new tactic display

pull/43/head
Alexander Bentkamp 2 years ago
parent c93f6bfc15
commit c628d0eec4

@ -1,110 +1,25 @@
import * as React from 'react';
import { useState, useEffect } from 'react';
import ReactMarkdown from 'react-markdown';
import './inventory.css'
import { Paper, Box, Typography, Accordion, AccordionSummary, AccordionDetails, Tabs, Tab, Divider, Button, List, ListItem, ListItemButton, ListItemIcon, ListItemText } from '@mui/material';
import ExpandMoreIcon from '@mui/icons-material/ExpandMore';
import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
import { faLock, faLockOpen, faBook, faHammer, faBan } from '@fortawesome/free-solid-svg-icons'
import Markdown from './Markdown';
function TacticDoc(props) {
return (
<Accordion>
<AccordionSummary expandIcon={<ExpandMoreIcon />}>
<Typography>{props.tactic.name}</Typography>
</AccordionSummary>
<AccordionDetails>
<Markdown>{props.tactic.content}</Markdown>
</AccordionDetails>
</Accordion>)
}
function LemmaDoc({ lemma }) {
return (
<Accordion>
<AccordionSummary expandIcon={<ExpandMoreIcon />}>
<Typography>{lemma.userName}</Typography>
</AccordionSummary>
<AccordionDetails>
<Markdown>{lemma.content}</Markdown>
</AccordionDetails>
</Accordion>)
}
function LemmaDocs({ lemmas }) {
const [categories, setCategories] = useState(new Map())
const [curCategory, setCurCategory] = useState("")
const changeTab = (event: React.SyntheticEvent, newValue : string) => {
setCurCategory(newValue);
};
useEffect(() => {
const cats = new Map()
lemmas.forEach(function (item) {
const category = item.category
cats.set(category, (cats.get(category) || []).concat([item]))
});
setCategories(cats)
setCurCategory(cats.keys().next().value)
}, [lemmas]);
return (
<div>
<Box sx={{ borderBottom: 1, borderColor: 'divider' }}>
<Tabs
value={curCategory}
onChange={changeTab}
aria-label="Categories" variant="scrollable" scrollButtons="auto">
{(Array.from(categories)).map(([category, _]) => <Tab value={category} label={category} key={category} wrapped />)}
</Tabs>
</Box>
{curCategory && categories.get(curCategory).map((lemma) => <LemmaDoc lemma={lemma} key={lemma.name} />)}
</div>)
}
function LeftPanel({ spells, inventory, showSidePanel, setShowSidePanel }) {
function LeftPanel({ tactics, inventory, showSidePanel, setShowSidePanel }) {
return (
<>
<div className="tactic-inventory">
{ ["rfl", "tauto", "trivial", "simp", "left", "right", "assumption", "constructor"].map ((tac) => {
const locked = Math.random() > 0.5
const disabled = Math.random() > 0.5
const icon = locked ? faLock : disabled ? faBan : faLockOpen
{ tactics.map (({name, locked, disabled}) => {
const icon = locked ? <FontAwesomeIcon icon={faLock} /> :
disabled ? <FontAwesomeIcon icon={faBan} /> : ""
const className = locked ? "locked" : disabled ? "disabled" : ""
return <div className={`tactic ${className}`}><FontAwesomeIcon icon={icon} />&nbsp;{tac}</div>
return <div className={`tactic ${className}`}>{icon} {name}</div>
})}
{/* TODO: Click on Tactic: show info
TODO: click on paste icon -> paste into command line */}
</div>
<List className="side">
<ListItem key="tactics" disablePadding sx={{ display: 'block' }}>
<ListItemButton sx={{ minHeight: 48, justifyContent: showSidePanel ? 'initial' : 'center', px: 2.5 }} onClick={() => setShowSidePanel(true)}>
<ListItemIcon sx={{minWidth: 0, mr: showSidePanel ? 3 : 'auto', justifyContent: 'center' }}>
<FontAwesomeIcon icon={faHammer}></FontAwesomeIcon>
</ListItemIcon>
<ListItemText primary="Known Tactics" sx={{ display: showSidePanel ? null : "none" }} />
</ListItemButton>
{spells && spells.length > 0 &&
<Paper sx={{ px: 2, py: 1, display: showSidePanel ? null : "none" }} elevation={0} >
{spells.map((spell) => <TacticDoc key={spell.name} tactic={spell} />)}
</Paper>}
</ListItem>
<ListItem key="lemmas" disablePadding sx={{ display: 'block' }}>
<ListItemButton sx={{ minHeight: 48, justifyContent: showSidePanel ? 'initial' : 'center', px: 2.5 }} >
<ListItemIcon sx={{minWidth: 0, mr: showSidePanel ? 3 : 'auto', justifyContent: 'center' }}>
<FontAwesomeIcon icon={faBook}></FontAwesomeIcon>
</ListItemIcon>
<ListItemText primary="Known Lemmas" sx={{ display: showSidePanel ? null : "none" }} />
</ListItemButton>
{inventory && inventory.length > 0 &&
<Paper sx={{ px: 2, py: 1, mt: 2, display: showSidePanel ? null : "none" }} elevation={0} >
<LemmaDocs lemmas={inventory} />
</Paper>}
</ListItem>
</List>
</>
)
}

@ -184,8 +184,8 @@ function Level() {
</EditorContext.Provider>
</div>
<div className="doc-panel">
<LeftPanel spells={level?.data?.tactics} inventory={level?.data?.lemmas}
showSidePanel={showSidePanel} setShowSidePanel={setShowSidePanel} />
{!level.isLoading && <LeftPanel tactics={level?.data?.tactics} inventory={level?.data?.lemmas}
showSidePanel={showSidePanel} setShowSidePanel={setShowSidePanel} />}
</div>
</Split>
</>

@ -2,6 +2,7 @@
display: flex;
gap: .5em;
flex-wrap : wrap;
padding: 1em
}
.tactic-inventory .tactic {

@ -14,7 +14,7 @@ interface LevelInfo {
title: null|string,
introduction: null|string,
index: number,
tactics: any[],
tactics: {name: string, disabled: boolean, locked: boolean}[],
lemmas: any[],
descrText: null|string,
descrFormat: null|string,

@ -266,28 +266,41 @@ elab "MakeGame" : command => do
-- Compute which tactics are available in which level:
let mut newTacticsInWorld : HashMap Name (HashSet Name) := {}
let mut allTactics : HashSet Name := {}
for (worldId, world) in game.worlds.nodes.toArray do
let mut newTactics : HashSet Name:= {}
for (_, level) in world.levels.toArray do
newTactics := newTactics.insertMany level.newTactics
allTactics := allTactics.insertMany level.newTactics
newTacticsInWorld := newTacticsInWorld.insert worldId newTactics
let mut tacticsInWorld : HashMap Name (HashSet Name) := {}
let tacticAvailability₀ : HashMap Name TacticAvailability :=
HashMap.ofList $
allTactics.toList.map fun name =>
(name, {name, locked := true, disabled := false})
let mut tacticsInWorld : HashMap Name (HashMap Name TacticAvailability) := {}
for (worldId, _) in game.worlds.nodes.toArray do
let mut tactics : HashSet Name:= {}
let mut tactics : HashMap Name TacticAvailability := tacticAvailability₀
let predecessors := game.worlds.predecessors worldId
for predWorldId in predecessors do
tactics := tactics.insertMany (newTacticsInWorld.find! predWorldId)
for tac in newTacticsInWorld.find! predWorldId do
tactics := tactics.insert tac {name := tac, locked := false, disabled := false}
tacticsInWorld := tacticsInWorld.insert worldId tactics
for (worldId, world) in game.worlds.nodes.toArray do
let mut tactics := tacticsInWorld.find! worldId
logInfo m!"{tactics.toArray}"
let levels := world.levels.toArray.insertionSort fun a b => a.1 < b.1
for (levelId, level) in levels do
tactics := tactics.insertMany level.newTactics
for tac in level.newTactics do
tactics := tactics.insert tac {name := tac, locked := false, disabled := false}
for tac in level.disabledTactics do
tactics := tactics.insert tac {name := tac, locked := false, disabled := true}
let tacticArray := tactics.toArray
|>.insertionSort (fun a b => a.1.toString < b.1.toString)
|>.map (·.2)
modifyLevel ⟨← getCurGameId, worldId, levelId⟩ fun level => do
return {level with tactics := ← tactics.toArray.mapM getTacticDoc!}
return {level with tactics := tacticArray}

@ -144,6 +144,12 @@ structure LevelId where
level : Nat
deriving Inhabited
structure TacticAvailability where
name : Name
locked : Bool
disabled : Bool
deriving ToJson, FromJson, Repr
def getCurLevelId [MonadError m] : m LevelId := do
return { game := ← getCurGameId, world := ← getCurWorldId, level := ← getCurLevelIdx}
@ -170,7 +176,7 @@ structure GameLevel where
-- only these tactics are allowed in this level (ignore if empty):
onlyTactics: Array Name := default
-- tactics in this level (computed by `MakeGame`):
tactics: Array TacticDocEntry := default
tactics: Array TacticAvailability := default
-- new lemmas introduces by this level:
newLemmas: Array Name := default
-- lemmas exceptionally forbidden in this level:

@ -41,7 +41,7 @@ Fields:
structure LevelInfo where
index : Nat
title : String
tactics: Array TacticDocEntry
tactics: Array TacticAvailability
lemmas: Array LemmaDocEntry
introduction : String
descrText : String := ""

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