add support for multiple games in redux state
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@@ -76,8 +76,9 @@ function PlayableLevel({worldId, levelId}) {
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const codeviewRef = useRef<HTMLDivElement>(null)
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const introductionPanelRef = useRef<HTMLDivElement>(null)
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const initialCode = useAppSelector(selectCode(worldId, levelId))
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const initialSelections = useAppSelector(selectSelections(worldId, levelId))
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const gameId = React.useContext(GameIdContext)
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const initialCode = useAppSelector(selectCode(gameId, worldId, levelId))
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const initialSelections = useAppSelector(selectSelections(gameId, worldId, levelId))
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const [commandLineMode, setCommandLineMode] = useState(true)
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const [commandLineInput, setCommandLineInput] = useState("")
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@@ -126,14 +127,13 @@ function PlayableLevel({worldId, levelId}) {
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}]);
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}
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const gameId = React.useContext(GameIdContext)
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const gameInfo = useGetGameInfoQuery({game: gameId})
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const level = useLoadLevelQuery({game: gameId, world: worldId, level: levelId})
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const dispatch = useAppDispatch()
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const onDidChangeContent = (code) => {
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dispatch(codeEdited({world: worldId, level: levelId, code}))
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dispatch(codeEdited({game: gameId, world: worldId, level: levelId, code}))
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setCanUndo(code.trim() !== "")
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}
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@@ -142,10 +142,10 @@ function PlayableLevel({worldId, levelId}) {
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const selections = monacoSelections.map(
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({selectionStartLineNumber, selectionStartColumn, positionLineNumber, positionColumn}) =>
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{return {selectionStartLineNumber, selectionStartColumn, positionLineNumber, positionColumn}})
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dispatch(changedSelection({world: worldId, level: levelId, selections}))
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dispatch(changedSelection({game: gameId, world: worldId, level: levelId, selections}))
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}
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const completed = useAppSelector(selectCompleted(worldId, levelId))
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const completed = useAppSelector(selectCompleted(gameId, worldId, levelId))
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const {editor, infoProvider, editorConnection} =
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useLevelEditor(worldId, levelId, codeviewRef, initialCode, initialSelections, onDidChangeContent, onDidChangeSelection)
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@@ -408,7 +408,7 @@ function useLoadWorldFiles(worldId) {
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if (model) {
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models.push(model)
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} else {
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const code = selectCode(worldId, levelId)(store.getState())
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const code = selectCode(gameId, worldId, levelId)(store.getState())
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models.push(monaco.editor.createModel(code, 'lean4', uri))
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}
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}
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@@ -19,7 +19,7 @@ import { GameIdContext } from '../App';
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function LevelIcon({ worldId, levelId, position }) {
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const gameId = React.useContext(GameIdContext)
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const completed = useSelector(selectCompleted(worldId,levelId))
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const completed = useSelector(selectCompleted(gameId, worldId,levelId))
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// TODO: relative positioning?
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return (
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<Link to={`/game/${gameId}/${worldId}/level/${levelId}`} key={`/game/${gameId}/world/${worldId}/level/${levelId}`}>
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@@ -19,10 +19,12 @@ import { WithRpcSessions } from '../../../../node_modules/lean4-infoview/src/inf
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import { ServerVersion } from '../../../../node_modules/lean4-infoview/src/infoview/serverVersion';
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import { useAppDispatch, useAppSelector } from '../../hooks';
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import { levelCompleted, selectCompleted } from '../../state/progress';
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import { GameIdContext } from '../../App';
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export function Main(props: {world: string, level: number}) {
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const ec = React.useContext(EditorContext);
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const gameId = React.useContext(GameIdContext)
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const dispatch = useAppDispatch()
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@@ -33,13 +35,13 @@ export function Main(props: {world: string, level: number}) {
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if (ec.events.changedCursorLocation.current &&
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ec.events.changedCursorLocation.current.uri === params.uri) {
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dispatch(levelCompleted({world: props.world, level: props.level}))
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dispatch(levelCompleted({game: gameId, world: props.world, level: props.level}))
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}
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},
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[]
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);
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const completed = useAppSelector(selectCompleted(props.world, props.level))
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const completed = useAppSelector(selectCompleted(gameId, props.world, props.level))
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/* Set up updates to the global infoview state on editor events. */
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const config = useEventResult(ec.events.changedInfoviewConfig) ?? defaultInfoviewConfig;
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@@ -1,4 +1,4 @@
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const KEY = "progress";
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const KEY = "game_progress";
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export function loadState() {
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try {
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const serializedState = localStorage.getItem(KEY);
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@@ -3,7 +3,7 @@ import type { PayloadAction } from '@reduxjs/toolkit'
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import { loadState } from "./localStorage";
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interface ProgressState {
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level: {[world: string]: {[level: number]: LevelProgressState}}
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level: {[game: string]: {[world: string]: {[level: number]: LevelProgressState}}}
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}
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interface Selection {
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selectionStartLineNumber: number,
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@@ -20,12 +20,15 @@ interface LevelProgressState {
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const initialProgressState = loadState() ?? { level: {} } as ProgressState
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const initalLevelProgressState = {code: "", completed: false} as LevelProgressState
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function addLevelProgress(state, action: PayloadAction<{world: string, level: number}>) {
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if (!state.level[action.payload.world]) {
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state.level[action.payload.world] = {}
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function addLevelProgress(state, action: PayloadAction<{game: string, world: string, level: number}>) {
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if (!state.level[action.payload.game]) {
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state.level[action.payload.game] = {}
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}
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if (!state.level[action.payload.world][action.payload.level]) {
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state.level[action.payload.world][action.payload.level] = {...initalLevelProgressState}
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if (!state.level[action.payload.game][action.payload.world]) {
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state.level[action.payload.game][action.payload.world] = {}
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}
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if (!state.level[action.payload.game][action.payload.world][action.payload.level]) {
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state.level[action.payload.game][action.payload.world][action.payload.level] = {...initalLevelProgressState}
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}
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}
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@@ -33,45 +36,46 @@ export const progressSlice = createSlice({
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name: 'progress',
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initialState: initialProgressState,
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reducers: {
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codeEdited(state, action: PayloadAction<{world: string, level: number, code: string}>) {
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codeEdited(state, action: PayloadAction<{game: string, world: string, level: number, code: string}>) {
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addLevelProgress(state, action)
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state.level[action.payload.world][action.payload.level].code = action.payload.code
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state.level[action.payload.world][action.payload.level].completed = false
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state.level[action.payload.game][action.payload.world][action.payload.level].code = action.payload.code
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state.level[action.payload.game][action.payload.world][action.payload.level].completed = false
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},
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changedSelection(state, action: PayloadAction<{world: string, level: number, selections: Selection[]}>) {
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changedSelection(state, action: PayloadAction<{game: string, world: string, level: number, selections: Selection[]}>) {
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addLevelProgress(state, action)
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state.level[action.payload.world][action.payload.level].selections = action.payload.selections
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state.level[action.payload.game][action.payload.world][action.payload.level].selections = action.payload.selections
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},
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levelCompleted(state, action: PayloadAction<{world: string, level: number}>) {
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levelCompleted(state, action: PayloadAction<{game: string, world: string, level: number}>) {
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addLevelProgress(state, action)
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state.level[action.payload.world][action.payload.level].completed = true
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state.level[action.payload.game][action.payload.world][action.payload.level].completed = true
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},
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}
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})
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export function selectLevel(world: string, level: number) {
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export function selectLevel(game: string, world: string, level: number) {
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return (state) =>{
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if (!state.progress.level[world]) { return initalLevelProgressState }
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if (!state.progress.level[world][level]) { return initalLevelProgressState }
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return state.progress.level[world][level]
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if (!state.progress.level[game]) { return initalLevelProgressState }
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if (!state.progress.level[game][world]) { return initalLevelProgressState }
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if (!state.progress.level[game][world][level]) { return initalLevelProgressState }
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return state.progress.level[game][world][level]
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}
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}
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export function selectCode(world: string, level: number) {
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export function selectCode(game: string, world: string, level: number) {
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return (state) => {
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return selectLevel(world, level)(state).code
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return selectLevel(game, world, level)(state).code
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}
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}
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export function selectSelections(world: string, level: number) {
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export function selectSelections(game: string, world: string, level: number) {
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return (state) => {
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return selectLevel(world, level)(state).selections
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return selectLevel(game, world, level)(state).selections
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}
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}
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export function selectCompleted(world: string, level: number) {
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export function selectCompleted(game: string, world: string, level: number) {
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return (state) => {
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return selectLevel(world, level)(state).completed
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return selectLevel(game, world, level)(state).completed
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}
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}
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