{title}
} + {!(typewriterMode && !lockEditorMode) &&{title}
}
diff --git a/client/src/components/level.tsx b/client/src/components/level.tsx
index 633c659..1e193b5 100644
--- a/client/src/components/level.tsx
+++ b/client/src/components/level.tsx
@@ -222,7 +222,7 @@ function PlayableLevel({impressum, setImpressum}) {
const [pageNumber, setPageNumber] = useState(0)
// set to true to prevent switching between typewriter and editor
- const [lockInputMode, setLockInputMode] = useState(false)
+ const [lockEditorMode, setLockEditorMode] = useState(false)
const [typewriterInput, setTypewriterInput] = useState("")
const lastLevel = levelId >= gameInfo.data?.worldSize[worldId]
@@ -282,10 +282,11 @@ function PlayableLevel({impressum, setImpressum}) {
// a hint at the beginning of the proof...
const [selectedStep, setSelectedStep] = useState