc
|
||||
let hints ← findHints goal doc rc.initParams
|
||||
return ← goalToInteractive goal hints
|
||||
-- compute the goal diff
|
||||
-- let goals ← ciAfter.runMetaM {} (do
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/- This file is mostly copied from `Lean/Server/Watchdog.lean`. -/
|
||||
import Lean
|
||||
import GameServer.Game
|
||||
import Lean.Server.Watchdog
|
||||
|
||||
namespace MyServer.Watchdog
|
||||
open Lean
|
||||
@@ -76,9 +77,7 @@ def initAndRunWatchdogAux : GameServerM Unit := do
|
||||
catch _ => pure (Message.notification "exit" none)
|
||||
| throwServerError "Got `shutdown` request, expected an `exit` notification"
|
||||
|
||||
def createEnv : IO Environment := do
|
||||
let gameDir := "../../../testgame"
|
||||
|
||||
def createEnv (gameDir : String) (module : String) : IO Environment := do
|
||||
-- Determine search paths of the game project by running `lake env printenv LEAN_PATH`.
|
||||
let out ← IO.Process.output
|
||||
{ cwd := gameDir, cmd := "lake", args := #["env","printenv","LEAN_PATH"] }
|
||||
@@ -93,11 +92,17 @@ def createEnv : IO Environment := do
|
||||
-- Set the search path
|
||||
Lean.searchPathRef.set paths
|
||||
|
||||
let gameName := `TestGame
|
||||
let env ← importModules [{ module := `Init : Import }, { module := gameName : Import }] {} 0
|
||||
let env ← importModules [{ module := `Init : Import }, { module := module : Import }] {} 0
|
||||
return env
|
||||
|
||||
def initAndRunWatchdog (args : List String) (i o e : FS.Stream) : IO Unit := do
|
||||
if args.length < 4 then
|
||||
throwServerError s!"Expected 3 command line arguments in addition to `--server`:
|
||||
game directory, the name of the main module, and the name of the game"
|
||||
let gameId := args[1]!
|
||||
let gameDir := s!"../../../{gameId}"
|
||||
let module := args[2]!
|
||||
let gameName := args[3]!
|
||||
let workerPath := "./gameserver"
|
||||
-- TODO: Do the following commands slow us down?
|
||||
let srcSearchPath ← initSrcSearchPath (← getBuildDir)
|
||||
@@ -106,8 +111,11 @@ def initAndRunWatchdog (args : List String) (i o e : FS.Stream) : IO Unit := do
|
||||
let i ← maybeTee "wdIn.txt" false i
|
||||
let o ← maybeTee "wdOut.txt" true o
|
||||
let e ← maybeTee "wdErr.txt" true e
|
||||
let state := {env := ← createEnv, game := `TestGame}
|
||||
let state := {env := ← createEnv gameDir module, game := gameName}
|
||||
let initRequest ← i.readLspRequestAs "initialize" InitializeParams
|
||||
-- We misuse the `rootUri` field to store gameId, module, and gameName
|
||||
let rootUri? := s!"{gameId}/{module}/{gameName}"
|
||||
let initRequest := {initRequest with param := {initRequest.param with rootUri?}}
|
||||
o.writeLspResponse {
|
||||
id := initRequest.id
|
||||
result := {
|
||||
|
||||
@@ -8,7 +8,7 @@ unsafe def main : List String → IO UInt32 := fun args => do
|
||||
Lean.enableInitializersExecution
|
||||
|
||||
if args[0]? == some "--server" then
|
||||
MyServer.Watchdog.watchdogMain []
|
||||
MyServer.Watchdog.watchdogMain args
|
||||
else if args[0]? == some "--worker" then
|
||||
MyServer.FileWorker.workerMain {}
|
||||
else
|
||||
|
||||
@@ -12,4 +12,4 @@ RUN rm -f ./build/bin/gameserver
|
||||
RUN lake build
|
||||
|
||||
WORKDIR /leanserver/build/bin/
|
||||
CMD ["./gameserver", "--server"]
|
||||
CMD ["./gameserver", "--server", "testgame", "TestGame", "TestGame"]
|
||||
|
||||
Reference in New Issue
Block a user