refactor: navigation and other stuff
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Copyright (c) 2020 - 2023, cormullion
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with Reserved Font Name JuliaMono.
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
http://scripts.sil.org/OFL
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
@ -0,0 +1,93 @@
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||||
Copyright 2021 Google Inc. All Rights Reserved.
|
||||
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
https://openfontlicense.org
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
@ -0,0 +1,202 @@
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Apache License
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Version 2.0, January 2004
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http://www.apache.org/licenses/
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Binary file not shown.
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@ -1,321 +0,0 @@
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/**
|
||||
* @file contains the navigation bars of the app.
|
||||
*/
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||||
import * as React from 'react'
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||||
import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
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||||
import { faDownload, faUpload, faEraser, faBook, faBookOpen, faGlobe, faHome,
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||||
faArrowRight, faArrowLeft, faXmark, faBars, faCode,
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||||
faCircleInfo, faTerminal, faGear } from '@fortawesome/free-solid-svg-icons'
|
||||
import { GameIdContext } from "../app"
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||||
import { InputModeContext, PreferencesContext, WorldLevelIdContext } from "./infoview/context"
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import { GameInfo, useGetGameInfoQuery } from '../state/api'
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||||
import { changedOpenedIntro, selectCompleted, selectDifficulty, selectProgress } from '../state/progress'
|
||||
import { useAppDispatch, useAppSelector } from '../hooks'
|
||||
import { Button } from './button'
|
||||
import { downloadProgress } from './popup/erase'
|
||||
import { useTranslation } from 'react-i18next'
|
||||
|
||||
/** navigation buttons for mobile welcome page to switch between intro/tree/inventory. */
|
||||
function MobileNavButtons({pageNumber, setPageNumber}:
|
||||
{ pageNumber: number,
|
||||
setPageNumber: any}) {
|
||||
const gameId = React.useContext(GameIdContext)
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||||
const { t } = useTranslation()
|
||||
const dispatch = useAppDispatch()
|
||||
|
||||
// if `prevText` or `prevIcon` is set, show a button to go back
|
||||
let prevText = {0: null, 1: t("Intro"), 2: null}[pageNumber]
|
||||
let prevIcon = {0: null, 1: null, 2: faBookOpen}[pageNumber]
|
||||
let prevTitle = {0: null, 1: t("Game Introduction"), 2: t("World selection")}[pageNumber]
|
||||
// if `nextText` or `nextIcon` is set, show a button to go forward
|
||||
let nextText = {0: t("Start"), 1: null, 2: null}[pageNumber]
|
||||
let nextIcon = {0: null, 1: faBook, 2: null}[pageNumber]
|
||||
let nextTitle = {0: t("World selection"), 1: t("Inventory"), 2: null}[pageNumber]
|
||||
|
||||
return <>
|
||||
{(prevText || prevIcon) &&
|
||||
<Button className="btn btn-inverted toggle-width" to={pageNumber == 0 ? "/" : ""}
|
||||
inverted="true" title={prevTitle}
|
||||
onClick={() => {pageNumber == 0 ? null : setPageNumber(pageNumber - 1)}}>
|
||||
{prevIcon && <FontAwesomeIcon icon={prevIcon} />}
|
||||
{prevText && `${prevText}`}
|
||||
</Button>
|
||||
}
|
||||
{(nextText || nextIcon) &&
|
||||
<Button className="btn btn-inverted toggle-width" to="" inverted="true"
|
||||
title={nextTitle} onClick={() => {
|
||||
console.log(`page number: ${pageNumber}`)
|
||||
setPageNumber(pageNumber+1);
|
||||
dispatch(changedOpenedIntro({game: gameId, openedIntro: true}))}}>
|
||||
{nextText && `${nextText}`}
|
||||
{nextIcon && <FontAwesomeIcon icon={nextIcon} />}
|
||||
</Button>
|
||||
}
|
||||
</>
|
||||
}
|
||||
|
||||
/** button to toggle dropdown menu. */
|
||||
export function MenuButton({navOpen, setNavOpen}) {
|
||||
return <Button to="" className="btn toggle-width" id="menu-btn" onClick={(ev) => {setNavOpen(!navOpen)}}>
|
||||
{navOpen ? <FontAwesomeIcon icon={faXmark} /> : <FontAwesomeIcon icon={faBars} />}
|
||||
</Button>
|
||||
}
|
||||
|
||||
/** button to go one level futher.
|
||||
* for the last level, this button turns into a button going back to the welcome page.
|
||||
*/
|
||||
function NextButton({worldSize, difficulty, completed, setNavOpen}) {
|
||||
const { t } = useTranslation()
|
||||
const gameId = React.useContext(GameIdContext)
|
||||
const {worldId, levelId} = React.useContext(WorldLevelIdContext)
|
||||
return (levelId < worldSize ?
|
||||
<Button inverted="true"
|
||||
to={`/${gameId}/world/${worldId}/level/${levelId + 1}`} title={t("next level")}
|
||||
disabled={difficulty >= 2 && !(completed || levelId == 0)}
|
||||
onClick={() => setNavOpen(false)}>
|
||||
<FontAwesomeIcon icon={faArrowRight} /> {levelId ? t("Next") : t("Start")}
|
||||
</Button>
|
||||
:
|
||||
<Button to={`/${gameId}`} inverted="true" title={t("back to world selection")} id="home-btn">
|
||||
<FontAwesomeIcon icon={faHome} /> {t("Leave World")}
|
||||
</Button>
|
||||
)
|
||||
}
|
||||
|
||||
/** button to go one level back.
|
||||
* only renders if the current level id is > 0.
|
||||
*/
|
||||
function PreviousButton({setNavOpen}) {
|
||||
const { t } = useTranslation()
|
||||
const gameId = React.useContext(GameIdContext)
|
||||
const {worldId, levelId} = React.useContext(WorldLevelIdContext)
|
||||
return (levelId > 0 && <>
|
||||
<Button disabled={levelId <= 0} inverted="true"
|
||||
to={`/${gameId}/world/${worldId}/level/${levelId - 1}`}
|
||||
title={t("previous level")}
|
||||
onClick={() => setNavOpen(false)}>
|
||||
<FontAwesomeIcon icon={faArrowLeft} /> {t("Previous")}
|
||||
</Button>
|
||||
</>)
|
||||
}
|
||||
|
||||
/** button to toggle between editor and typewriter */
|
||||
function InputModeButton({setNavOpen, isDropdown}) {
|
||||
const { t } = useTranslation()
|
||||
const {levelId} = React.useContext(WorldLevelIdContext)
|
||||
const {typewriterMode, setTypewriterMode, lockEditorMode} = React.useContext(InputModeContext)
|
||||
|
||||
/** toggle input mode if allowed */
|
||||
function toggleInputMode(ev: React.MouseEvent) {
|
||||
if (!lockEditorMode){
|
||||
setTypewriterMode(!typewriterMode)
|
||||
setNavOpen(false)
|
||||
}
|
||||
}
|
||||
|
||||
return <Button
|
||||
className={`btn btn-inverted ${isDropdown? '' : 'toggle-width'}`} disabled={levelId <= 0 || lockEditorMode}
|
||||
inverted="true" to=""
|
||||
onClick={(ev) => toggleInputMode(ev)}
|
||||
title={lockEditorMode ? t("Editor mode is enforced!") : typewriterMode ? t("Editor mode") : t("Typewriter mode")}>
|
||||
<FontAwesomeIcon icon={(typewriterMode && !lockEditorMode) ? faCode : faTerminal} />
|
||||
{isDropdown && ((typewriterMode && !lockEditorMode) ? <> {t("Editor mode")}</> : <> {t("Typewriter mode")}</>)}
|
||||
</Button>
|
||||
}
|
||||
|
||||
export function ImpressumButton({setNavOpen, toggleImpressum, isDropdown}) {
|
||||
const { t } = useTranslation()
|
||||
return <Button className="btn btn-inverted"
|
||||
title={t("Impressum")} inverted="true" to="" onClick={(ev) => {toggleImpressum(ev); setNavOpen(false)}}>
|
||||
<FontAwesomeIcon icon={faCircleInfo} />
|
||||
{isDropdown && <> {t("Impressum")}</>}
|
||||
</Button>
|
||||
}
|
||||
|
||||
export function PrivacyButton({setNavOpen, togglePrivacy, isDropdown}) {
|
||||
const { t } = useTranslation()
|
||||
return <Button className="btn btn-inverted"
|
||||
title={t("Privacy Policy")} inverted="true" to="" onClick={(ev) => {togglePrivacy(ev); setNavOpen(false)}}>
|
||||
<FontAwesomeIcon icon={faCircleInfo} />
|
||||
{isDropdown && <> {t("Privacy Policy")}</>}
|
||||
</Button>
|
||||
}
|
||||
|
||||
export function PreferencesButton({setNavOpen, togglePreferencesPopup}) {
|
||||
const { t } = useTranslation()
|
||||
return <Button title={t("Preferences")} inverted="true" to="" onClick={() => {togglePreferencesPopup(); setNavOpen(false)}}>
|
||||
<FontAwesomeIcon icon={faGear} /> {t("Preferences")}
|
||||
</Button>
|
||||
}
|
||||
|
||||
function GameInfoButton({setNavOpen, toggleInfo}) {
|
||||
const { t } = useTranslation()
|
||||
return <Button className="btn btn-inverted"
|
||||
title={t("Game Info & Credits")} inverted="true" to="" onClick={() => {toggleInfo(); setNavOpen(false)}}>
|
||||
<FontAwesomeIcon icon={faCircleInfo} /> {t("Game Info")}
|
||||
</Button>
|
||||
}
|
||||
|
||||
function EraseButton ({setNavOpen, toggleEraseMenu}) {
|
||||
const { t } = useTranslation()
|
||||
return <Button title={t("Clear Progress")} inverted="true" to="" onClick={() => {toggleEraseMenu(); setNavOpen(false)}}>
|
||||
<FontAwesomeIcon icon={faEraser} /> {t("Erase")}
|
||||
</Button>
|
||||
}
|
||||
|
||||
function DownloadButton ({setNavOpen, gameId, gameProgress}) {
|
||||
const { t } = useTranslation()
|
||||
return <Button title={t("Download Progress")} inverted="true" to="" onClick={(ev) => {downloadProgress(gameId, gameProgress, ev); setNavOpen(false)}}>
|
||||
<FontAwesomeIcon icon={faDownload} /> {t("Download")}
|
||||
</Button>
|
||||
}
|
||||
|
||||
function UploadButton ({setNavOpen, toggleUploadMenu}) {
|
||||
const { t } = useTranslation()
|
||||
return <Button title={t("Load Progress from JSON")} inverted="true" to="" onClick={() => {toggleUploadMenu(); setNavOpen(false)}}>
|
||||
<FontAwesomeIcon icon={faUpload} /> {t("Upload")}
|
||||
</Button>
|
||||
}
|
||||
|
||||
/** button to go back to welcome page */
|
||||
function HomeButton({isDropdown}) {
|
||||
const { t } = useTranslation()
|
||||
const gameId = React.useContext(GameIdContext)
|
||||
return <Button to={`/${gameId}`} inverted="true" title={t("back to world selection")} id="home-btn">
|
||||
<FontAwesomeIcon icon={faHome} />
|
||||
{isDropdown && <> {t("Home")}</>}
|
||||
</Button>
|
||||
}
|
||||
|
||||
function LandingPageButton() {
|
||||
const { t } = useTranslation()
|
||||
return <Button inverted="false" title={t("back to games selection")} to="/">
|
||||
<FontAwesomeIcon icon={faArrowLeft} /> <FontAwesomeIcon icon={faGlobe} />
|
||||
</Button>
|
||||
}
|
||||
|
||||
/** button in mobile level to toggle inventory.
|
||||
* only displays a button if `setPageNumber` is set.
|
||||
*/
|
||||
function InventoryButton({pageNumber, setPageNumber}) {
|
||||
const { t } = useTranslation()
|
||||
return (setPageNumber &&
|
||||
<Button to="" className="btn btn-inverted toggle-width"
|
||||
title={pageNumber ? t("close inventory") : t("show inventory")}
|
||||
inverted="true" onClick={() => {setPageNumber(pageNumber ? 0 : 1)}}>
|
||||
<FontAwesomeIcon icon={pageNumber ? faBookOpen : faBook} />
|
||||
</Button>
|
||||
)
|
||||
}
|
||||
|
||||
/** the navigation bar on the welcome page */
|
||||
export function WelcomeAppBar({pageNumber, setPageNumber, gameInfo, toggleImpressum, togglePrivacy, toggleEraseMenu, toggleUploadMenu, toggleInfo, togglePreferencesPopup} : {
|
||||
pageNumber: number,
|
||||
setPageNumber: any,
|
||||
gameInfo: GameInfo,
|
||||
toggleImpressum: any,
|
||||
togglePrivacy: any,
|
||||
toggleEraseMenu: any,
|
||||
toggleUploadMenu: any,
|
||||
toggleInfo: any,
|
||||
togglePreferencesPopup: () => void;
|
||||
}) {
|
||||
const { t } = useTranslation()
|
||||
const gameId = React.useContext(GameIdContext)
|
||||
const gameProgress = useAppSelector(selectProgress(gameId))
|
||||
const {mobile} = React.useContext(PreferencesContext)
|
||||
const [navOpen, setNavOpen] = React.useState(false)
|
||||
|
||||
return <div className="app-bar">
|
||||
<div className='app-bar-left'>
|
||||
<LandingPageButton />
|
||||
<span className="app-bar-title"></span>
|
||||
</div>
|
||||
<div>
|
||||
{!mobile && <span className="app-bar-title">{t(gameInfo?.title, {ns: gameId})}</span>}
|
||||
</div>
|
||||
<div className="nav-btns">
|
||||
{mobile && <MobileNavButtons pageNumber={pageNumber} setPageNumber={setPageNumber} />}
|
||||
<MenuButton navOpen={navOpen} setNavOpen={setNavOpen} />
|
||||
</div>
|
||||
<div className={'menu dropdown' + (navOpen ? '' : ' hidden')}>
|
||||
<GameInfoButton setNavOpen={setNavOpen} toggleInfo={toggleInfo}/>
|
||||
<EraseButton setNavOpen={setNavOpen} toggleEraseMenu={toggleEraseMenu}/>
|
||||
<DownloadButton setNavOpen={setNavOpen} gameId={gameId} gameProgress={gameProgress}/>
|
||||
<UploadButton setNavOpen={setNavOpen} toggleUploadMenu={toggleUploadMenu}/>
|
||||
<ImpressumButton setNavOpen={setNavOpen} toggleImpressum={toggleImpressum} isDropdown={true} />
|
||||
<PrivacyButton setNavOpen={setNavOpen} togglePrivacy={togglePrivacy} isDropdown={true} />
|
||||
<PreferencesButton setNavOpen={setNavOpen} togglePreferencesPopup={togglePreferencesPopup}/>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
|
||||
/** the navigation bar in a level */
|
||||
export function LevelAppBar({isLoading, levelTitle, toggleImpressum, togglePrivacy, toggleInfo, togglePreferencesPopup, pageNumber=undefined, setPageNumber=undefined} : {
|
||||
isLoading: boolean,
|
||||
levelTitle: string,
|
||||
toggleImpressum: any,
|
||||
togglePrivacy: any,
|
||||
toggleInfo: any,
|
||||
togglePreferencesPopup: any,
|
||||
pageNumber?: number,
|
||||
setPageNumber?: any,
|
||||
}) {
|
||||
const { t } = useTranslation()
|
||||
const gameId = React.useContext(GameIdContext)
|
||||
const {worldId, levelId} = React.useContext(WorldLevelIdContext)
|
||||
const {mobile} = React.useContext(PreferencesContext)
|
||||
const [navOpen, setNavOpen] = React.useState(false)
|
||||
const gameInfo = useGetGameInfoQuery({game: gameId})
|
||||
const completed = useAppSelector(selectCompleted(gameId, worldId, levelId))
|
||||
const difficulty = useAppSelector(selectDifficulty(gameId))
|
||||
|
||||
let worldTitle = gameInfo.data?.worlds.nodes[worldId].title
|
||||
|
||||
return <div className="app-bar" style={isLoading ? {display: "none"} : null} >
|
||||
{mobile ?
|
||||
<>
|
||||
{/* MOBILE VERSION */}
|
||||
<div>
|
||||
<span className="app-bar-title">{levelTitle}</span>
|
||||
</div>
|
||||
<div className="nav-btns">
|
||||
<InventoryButton pageNumber={pageNumber} setPageNumber={setPageNumber}/>
|
||||
<MenuButton navOpen={navOpen} setNavOpen={setNavOpen}/>
|
||||
</div>
|
||||
<div className={'menu dropdown' + (navOpen ? '' : ' hidden')}>
|
||||
<NextButton worldSize={gameInfo.data?.worldSize[worldId]} difficulty={difficulty} completed={completed} setNavOpen={setNavOpen} />
|
||||
<PreviousButton setNavOpen={setNavOpen} />
|
||||
<HomeButton isDropdown={true} />
|
||||
<InputModeButton setNavOpen={setNavOpen} isDropdown={true}/>
|
||||
<GameInfoButton setNavOpen={setNavOpen} toggleInfo={toggleInfo}/>
|
||||
<ImpressumButton setNavOpen={setNavOpen} toggleImpressum={toggleImpressum} isDropdown={true} />
|
||||
<PrivacyButton setNavOpen={setNavOpen} togglePrivacy={togglePrivacy} isDropdown={true} />
|
||||
<PreferencesButton setNavOpen={setNavOpen} togglePreferencesPopup={togglePreferencesPopup}/>
|
||||
</div>
|
||||
</> :
|
||||
<>
|
||||
{/* DESKTOP VERSION */}
|
||||
<div className='app-bar-left'>
|
||||
<HomeButton isDropdown={false} />
|
||||
<span className="app-bar-title">{worldTitle && `${t("World")}: ${t(worldTitle, {ns: gameId})}`}</span>
|
||||
</div>
|
||||
<div>
|
||||
<span className="app-bar-title">{levelTitle}</span>
|
||||
</div>
|
||||
<div className="nav-btns">
|
||||
<PreviousButton setNavOpen={setNavOpen} />
|
||||
<NextButton worldSize={gameInfo.data?.worldSize[worldId]} difficulty={difficulty} completed={completed} setNavOpen={setNavOpen} />
|
||||
<InputModeButton setNavOpen={setNavOpen} isDropdown={false}/>
|
||||
<MenuButton navOpen={navOpen} setNavOpen={setNavOpen}/>
|
||||
</div>
|
||||
<div className={'menu dropdown' + (navOpen ? '' : ' hidden')}>
|
||||
<GameInfoButton setNavOpen={setNavOpen} toggleInfo={toggleInfo}/>
|
||||
<ImpressumButton setNavOpen={setNavOpen} toggleImpressum={toggleImpressum} isDropdown={true} />
|
||||
<PrivacyButton setNavOpen={setNavOpen} togglePrivacy={togglePrivacy} isDropdown={true} />
|
||||
<PreferencesButton setNavOpen={setNavOpen} togglePreferencesPopup={togglePreferencesPopup}/>
|
||||
</div>
|
||||
</>
|
||||
}
|
||||
</div>
|
||||
}
|
@ -0,0 +1,16 @@
|
||||
import i18next from "i18next"
|
||||
import React from "react"
|
||||
import { useParams } from "react-router-dom"
|
||||
import { GameIdContext } from "../app"
|
||||
import { useGetGameInfoQuery } from "../state/api"
|
||||
|
||||
function Game() {
|
||||
const params = useParams()
|
||||
const levelId = parseInt(params.levelId)
|
||||
const worldId = params.worldId
|
||||
|
||||
return <div>
|
||||
<GameIdContext.Provider value={gameId}></GameIdContext.Provider>
|
||||
|
||||
</div>
|
||||
}
|
@ -0,0 +1,276 @@
|
||||
import * as React from 'react'
|
||||
import { createContext, useContext, useState } from 'react'
|
||||
import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
|
||||
import { faDownload, faUpload, faEraser, faBook, faBookOpen, faGlobe, faHome,
|
||||
faArrowRight, faArrowLeft, faXmark, faBars, faCode,
|
||||
faCircleInfo, faTerminal, faGear, IconDefinition, faShield } from '@fortawesome/free-solid-svg-icons'
|
||||
import { GameIdContext } from "../app"
|
||||
import { PageContext, PreferencesContext } from "./infoview/context"
|
||||
import { useGetGameInfoQuery, useLoadLevelQuery } from '../state/api'
|
||||
import { downloadProgress } from './popup/erase'
|
||||
import { useTranslation } from 'react-i18next'
|
||||
import '../css/navigation.css'
|
||||
import { PopupContext } from './popup/popup'
|
||||
|
||||
/** SVG github icon */
|
||||
function GithubIcon () {
|
||||
return <svg className="svg-inline--fa" height="24" aria-hidden="true" viewBox="0 0 16 16" version="1.1" width="24" >
|
||||
<path fill="#fff" d="M8 0c4.42 0 8 3.58 8 8a8.013 8.013 0 0 1-5.45 7.59c-.4.08-.55-.17-.55-.38 0-.27.01-1.13.01-2.2 0-.75-.25-1.23-.54-1.48 1.78-.2 3.65-.88 3.65-3.95 0-.88-.31-1.59-.82-2.15.08-.2.36-1.02-.08-2.12 0 0-.67-.22-2.2.82-.64-.18-1.32-.27-2-.27-.68 0-1.36.09-2 .27-1.53-1.03-2.2-.82-2.2-.82-.44 1.1-.16 1.92-.08 2.12-.51.56-.82 1.28-.82 2.15 0 3.06 1.86 3.75 3.64 3.95-.23.2-.44.55-.51 1.07-.46.21-1.61.55-2.33-.66-.15-.24-.6-.83-1.23-.82-.67.01-.27.38.01.53.34.19.73.9.82 1.13.16.45.68 1.31 2.69.94 0 .67.01 1.3.01 1.49 0 .21-.15.45-.55.38A7.995 7.995 0 0 1 0 8c0-4.42 3.58-8 8-8Z"></path>
|
||||
</svg>
|
||||
}
|
||||
|
||||
/** A button to appear in the navigation (both, top bar or dropdown). */
|
||||
export const NavButton: React.FC<{
|
||||
icon?: IconDefinition
|
||||
iconElement?: JSX.Element
|
||||
text?: string
|
||||
onClick?: React.MouseEventHandler<HTMLAnchorElement>
|
||||
title?: string
|
||||
href?: string
|
||||
inverted?: boolean
|
||||
disabled?: boolean
|
||||
}> = ({icon, iconElement, text, onClick=()=>{}, title, href=null, inverted=false, disabled=false}) => {
|
||||
return <a className={`nav-button btn${inverted?' btn-inverted':''}${disabled?' btn-disabled':''}`} onClick={disabled?null:onClick} href={disabled?null:href} title={title}>
|
||||
{iconElement ?? (icon && <FontAwesomeIcon icon={icon} />)}{text && <> {text}</>}
|
||||
</a>
|
||||
}
|
||||
|
||||
/** Context which manages the dropdown navigation */
|
||||
const NavigationContext = createContext<{
|
||||
navOpen: boolean,
|
||||
setNavOpen: React.Dispatch<React.SetStateAction<boolean>>
|
||||
}>({navOpen: false, setNavOpen: () => {}})
|
||||
|
||||
|
||||
/** Content of the navigation on Desktop during world selection. */
|
||||
function DesktopNavigationOverview () {
|
||||
const { t } = useTranslation()
|
||||
const {gameId} = useContext(GameIdContext)
|
||||
const gameInfo = useGetGameInfoQuery({game: gameId})
|
||||
|
||||
return <div className="nav-content">
|
||||
<div className="nav-title-left"></div>
|
||||
<div className="nav-title-middle">
|
||||
<span className="nav-title">{t(gameInfo.data?.title, {ns: gameId})}</span>
|
||||
</div>
|
||||
<div className="nav-title-right"></div>
|
||||
</div>
|
||||
}
|
||||
|
||||
/** Content of the navigation on Mobile during world selection. */
|
||||
function MobileNavigationOverview () {
|
||||
const { t } = useTranslation()
|
||||
const {page, setPage} = useContext(PageContext)
|
||||
|
||||
return <div className="nav-content">
|
||||
<div className="nav-title-left"></div>
|
||||
<div className="nav-title-middle">
|
||||
<span className="nav-title">
|
||||
</span>
|
||||
</div>
|
||||
<div className="nav-title-right">
|
||||
{page > 0 &&
|
||||
<NavButton
|
||||
text={page == 1 ? t("Intro") : null}
|
||||
icon={page == 1 ? null : faBookOpen}
|
||||
onClick={() => setPage(page - 1)}
|
||||
inverted={true} />
|
||||
}
|
||||
{ page < 2 &&
|
||||
<NavButton
|
||||
text={(page==0) ? t("Start") : null}
|
||||
icon={(page==0) ? null : faBook}
|
||||
onClick={() => setPage(page+1)}
|
||||
inverted={true} />
|
||||
}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
}
|
||||
|
||||
/** Content of the navigation during game selection. */
|
||||
function NavigationLandingPage () {
|
||||
return <div className="nav-content">
|
||||
<div className="nav-title-left"></div>
|
||||
<div className="nav-title-middle"></div>
|
||||
<div className="nav-title-right"></div>
|
||||
</div>
|
||||
}
|
||||
|
||||
/** Content of the navigation on Desktop in a level. */
|
||||
function DesktopNavigationLevel () {
|
||||
const { t } = useTranslation()
|
||||
const { gameId, worldId, levelId } = useContext(GameIdContext)
|
||||
const { typewriterMode, setTypewriterMode, lockEditorMode } = useContext(PageContext)
|
||||
const gameInfo = useGetGameInfoQuery({game: gameId})
|
||||
const levelInfo = useLoadLevelQuery({game: gameId, world: worldId, level: levelId})
|
||||
|
||||
/** toggle input mode if allowed */
|
||||
function toggleInputMode(ev: React.MouseEvent) {
|
||||
if (!lockEditorMode) {
|
||||
setTypewriterMode(!typewriterMode)
|
||||
console.log('test')
|
||||
}
|
||||
}
|
||||
|
||||
const worldTitle = gameInfo.data?.worlds.nodes[worldId]?.title
|
||||
const levelTitle = ((levelId == 0) ?
|
||||
t("Introduction") :
|
||||
(
|
||||
t("Level") +
|
||||
` ${levelId}` +
|
||||
(gameInfo.data?.worldSize[worldId] ? ` / ${gameInfo.data?.worldSize[worldId]}` : '') +
|
||||
(levelInfo.data?.title ? ` : ${t(levelInfo?.data?.title, {ns: gameId})}` : '')
|
||||
)
|
||||
)
|
||||
|
||||
return <div className="nav-content">
|
||||
<div className="nav-title-left">
|
||||
<span className="nav-title">{worldTitle ? `${t("World")}: ${t(worldTitle, {ns: gameId})}` : ''}
|
||||
</span>
|
||||
</div>
|
||||
<div className="nav-title-middle">
|
||||
<span className="nav-title">
|
||||
{ levelTitle
|
||||
}
|
||||
</span>
|
||||
</div>
|
||||
<div className="nav-title-right" >
|
||||
{ levelId > 0 &&
|
||||
<NavButton
|
||||
icon={faArrowLeft}
|
||||
text={t("Previous")}
|
||||
inverted={true}
|
||||
href={`#/${gameId}/world/${worldId}/level/${levelId - 1}`} />
|
||||
}
|
||||
{ levelId == gameInfo.data?.worldSize[worldId] ?
|
||||
<NavButton
|
||||
icon={faHome}
|
||||
text={t("Leave World")}
|
||||
inverted={true}
|
||||
href={`#/${gameId}`} /> :
|
||||
<NavButton
|
||||
icon={faArrowRight}
|
||||
text={levelId == 0 ? t("Start") : t("Next")} inverted={true}
|
||||
href={`#/${gameId}/world/${worldId}/level/${levelId + 1}`} />
|
||||
}
|
||||
{ levelId > 0 &&
|
||||
<NavButton
|
||||
icon={(typewriterMode && !lockEditorMode) ? faCode : faTerminal}
|
||||
inverted={true}
|
||||
disabled={levelId == 0 || lockEditorMode}
|
||||
onClick={(ev) => toggleInputMode(ev)}
|
||||
title={lockEditorMode ? t("Editor mode is enforced!") : typewriterMode ? t("Editor mode") : t("Typewriter mode")} />
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
|
||||
/** Content of the navigation on Mobile in a level. */
|
||||
function MobileNavigationLevel () {
|
||||
const { t } = useTranslation()
|
||||
const {gameId, worldId, levelId} = useContext(GameIdContext)
|
||||
const {page, setPage} = useContext(PageContext)
|
||||
const gameInfo = useGetGameInfoQuery({game: gameId})
|
||||
const levelInfo = useLoadLevelQuery({game: gameId, world: worldId, level: levelId})
|
||||
|
||||
let title = worldId ?
|
||||
` ${levelId} / ${gameInfo.data?.worldSize[worldId]}`+ (levelInfo?.data?.title && ` : ${t(levelInfo?.data?.title, {ns: gameId})}`)
|
||||
:
|
||||
''
|
||||
|
||||
return <div className="nav-content">
|
||||
<div className="nav-title-left"></div>
|
||||
<div className="nav-title-middle">
|
||||
<span className="nav-title">
|
||||
{title}
|
||||
</span>
|
||||
</div>
|
||||
<div className="nav-title-right">
|
||||
<NavButton
|
||||
icon={page?faBookOpen:faBook}
|
||||
onClick={() => setPage(page?0:1)}
|
||||
inverted={true}/>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
|
||||
/** The skeleton of the navigation which is the same across all layouts. */
|
||||
export function Navigation () {
|
||||
const { t } = useTranslation()
|
||||
const { gameId, worldId } = useContext(GameIdContext)
|
||||
const { mobile } = useContext(PreferencesContext)
|
||||
const { setPopupContent } = useContext(PopupContext)
|
||||
|
||||
const [navOpen, setNavOpen] = useState(false)
|
||||
function toggleNav () {setNavOpen(!navOpen)}
|
||||
|
||||
return <nav>
|
||||
<NavigationContext.Provider value={{navOpen, setNavOpen}}>
|
||||
{ gameId && <>
|
||||
<NavButton
|
||||
icon={worldId ? faHome : faGlobe}
|
||||
title={worldId ? t("back to world selection") : t("back to games selection")}
|
||||
href={worldId ? `#/${gameId}` : `#`} />
|
||||
</>}
|
||||
{ gameId ?
|
||||
worldId ?
|
||||
(mobile ? <MobileNavigationLevel /> : <DesktopNavigationLevel />) :
|
||||
(mobile ? <MobileNavigationOverview /> : <DesktopNavigationOverview />) :
|
||||
<NavigationLandingPage />
|
||||
}
|
||||
{ !gameId &&
|
||||
<NavButton
|
||||
iconElement={<GithubIcon />}
|
||||
title={t("view the Lean game server on Github")}
|
||||
href='https://github.com/leanprover-community/lean4game'
|
||||
/>
|
||||
}
|
||||
<NavButton
|
||||
icon={navOpen ? faXmark : faBars}
|
||||
title={navOpen ? t('close menu') : t('open menu')}
|
||||
onClick={toggleNav} />
|
||||
{ navOpen &&
|
||||
<div className='dropdown' onClick={toggleNav} >
|
||||
{ gameId && <>
|
||||
<NavButton
|
||||
icon={faCircleInfo}
|
||||
text={t("Game Info")}
|
||||
onClick={() => {setPopupContent("info")}}
|
||||
inverted={true} />
|
||||
<NavButton
|
||||
icon={faEraser}
|
||||
text={t("Erase")}
|
||||
onClick={() => {setPopupContent("erase")}}
|
||||
inverted={true} />
|
||||
<NavButton
|
||||
icon={faDownload}
|
||||
text={t("Download")}
|
||||
onClick={() => {downloadProgress(gameId)}}
|
||||
inverted={true} />
|
||||
<NavButton
|
||||
icon={faUpload}
|
||||
text={t("Upload")}
|
||||
onClick={() => {setPopupContent("upload")}}
|
||||
inverted={true} />
|
||||
</>}
|
||||
<NavButton
|
||||
icon={faCircleInfo}
|
||||
text={"Impressum"}
|
||||
onClick={() => {setPopupContent("impressum")}}
|
||||
inverted={true} />
|
||||
<NavButton
|
||||
icon={faShield}
|
||||
text={t("Privacy Policy")}
|
||||
onClick={() => {setPopupContent("privacy")}}
|
||||
inverted={true} />
|
||||
<NavButton
|
||||
icon={faGear}
|
||||
text={t("Preferences")}
|
||||
onClick={() => {setPopupContent("preferences")}}
|
||||
inverted={true} />
|
||||
</div>
|
||||
}
|
||||
</NavigationContext.Provider>
|
||||
</nav>
|
||||
}
|
@ -0,0 +1,43 @@
|
||||
import * as React from 'react'
|
||||
import { Trans, useTranslation } from 'react-i18next';
|
||||
|
||||
/** Pop-up that is displayed when opening the privacy policy. */
|
||||
export function ImpressumPopup () {
|
||||
let {t, i18n} = useTranslation()
|
||||
|
||||
function content (lng = i18n.language) {
|
||||
const tt = i18n.getFixedT(lng);
|
||||
return <Trans t={tt} >
|
||||
<h2>Impressum</h2>
|
||||
<p>
|
||||
<strong>Contact:</strong><br />
|
||||
Marcus Zibrowius, Jon Eugster<br />
|
||||
Mathematisches Institut der Heinrich-Heine-Universität Düsseldorf<br />
|
||||
Universitätsstr. 1<br />
|
||||
40225 Düsseldorf<br />
|
||||
Germany<br />
|
||||
+49 211 81-14690<br />
|
||||
<a href="https://www.math.hhu.de/en/lehrstuehle-/-personen-/-ansprechpartner/innen/lehrstuehle-des-mathematischen-instituts/lehrstuhl-fuer-algebraische-geometrie/team">Contact Details</a>
|
||||
</p>
|
||||
<p>
|
||||
<strong>Legal form:</strong><br />
|
||||
The Heinrich Heine University Düsseldorf is a corporation under public law. It is legally represented by the Rector Prof. Dr. Anja Steinbeck. The responsible supervisory authority is the Ministry of Culture and Science of North Rhine-Westphalia, Völklinger Straße 49, 40221 Düsseldorf.
|
||||
</p>
|
||||
<p>
|
||||
<strong>VAT identification number:</strong><br />
|
||||
according to §27a Sales Tax Act<br />
|
||||
DE 811222416
|
||||
</p>
|
||||
<p><a href="https://www.hhu.de/impressum" target="_blank">Impressum HHU</a></p>
|
||||
</Trans>
|
||||
}
|
||||
|
||||
return <>
|
||||
{i18n.language != 'en' && <>
|
||||
<p><i>(English version below)</i></p>
|
||||
{content()}
|
||||
<hr />
|
||||
</>}
|
||||
{content('en')}
|
||||
</>
|
||||
}
|
@ -0,0 +1,50 @@
|
||||
import * as React from 'react'
|
||||
import { useContext } from 'react'
|
||||
import { PrivacyPolicyPopup } from './privacy_policy'
|
||||
import { ImpressumPopup } from './impressum'
|
||||
import { InfoPopup } from './game_info'
|
||||
import { ErasePopup } from './erase'
|
||||
import { PreferencesPopup } from './preferences'
|
||||
import { UploadPopup } from './upload'
|
||||
|
||||
/** The context which manages if a popup is shown.
|
||||
* If `popupContent` is `null`, the popup is closed.
|
||||
*/
|
||||
export const PopupContext = React.createContext<{
|
||||
popupContent: string,
|
||||
setPopupContent: React.Dispatch<React.SetStateAction<string>>
|
||||
}>({
|
||||
popupContent: null,
|
||||
setPopupContent: () => {}
|
||||
})
|
||||
|
||||
/** To create a new Popup, one needs to add its content as `React.JSX.Element` here
|
||||
* and then call `setPopupConent(key)` at the place where to popup should be opened.
|
||||
*
|
||||
* TODO: The drawback of this design is that there is no check for key missmatches.
|
||||
* How could that be achieved?
|
||||
*/
|
||||
export const Popups = {
|
||||
"erase": <ErasePopup />,
|
||||
"impressum": <ImpressumPopup />,
|
||||
"info": <InfoPopup />,
|
||||
"preferences": <PreferencesPopup />,
|
||||
"privacy": <PrivacyPolicyPopup />,
|
||||
"upload": <UploadPopup />,
|
||||
}
|
||||
|
||||
/** The skeleton for the popups. */
|
||||
export function Popup () {
|
||||
const {popupContent, setPopupContent} = useContext(PopupContext)
|
||||
function closePopup() {
|
||||
setPopupContent(null)
|
||||
}
|
||||
|
||||
return <div className="modal-wrapper">
|
||||
<div className="modal-backdrop" onClick={closePopup} />
|
||||
<div className="modal">
|
||||
<div className="codicon codicon-close modal-close" onClick={closePopup}></div>
|
||||
{Popups[popupContent]}
|
||||
</div>
|
||||
</div>
|
||||
}
|
@ -0,0 +1,77 @@
|
||||
|
||||
nav {
|
||||
flex: 0;
|
||||
background: var(--clr-primary);
|
||||
display: flex;
|
||||
position: relative;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
padding: 1.1em;
|
||||
filter: drop-shadow(0 0 5px rgba(0,0,0,0.5));
|
||||
z-index: 2;
|
||||
}
|
||||
|
||||
.nav-content {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.nav-content > div {
|
||||
/* border: 1px solid red; */
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.nav-title-left, .nav-title-right {
|
||||
flex-grow: 0;
|
||||
flex-shrink: 0;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.nav-title-middle {
|
||||
flex-grow: 1;
|
||||
flex-shrink: 1;
|
||||
margin-left: .5rem;
|
||||
margin-right: .5rem;
|
||||
}
|
||||
|
||||
.nav-title {
|
||||
color: white;
|
||||
font-weight: 500;
|
||||
font-size: 1.3rem;
|
||||
display: inline-block;
|
||||
margin: 0;
|
||||
/* margin: 0 1em; */
|
||||
}
|
||||
|
||||
/* fix to make toggle buttons work */
|
||||
.svg-inline--fa {
|
||||
width: 1em;
|
||||
}
|
||||
|
||||
/* TODO */
|
||||
.nav-button:not(.btn-inverted) {
|
||||
font-size: 1.3rem;
|
||||
}
|
||||
|
||||
.dropdown {
|
||||
z-index: 10;
|
||||
}
|
||||
|
||||
.dropdown {
|
||||
position: absolute;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
right: 0;
|
||||
top: 100%;
|
||||
background-color: #fff;
|
||||
z-index: 5;
|
||||
border-top: 1px solid rgba(0, 0, 0, 0.1);
|
||||
border-bottom: 1px solid rgba(0, 0, 0, 0.1);
|
||||
box-shadow: -.1rem .3rem .3rem 0 rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
.dropdown .svg-inline--fa {
|
||||
width: 1.8rem;
|
||||
}
|
Loading…
Reference in New Issue