Updated "Doc entries"
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@@ -98,7 +98,7 @@ This introduction text is shown when one first enters a world.
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1. Use the template above and make sure you import all levels of this world.
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1. Use the template above and make sure you import all levels of this world.
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1. In `Game.lean` import the world with `import Game.Levels.MyWorld`
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1. In `Game.lean` import the world with `import Game.Levels.MyWorld`
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Now you created a world with one level and added it🎉 The command `MakeGame` in `Game.lean` shows you any problems you might need to fix. Currently it shows
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Now you created a world with one level and added it🎉 The command `MakeGame` in `Game.lean` shows you any problems you might need to fix. Currently, it shows
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```text
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```text
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No world introducing sorry, but required by MyWorld
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No world introducing sorry, but required by MyWorld
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@@ -125,26 +125,32 @@ The player has an inventory with tactics, theorems, and definitions that unlock
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```lean
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```lean
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NewTactic induction simp
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NewTactic induction simp
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NewLemma Nat.zero_mul
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NewTheorem Nat.zero_mul
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NewDefinition Pow
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NewDefinition Pow
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```
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```
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**Important:** All commands in this section 6a) expect the `Name` they take as input
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**Important:** All commands in this section 6a) expect the `Name` they take as input
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to be **fully qualified**. For example `NewLemma Nat.zero_mul` and not `NewLemma zero_mul`.
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to be **fully qualified**. For example `NewTheorem Nat.zero_mul` and not `NewTheorem zero_mul`.
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#### Doc entries
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#### Doc entries
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You'll see a warning about a missing Lemma documentation. You can fix it by adding doc-entries like the following somewhere above it.
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You'll see a warning about a missing Theorem documentation. You can fix it by adding doc-entries like the following somewhere above it.
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```lean
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```lean
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LemmaDoc Nat.zero_mul as "zero_mul" in "Mul"
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/--
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"some description"
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some description
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-/
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TheoremDoc Nat.zero_mul as "zero_mul" in "Mul"
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/--
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some description
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-/
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TacticDoc simp
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TacticDoc simp
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"some description"
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/--
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some description
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-/
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DefinitionDoc Pow as "^"
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DefinitionDoc Pow as "^"
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"some description"
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```
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```
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(e.g. you could also create a file `Game/Doc/MyTheorems.lean`, add there your documentation and import it)
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(e.g. you could also create a file `Game/Doc/MyTheorems.lean`, add there your documentation and import it)
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@@ -156,7 +162,7 @@ If you do not provide any content for the inventory, the game will try to find a
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You have a few options to disable inventory items that have been unlocked in previous levels:
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You have a few options to disable inventory items that have been unlocked in previous levels:
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```lean
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```lean
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DisableTactic, DisableLemma, OnlyTactic, OnlyLemma
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DisabledTactic, DisabledTheorem, OnlyTactic, OnlyTheorem
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```
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```
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have the same syntax as above. The former two disable items for this level, the latter two
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have the same syntax as above. The former two disable items for this level, the latter two
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@@ -164,7 +170,7 @@ disable all items except the ones specified.
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#### Theorem Tab
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#### Theorem Tab
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Theorems are sorted into tabs. with `LemmaTab "Mul"` you specify which tab should be open by default in this level.
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Theorems are sorted into tabs. With `TheoremTab "Mul"` you specify which tab should be open by default in this level.
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#### HiddenTactic
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#### HiddenTactic
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@@ -179,7 +185,7 @@ and only `rw` would show up in the inventory.
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### 6. b) Statement
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### 6. b) Statement
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The statement is the exercise of the level. the basics work the same as they would in `example` or `theorem`. Note however, that you **must** do a tactic proof, i.e. the `:= by` is a hard-coded part of the syntax
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The statement is the exercise of the level. The basics work the same as they would in `example` or `theorem`. Note however, that you **must** do a tactic proof, i.e. the `:= by` is a hard-coded part of the syntax
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#### Name
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#### Name
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@@ -210,7 +216,7 @@ Statement my_simp_lemma ...
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The proof must always be a tactic proof, i.e. `:= by` is a mandatory part of the syntax.
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The proof must always be a tactic proof, i.e. `:= by` is a mandatory part of the syntax.
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There are a few extra tactics that help you structuring the proof:
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There are a few extra tactics that help you with structuring the proof:
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- `Hint`: You can use `Hint "text"` to display text if the goal state in-game matches
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- `Hint`: You can use `Hint "text"` to display text if the goal state in-game matches
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the one where `Hint` is placed. For more options about hints, see below.
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the one where `Hint` is placed. For more options about hints, see below.
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